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Ares - Sword, check! Body bags, check! - Duo Guide - Inc. Video [HD]

46 5 218,991
by Odd Arcade updated October 13, 2012

Smite God: Ares

Build Guide Discussion 20 More Guides
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Ares Build

Solid Tank

Build Item Healing Potion Healing Potion
5
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Mystical Mail Mystical Mail
Build Item Void Stone Void Stone
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Sovereignty Sovereignty
Build Item Stone of Gaia Stone of Gaia
Build Item Cloak of Meditation Cloak of Meditation

More Health

Build Item Healing Potion Healing Potion
5
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Mystical Mail Mystical Mail
Build Item Void Stone Void Stone
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Sovereignty Sovereignty
Build Item Cloak of Meditation Cloak of Meditation

Slight Damage

Build Item Healing Potion Healing Potion
5
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Wall of Absolution Wall of Absolution
Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Cloak of Meditation Cloak of Meditation

Ares's Skill Order

Shackles

1 X Y
Shackles
1 4 6 7 10

Bolster Defenses

2 A B
Bolster Defenses
3 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
2 8 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 4 6 7 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
3 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 8 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+8% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Introduction


Welcome to my second Smite God Guide, featuring Ares, The God of War
I aim to deliver basic, yet informative guides to the way I play certain Gods.

These are only a few ways to play Ares, make sure to test out your own builds and spell orders. Also make sure to check out my YouTube channel for already made Smite Video Guides to see how I play the gods personally. Click Here For Video Guides...
Ares is best played as a Magical Damage Tank. He can give a team a massive advantage over the enemy, carry many Aura buffs and set up team fight after team fight.

Youtube Videos

Smite Duo Lane Guide - Ares

Smite Full Game Duo Commentary - Ares/Cupid

Check Out My Other Guides

Pros / Cons

Pros


  • Tanky Yet can...
  • ...deal a tonne of Damage
  • Great Crowd Control with use of Slows and Pull
  • Works well with many lane partners
  • True Damage to hurt Tanks

Cons


Items

I found when playing Ares It is best to take Meditation. This will allow you to go into any fight knowing that you won't run out of Mana and Ares really does use a lot of Mana, especially when using Shackels three times to initiate a Fight.

By building Ares with Aura items you will become a serious essential to you team. Not only will you be giving your team Buffs from your items, but you will also be granting your team major Resist with Bolster Defenses.


Healing Potion


Purchasing 5 Healing Potions will be enough to last and seriously help your early game sustain, allowing you more opportunities for kills and helping you push the tower you so hopelessly desire to crumble. Healing Potion's combined with Health Buff can fix you up from the edge of death.


Meditation



Meditation is very effective when playing Ares simply because in fights you will use a tonne of Mana. Casting Shackels three times allows you to deal some serious Damage but is your main Mana consuming ability.


Reinforced Boots



The beginning of your Tankyness. This is a solid core item for any Tank and Ares isn't any exception. They offer great Movement Speed and both forms of Resist.


Mystical Mark


Mystical Mark is an ideal item for Ares as it gives early Physical Resist and an Aura which will aid your passive whilst helping you clear minion waves and Health Buff. This item should be took second when laning up against Physical Damage dealing gods.


Void Stone


This item is your second item which gives Resist, Magical Resist to be precise and will help you defend against mid lane ganks and any Magical dealing gods. This item should be took third after Mystical Mark if the enemies in your lane are mostly Physical Damage Dealing gods. If most of the enemies damage is Magical then make sure to tske this second as it will be much more helpful earlier on.


Pythagorem's Piece


Another Aura item which aids Ares' passive whilst increasing the amount of damage you will be able to pull off. Not only will it increase your damage but it will also increase the Magical Power of your fellow team mates. An alternative to this item is Warlocks sash although as Ares it can be quite hard to farm the 80 marks and it doesn't actually offer as much damage as this item does when hes Passive comes into play.


Sovereignty


Yet another Aura item to assist your passive but mainly for the Physical Resist bonus it gives your team mates. If the enemy team isn't dealing much Physical Damage then make sure to drop this item and take a Magical Power item like Gem of Isolation.


Stone of Gaia


A final Stone of Gaia will give you that crazy HP5 that every Tank needs. This item will round of your build and will enable you to enter a fight, come out of it alive and to then simply regen your health back. I prefer to take this item of Gauntlet of Thebes because the gauntlets require the user to get last hits and with Ares' lack of minion clearance this can pose very hard.


Gem of Isolation


Ultimate CC! Well, not really but it will help. In sense this will double the amount of Slows you have. When chasing an enemy you can firstly pop Shackels for the built-in slow and then as soon as this drop off you can pop Searing Flesh to further slow the enemy for an even longer duration.


Gauntlet of Thebes


If you are quite good at landing final hits and building items then consider taking this item as your second item. It will increase you health vastly and give you some awesome early game Sustain. When taking this item make sure to drop Stone of Gaia as no more Hp5 is needed.


Wall of Absolution


An item for a build which doesn't take advantage of Ares' passive. Although this item doesnt give an Aura it is still very good to get as focusing Aura item entirly isn't viable. It will give you some MP5 and and a nice amount of Physical Resist.

