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Ares Support Conquest Guide

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by Dashboarrd updated February 4, 2025

Smite God: Ares

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Ares Build

Relics

Notes Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Ares's case, there are 2 I prefer on him.

The first is Blink Rune, this would be the major one I would go on him just about every game. The main reason is because he doesn't have an escape of his own, and this gives him an out. But it can also give him an in, especially while he's ulting (You can start ult then blink for additional distance). Since Blink in this game allows you to use it while in combat, you can blink whenever you want which will allow him to have pressure at any point during a fight, with his ult.

The second is Phantom Shell. This relic is a bit more niche and I really only use this if they have wall characters, such as Odin or Ymir. Sometimes I'll still go Blink if my allies can get out, because of how oppressive blink is on Ares, plus I can use Blink to get out if I need to as well.

Notes

Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Ares's case, there are 2 I prefer on him.

The first is Blink Rune, this would be the major one I would go on him just about every game. The main reason is because he doesn't have an escape of his own, and this gives him an out. But it can also give him an in, especially while he's ulting (You can start ult then blink for additional distance). Since Blink in this game allows you to use it while in combat, you can blink whenever you want which will allow him to have pressure at any point during a fight, with his ult.

The second is Phantom Shell. This relic is a bit more niche and I really only use this if they have wall characters, such as Odin or Ymir. Sometimes I'll still go Blink if my allies can get out, because of how oppressive blink is on Ares, plus I can use Blink to get out if I need to as well.

Build Item Blink Rune Blink Rune
Build Item Phantom Shell Phantom Shell

Starter

Notes Ares is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gains from it.

Medallion is going to build into Gаuntlеt оf Thеbеs which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Notes

Ares is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gains from it.

Medallion is going to build into Gаuntlеt оf Thеbеs which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Potion Health Potion
3
Build Item Vision Ward Vision Ward
2

Full Build

Notes Here's gonna be our full build for Ares. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Gаuntlеt оf Thеbеs is really good on Ares as a general tank item. You can go рrорhеtic Clоаk instead if you want. But I've always found this harder to stack on him and Thebes just gives me those free protections with little work.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later than 3rd item.

Circе's Hехstоnе is really good on Ares because he doesn't have an escape. So this gives him one, and it also gives him an additional engage if you want to be aggressive with it. It's a must buy item if you're verse say a Baron Samedi or other lockdown characters like him because you'll need a dash verse those characters. Baron absolutely counters Ares, but this item makes the matchup somewhat playable.

Brеаstрlаtе оf Vаlоr and Scrееching Gаrgоуlе mostly for the cooldown. Ares loves cooldown for his chains, as they're his main ability and he wants them up as fast as possible. No matter the build you choose to go on Ares, make sure it has cooldown in it. Screeching Gargoyle is also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Finally we have Spirit Robe, if it were up to me this would be pridwen for the additional cooldown. But since we can only have 3 actives at once, Spirit Robe it is. This item is an all around good tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd.

Notes

Here's gonna be our full build for Ares. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Gаuntlеt оf Thеbеs is really good on Ares as a general tank item. You can go рrорhеtic Clоаk instead if you want. But I've always found this harder to stack on him and Thebes just gives me those free protections with little work.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later than 3rd item.

Circе's Hехstоnе is really good on Ares because he doesn't have an escape. So this gives him one, and it also gives him an additional engage if you want to be aggressive with it. It's a must buy item if you're verse say a Baron Samedi or other lockdown characters like him because you'll need a dash verse those characters. Baron absolutely counters Ares, but this item makes the matchup somewhat playable.

Brеаstрlаtе оf Vаlоr and Scrееching Gаrgоуlе mostly for the cooldown. Ares loves cooldown for his chains, as they're his main ability and he wants them up as fast as possible. No matter the build you choose to go on Ares, make sure it has cooldown in it. Screeching Gargoyle is also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Finally we have Spirit Robe, if it were up to me this would be pridwen for the additional cooldown. But since we can only have 3 actives at once, Spirit Robe it is. This item is an all around good tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd.

Build Item War Banner War Banner
Build Item Gauntlet of Thebes (Evolved) Gauntlet of Thebes (Evolved)
Build Item Talisman Of Purification Talisman Of Purification
Build Item Circe's Hexstone Circe's Hexstone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Spirit Robe Spirit Robe

Additional Items

Notes These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Eye Of Providence is a great ward substitute if you don't find you need other items in your build. I would recommend this item more, but it does take 1 out of 3 of your total active slots. So I don't recommend this all the time.

Gladiator's Shield is a really good item early on in your build if you're looking to do more damage. It gives you extra damage as a procing effect off your damaging abilities. This item also has cooldown in it which is very good for Ares. Overall a super strong item that you can sub into your build if you're feeling frisky.

Oni Hunter's Garb I love this item, and I love it even more on Ares. It makes you very tanky. Since Ares is in the middle of the fight a lot of the time, he can easily stack it's passive giving him extra damage mitigation (damage reduction) allowing him to tank more in a fight.

Stampede is a great item all around, but extremely good against comps that have a lot of slows and it gives great stats.

