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Hello, this my first guide so suggestions would be appreciated
this build is mainly used as support, arena, or joust, or assault.
use the situational for solo laning
or use the situational items for counter building
pros
-more damage than some supports
-lots of protections
-burning manny beads at the same time, allowing your teammates to use their ults
Cons
-mana hungry
-cc reduction/immunity will kill you
-basic attack damage is not great
-early game wave clear is slow
Passive- Blessed presence
http://hydra-media.cursecdn.com/smite.gamepedia.com/1/19/Icons_Ares_Passive.png
Each completed aura item that Ares owns grants him 30 additional Magical Power.
this ability is what gives Ares his power and makes him a threat in battle
the combination of auras also makes him incredible in team fights and simultaneously build defence and offence.
Ability One- Shackles
http://hydra-media.cursecdn.com/smite.gamepedia.com/4/4f/Icons_Ares_A01.png
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2s.
Minion Damage: 25/45/65/85/105 (+15% of your magical power) Bullet.png God Damage per Tick: 25/45/65/85/105 (+15% of your magical power)
Bullet.png Slow/Speed: 15% per unique Shackle Bullet.png Duration: 4s
Bullet.png Max Shackles: 3 Bullet.png Ability Type: Projectile
Bullet.png Cooldown: 15 seconds Bullet.png Cost: 70/75/80/85/90 mana
If Ares successfully shackles different targets, he can gain up to 45% bonus move speed.
Bullet.png Deals a total of 100/180/260/340/420 (+60% of your magical power) damage per shackle.
this ability is your most usable cc and main damage, this ability can be used twice on the same target, increasing the damage and cc. combo this ability with searing flesh
Ability Two- Bolster Defences
http://hydra-media.cursecdn.com/smite.gamepedia.com/3/32/Icons_Ares_A02.png
If Ares successfully shackles different targets, he can gain up to 45% bonus move speed.
Bullet.png Deals a total of 100/180/260/340/420 (+60% of your magical power) damage per shackle.
Ares strengthens the defences of himself and all nearby allies, granting Protections and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.
Protections: 20/25/30/35/40 Bullet.png CC Reduction: 10/15/20/25/30%
Bullet.png Lifetime: 8s Bullet.png Shackle Bonus: 7
Bullet.png Ability Type: Buff Bullet.png Radius: 35
Bullet.png Cooldown: 15 seconds Bullet.png Cost: 60/65/70/75/80 mana
this ability allows you to protect your teammates and minions. It can also protect you when under attack. This ability can be used to protect minions from tower damage and increase your time to attack the tower
Ability Three- Searing Flesh
http://hydra-media.cursecdn.com/smite.gamepedia.com/4/4e/Icons_Ares_A03.png
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.
Damage per Tick: 15/20/25/30/35 (+7% of your magical power) Bullet.png % Max Health per Tick: 1/1/2/2/3%
Bullet.png Ability Type: Cone Bullet.png Cooldown: 12 seconds Cost: 55/60/65/70/75 mana
Deals a total of 120/160/200/240/280 (+56% of your magical power) plus 8/8/16/16/24% max health damage.
Bullet.png Enemy minions are also knocked back with each damage tick.
This ability is his main clear and combo with shackles is his main damage
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