Abilities

Meditation


An awesome ability to take and an almost essential is Meditation. Take it on personal preference. I personally like to always have mana or know that if I go into a fight i will have Meditation to pop so as I can actually still cast skills. It will really help you in the laning phase by increasing your sustain, almost doubling the amount of time you can stay in your lane.

Heavenly Agility


This works wonders when combined with No Escape. One of the problems we all encounter when trying to hit 5 enemies with No Escape is the fact that enemies RUN like babies! Heavenly Agility allows you to run into the enemy team unexpectedly fast and almost 5 pick ups at a time!

Skills

Blessed Presence (Passive)


Each completed aura item that Ares owns grants him 40 additional magical power.
  • The main thing to remember when using this is to not entirely focus on build all Aura items. It is a sweet little passive but don't focus on it as after all you are a tank. My main build 'Solid Tank' does have quite a lot of Aura items but this is purely because they are there because they are good, not just because of his passive.

Shackles


Chains extend from Ares' shield, doing 25/45/65/85/105 (+15 percent of magical power) magical damage to all enemies in its path. Hitting a god shackles them to Ares, dealing the same damage every second for 4s while slowing them and buffing Ares by 20%. While shackled, Ares can fire a chain for free within 2s, max of 3.

Cost: 70/75/80/85/90 mana.

Cooldown: 15 s.

  • This skill has the ability to be cast 3 times. This doesn't mean go around spamming like a crazy mofo. As at the moment each cast costs mana so only use it three times when going into a fight.
  • If using it to poke the enemy then only use it once as hitting this 3 times will drain your mana and it wont be worth it as you wont get you a possible kill.

Bolster Defenses


Ares strengthens the defenses of himself and all nearby allies, granting 15/20/25/30/35 physical and magical protection and reducing crowd control durations by 15/20/25/30/35% for 8 seconds. For each shackled enemy, the protection buffs are increased by 10.

Cost: 60/65/70/75/80 mana.

Cooldown: 13 s.

  • The biggest thing that people forget about this skill is that it is improved in corrolation to the amount of Shackles you have currently landed.
  • Use this skill after landing as many Shackles as possible.

Searing Flesh


Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him for 15/20/25/20/35 (+7% of magical power) plus 1/1/2/2/3% of the target's max health as magical damage every .5s for 4s.

Cost: 55/60/65/70/75 mana.

Cooldown: 12 s.

  • A good damaging ability that allows you to run whilst casting it.
  • If you have build a Gem of Isolation then cast this after casting Shackles as you will benefit from a double slow.
  • If you havent too a Gem of Isolation then hit the enemy with as many Shackles as possible and then cast this straight away. Your damage even though playing a tank will be quite significant.

No Escape
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking 200/275/350/425/500 (+40% of magical power) magical damage and are stunned for 1s + .3s for each enemy god chained.

Cost: 80/85/90/95/100 mana.

Cooldown: 90 s.

  • Ahhhhhhh, what a nice skill to have.
  • No Escape is seriously hurt by Purification Beads no doubt about it, however it doesnt render Ares' ultimate useless.
  • Purification Beads has a 120 second cooldown/ No Escape has a 90 second cooldown. This means that after casting No Escape the enemy will be forced to use their Purification Beads. Now, in 90 seconds you will have a 30 second window in which No Escape can be cast again whilst Purification Beads are on cooldown still. This is very Important to keep in mind during the early laning phase as it's very easy to keep track of which enemy has used what and what their cooldows are.
  • This ultimate is the reason to why Ares' can lane with so many people. Simply pick up the enmy and place them right down infornt of your lane partner ready for your teammate to pull of what ever combo they need to.

Build 1: Solid Tank

Reinforced boots Mystical Mark


This build focus' on building Resist. Almost every item in this build has resist yet allows you to build some Damage thanks to Ares' Passive. Although this build has a lot of Aura items they aren't there to simply focus on he's passive. Although there are a lot of alternative Tank items, there are a lot of Aura Tanky items that are just as good... With Auras that simply put your passive to use, so why not use them.

Build 2: More Health

Reinforced boots Mystical Mark


This build simply replaces Stone of Gaia with Gauntlet of Thebes and build them earlier on. If you are good at Farming then this build might be more appropriate to you. Gauntlet of Thebes give you a huge amount of Health whilst granting you decent HP5.

Build 3: Slight Damage

Reinforced boots


This build veers away from the Aura builds and focus more on building some Damage. However, it doesn't completely negate all Aura items so as he's passive isn't made useless. Wall of Absolution is used to to be used as both a Tanky yet Damaging item. It lowers the Magical Resist of physical enemys whilst building some Physical Resist. Beings as this build gets a little more Magical Power from Gem of Isolation you will find yourself doing a fair amount of damage but more importantly Slowing the enemy for double the length. When chasing an enemy make sure to use Searing Flesh after the slowing effect from Shackles has dropped off so as Searing Flesh slows also.