Notes

These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Eye Of Providence is a great ward substitute if you don't find you need other items in your build. I would recommend this item more, but it does take 1 out of 3 of your total active slots. So I don't recommend this all the time.

Gladiator's Shield is a really good item early on in your build if you're looking to do more damage. It gives you extra damage as a procing effect off your damaging abilities. This item also has cooldown in it which is very good for Ares. Overall a super strong item that you can sub into your build if you're feeling frisky.

Oni Hunter's Garb I love this item, and I love it even more on Ares. It makes you very tanky. Since Ares is in the middle of the fight a lot of the time, he can easily stack it's passive giving him extra damage mitigation (damage reduction) allowing him to tank more in a fight.

Stampede is a great item all around, but extremely good against comps that have a lot of slows and it gives great stats.

Build Item Shogun's Ofuda Shogun's Ofuda
Build Item Eye Of Providence Eye Of Providence
Build Item Gladiator's Shield Gladiator's Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Stampede Stampede

Ares's Skill Order Notes Although this is the skill sequence that I think is best on Ares. If you don't think your team is outputting enough damage, you can swap some of the skill upgrades for your 2 with that of your 3 (your fire). That way you'll be dealing more damage, but at the cost of tankiness.

Notes

Although this is the skill sequence that I think is best on Ares. If you don't think your team is outputting enough damage, you can swap some of the skill upgrades for your 2 with that of your 3 (your fire). That way you'll be dealing more damage, but at the cost of tankiness.

Shackles

1 X Y
Shackles
2 3 6 7 9

Call To Arms

2 A B
Call To Arms
4 8 10 11 12

Searing Flesh

3 B A
Searing Flesh
1 13 14 15 16

No Escape

4 Y X
No Escape
5 17 18 19 20
Shackles
2 3 6 7 9

Shackles

1 X
Fire a Shackle projectile that deals Magical Damage and Slows.
  • You can refire after hitting an enemy god.
  • Three Shackles may be out at one time.
  • Gain Movement Speed for each Shackled god.
  • Shackled gods take repeating Magical Damage and are Crippled.
Initial Damage: 40 / 65 / 90 / 115 / 140
Initial Damage Scaling: 25% Strength
Damage Per Tick: 20 / 40 / 60 / 80 / 100
Damage Scaling Per Tick: 15% Intelligence
Slow: 15%
Slow Duration: 4s
Cripple Duration: 4s
Movement Speed: 15%
Range: 8.8m
Radius: 2.4m
Cooldown: 15s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • This projectile passes through and damages non-god enemies, and passes through walls. It stops on gods.
  • Movement Speed buff stacks for each uniquely shackled god.
  • You have 2 seconds to fire another Shackle after successfully hitting an enemy god.
Call To Arms
4 8 10 11 12

Call To Arms

2 A
You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage.
  • Damaging enemy gods increases the duration and the effects of this buff
Physical Protection: 20 / 25 / 30 / 35 / 40
Magical Protection: 20 / 25 / 30 / 35 / 40
Basic Attack Damage: 8 / 16 / 24 / 30 / 36
Buff Duration: 6s
Radius: 5.6m
Cooldown: 15s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • The buff is extended by 4 seconds after hitting an enemy god 3 times.
Searing Flesh
1 13 14 15 16

Searing Flesh

3 B
Flames pour from your shield, dealing Magical Damage repeatedly to enemies in front of you.
  • This is a Channeled ability, but you can fire Shackles.
  • Deals bonus damage based on the enemies' maximum Health.
  • You are Displacement Immune while Channeling.
Damage Per Tick: 15 / 20 / 25 / 30 / 35
Damage Scaling Per Tick: 7% Intelligence + 1 / 1 / 2 / 2 / 3% Max Health
Minion Damage Per Tick: 15 / 20 / 25 / 30 / 35
Minion Damage Scaling Per Tick: 7% Intelligence + 4% Max Health
Range: 5.6m
Cone Angle: 45 degrees
Cooldown: 12s
Cost: 55 / 60 / 65 / 70 / 75

Additional Notes:
  • You can fire your Shackles ability while channeling this ability, but no other attacks.
No Escape
5 17 18 19 20

No Escape

4 Y
Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you.
  • Deal Magical Damage when Chains attach.
  • Deal Magical Damage to nearby enemies while Stunning.
  • You are CC Immune and gain Damage Mitigation while using this ability.
Initial Damage: 60 / 80 / 100 / 120 / 140
Initial Damage Scaling: 30% Strength
Final Damage: 250 / 325 / 400 / 475 / 550
Final Damage Scaling: 55% Strength
Stun Duration: 0.8s
Damage Mitigation: 20 / 30 / 40 / 50 / 60%
Range: 5.6m
Final Range: 2.8m
Cooldown: 90s
Cost: 80 / 85 / 90 / 95 / 100

Additional Notes:
  • Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I also hit Masters in Smite 2 and I competed in the Vegas tournament, making playoffs. I have put in many hours into Smite and in particular Ares. I hope this guide can give you some new direction with Ares if you're struggling with him, or just improve your overall Ares gameplay.

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League of Legends Build Guide Author Dashboarrd
Ares Support Conquest Guide
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