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Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.
Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes.
Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.
Sentinel's Embrace is an aura so it adds to his passive and gives him and his allies a lot of protections. Gauntlet of Thebes is also very similar to this.
Spirit Robe and Oni Hunter's Garb provide damage mitigation late game which allows Ares to be extremely tanky. Since he'll be in the front lines most of the time, he'll need this tankiness.
Eldritch Dagger gives you some CDR and also gives you a ton of protections late game, upon activating a relic. This is really nice on Ares because his HP pool is lacking a bit and this helps make up for it.
Pridwen For the cooldowns, which you'll need to get your chains up as quickly as possibly.
Gem of Isolation is really good on Ares because you're providing an additional slow that stacks with your chains, making them super heavy lockdown. Being able to both cripple and slow tremendously, you'll feel the difference.
Emblem of Increasing Peril should be built just about everygame on any support. It slows, reduces enemy damage dealt, reduces their healing and shielding. This relics is bloated and has something for almost every situation.
Entangling Wings is very good on Ares because the root from it adds to his CC and the slow immunity as well as movement speed boost is helpful to help prevent him from getting lockdown since he has no dash or leap to get away.
Scorching Blink Rune I like on Ares if they have multiple targets with no CC immune ults, otherwise Entangling Wings is the way to go.
Phantom Shell is the way to go if they have wall characters like Ymir or Yemoja.
Winged Blade is very important on Ares if they have multiple slows. You will need this item for survivability.
Heartward Amulet if they are magical heavy.
Stone of Binding if you want to have some prot shred in your kit. This will proc off of your chains.
Reverent Pridwen if you're feeling like you need some extra cooldown.
Magi's Shelter really good into heavy CC lockdown comps that have characters like Athena.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Ares. I hope this guide can give you some new direction with Ares if you're struggling with him, or just improve your overall Ares gameplay.
You can reach out to me via the following channels:
Passive - Blessed Presence
Ares's passive allows him to get additional power off building aura items. So it's a good idea to fit auras in your build. With the build I provided, you should have at least 3 aura items, which grants you at least 90 extra power (30 power per aura). |
Ability 1 - Shackles
This ability is Ares's bread and butter. His chains cripple enemies and prevent them from using movement abilities. If you space out the chains correctly, you get additional damage off and can cripple a single target up to 8 seconds. That's my biggest tip, is to space out your chains instead of rapid firing them. You also get additional movement-speed for each person you chain, up to 3. So when trying to get away, try chaining multiple enemies to prevent them from closing in on you and to increase your mobility. |
Ability 2 - Bolster Defenses
Bolster Defenses I usually max second after his Shackles. Leveling this ability increases the HP5 and protections you and your allies get from it. You also get CCR (Crowd Control Reduction) while this ability is active. So make sure to activate this ability right before entering a fight or if you know you or an ally are about to get CC'd so you can reduce it's duration. |
Ability 3 - Searing Flesh
This will be your main clear on jungle camps and minion waves. I level this ability first and max it out last (before his ultimate though). You also get knock-up immunity when channeling Searing Flesh. So make sure to use it as an ability cancel if you're about to be knocked-up and you're trying to escape. |
Ultimate - No Escape
This ult is very simple, you latch onto nearby targets and after a couple seconds, pull them towards you into a stun at your location. My best piece of advice for this ability is to maximize the amount of targets you grab by getting into or as close to the center of them and popping your ult. |
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