Lane Strategy: Early Game

Early Game


In the early game (landing phase), make sure to keep an eye on your Mana. The last thing you want is running out and having to return to base, or having no Mana to help you in fights. Try to only use Shackles when going in to fight, here use it 3 times to get the most damage out of it. By doing this, you should find yourself with a pretty juicy amount of Mana at all times and therefore always ready for a fight. This phase of the game is one of the most effective times for No Escape. The earlier the game the less likely the enemy will have brought Purification Beads. It is also the point of the game in which you can use your tower to your advantage. Pulling the enemy in and Stunning them under your tower and seriously secure some quick and easy kills.

Lane Strategy: Mid Game

Mid Game


This is the point in the game where the Laning Phase is diminishing. Try to push your lane and put 90% of your focus in Pushing the Enemy Tower. As soon as you have took the first tower look to the Mid Lane to see if you can Gank it at all, if the Mid Lane isn't pushed and not Gankable then look to the Jungle and clear any camps that are up for that bonus Exp.

Lane Strategy: Late Game

Late Game


No Escape is really hurt by this point simply because of the enemy having more time and money to buy Purification Beads. Although you need to remember the 30 second window. After Purification Beads are used to cancel your No Escape you have a 30 second window in which you can cast it again as soon as your ultimate has came of Cooldown. Heavenly Agility also helps you land No Escape on more people as you can charge in unexpected and rip them all back.

Summary

Thank you for taking the time to read my forth Smitefire guide, I hope I have covered the basics and have achieved what I aimed to do, a simple yet descriptive guide for people new to Ares and the Duo Lane Guide or even Smite.

Please get back to me guys, your input really helps me improve my quality of information, im here to help you and if you can help me do that, it is always much appreciated.

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Collapse All Comments

1
T KRETT | April 4, 2015 8:24am
MYsticAl mail Is a very expensive Starting Item
1
Crepid | July 18, 2014 11:38am
I throw a Winged Death in there sometimes for the CD reduction and extra HP. I tend to only do this if we're pushing hard on their base and I can afford to. It help secure kills like crazy. Great guide though through and through.
1
Hoggster999 | July 14, 2014 7:12am
Nice build +1
1
Krayce | June 2, 2014 2:03pm
I want to like this guide, but it really needs an update.

Gauntlet of Thebes is no longer in the game.

Also, I think it would be better to just get mana pots than to waste an active slot on Meditation.

If you're tanking, you should most likely have HOG3 instead. I could see Heavenly Agility if there are healers on your team, but also consider blink for initiating.
1
Odd Arcade (46) | May 1, 2014 11:07am
Quoted:

I really like this build. The only difference I would make is get Pestilence instead of Pythagorems Piece. That way, you decrease their healing, which can be pretty useful against Ra or Hel or Change

Hey! Thanks for the suggestion, i like it and will be sure to include it when I eventually get round to updating this guide! :D
1
yggdrassil1001 | May 1, 2014 9:55am
I really like this build. The only difference I would make is get Pestilence instead of Pythagorems Piece. That way, you decrease their healing, which can be pretty useful against Ra or Hel or Change
1
Megidrus | August 8, 2013 8:58am
God of war wrote:

Ares was the first god I've used in SMITE. To me he was AWFUL... But since I've seen this guide, it's my main character. Of course I tweak it every now and then, depending on who are the enemy gods but it sure is the best baseline build for him. I've noted all the other tips from comment section but I have to agree with you on the whole build. I.E: Bracer of replenishment offer a good MP5 and HP5 but would hurt your protection against magical from Stone of Gaia but if it works for you give her. More than certainly a +1 in my book


The Main Reason I take BOR is Because it helps his Passive and other Items E.G Sovreignty covers Protection
1
God of war | July 26, 2013 1:57pm
Ares was the first god I've used in SMITE. To me he was AWFUL... But since I've seen this guide, it's my main character. Of course I tweak it every now and then, depending on who are the enemy gods but it sure is the best baseline build for him. I've noted all the other tips from comment section but I have to agree with you on the whole build. I.E: Bracer of replenishment offer a good MP5 and HP5 but would hurt your protection against magical from Stone of Gaia but if it works for you give her. More than certainly a +1 in my book
1
Megidrus | July 17, 2013 8:19am
Excellent Build and definitely a +1 but what would you say if the same build with Bracer Of Replenishment over Stone Of Gaia
1
RichardMcNixon | May 29, 2013 12:03pm

2nd time with Ares, this time on Assault and i demolished the game - with a little help from hades and anubis of course - but there were literally 5 kills that i did not have a part in that entire match - and i died a few times at that.


SO! despite being "expired" this guide is absolutely still relevant.
1
Kecleon45 (1) | April 23, 2013 6:01am
This is yet again another great guide! It has helped my ares play so much! I have been getting some decent kills and the tanks buil Is perfect. I don't usually use the more health since I'm a bit shaky on that, but the slight damage is one is a definite like. Arenas have gone 15:2 :) +1
1
saxonturner (1) | April 9, 2013 1:33pm
this is my new ares build, hes by far my favorite god just hate how his ult is hurt by beads so much wish they would allow the pull to go through but prevent the stun as its an ultimate and not a normal skill
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