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Ares's Arena

15 4 37,625
8.4
by MoreIce updated January 29, 2024

Smite God: Ares

Build Guide Discussion 7 More Guides
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Build Summary

Starter

Notes -Start building either prophetic cloak or thebes gauntlet, whichever you prefer.
-First Aura after should be whatever can help your team based on opponents. They're healing? Contagion. Magical damage? Amulet.
Mages and hunters on your team? Shoguns Kisari.
-I always purchase Chalice at match start to maximize my time and gold earned in that first charge.

Notes

-Start building either prophetic cloak or thebes gauntlet, whichever you prefer.
-First Aura after should be whatever can help your team based on opponents. They're healing? Contagion. Magical damage? Amulet.
Mages and hunters on your team? Shoguns Kisari.
-I always purchase Chalice at match start to maximize my time and gold earned in that first charge.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Cleric's Cloak Cleric's Cloak
Build Item Chalice of Healing Chalice of Healing
Build Item Blink Rune Blink Rune
Build Item Horn Shard Horn Shard

Full Aura

Notes -Purchase order should vary depending on teams needs.
-Items from situational set are very versatile and can be intermixed as needed based on situation.

Notes

-Purchase order should vary depending on teams needs.
-Items from situational set are very versatile and can be intermixed as needed based on situation.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Prophetic Cloak Prophetic Cloak
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Shogun's Kusari Shogun's Kusari
Build Item Sovereignty Sovereignty
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Chalice of Healing Chalice of Healing
Build Item Potion of Power Potion of Power
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Phantom Shell Phantom Shell

Ares's Skill Order Notes -Always open your combo with Shackles, ideally into a group of enemies to hit multiple targets to boost your next ability, bolster defenses. Do this in the fray with teammates or minions near to take fill advantage. Finally finish it up with searing flesh to chase down those shackled opponents.
-No Escape can be used to end the combo to capture any would be survivors.
-Can also be used to start the combo, blink rune into a group of enemies before ulting and then follow that up with the above combo onto any enemies captured.

Notes

-Always open your combo with Shackles, ideally into a group of enemies to hit multiple targets to boost your next ability, bolster defenses. Do this in the fray with teammates or minions near to take fill advantage. Finally finish it up with searing flesh to chase down those shackled opponents.
-No Escape can be used to end the combo to capture any would be survivors.
-Can also be used to start the combo, blink rune into a group of enemies before ulting and then follow that up with the above combo onto any enemies captured.

Shackles

1 X Y
Shackles
1 4 6 7 10

Bolster Defenses

2 A B
Bolster Defenses
2 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
3 8 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 4 6 7 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
2 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
3 8 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+8% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Extended Build

Nerf Aura

Notes -Never purchase both anti heal auras as they don't stack.
-This is more of a situational item pool rather than a full build though it does have its utility.

Notes

-Never purchase both anti heal auras as they don't stack.
-This is more of a situational item pool rather than a full build though it does have its utility.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Contagion Contagion
Build Item Mystical Mail Mystical Mail
Build Item Void Doumaru Void Doumaru
Build Item Void Shield Void Shield
Build Item Spectral Armor Spectral Armor
Build Item Chalice of Healing Chalice of Healing
Build Item Potion of Power Potion of Power
Build Item Bewitched Dagger Bewitched Dagger
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Phantom Shell Phantom Shell

Starting Up

This is an all around solid and fun build for Ares, I'll be focusing on building an aura with multiple boosts for teammates that can vary depending on the situation but offer various protections and buffs that could cripple an enemy team early and even late game. With good teamwork, taking advantage of the blink rune is crucial to crushing any defense, I always try to be sneaky and blink forward while they're preoccupied with a teammate, and paired with a good teammate following its safe to Leeroy Jenkins in and occasionally a team wipe will ensue, just beware of beads and be prepared to get jumped immediately in a worst case scenario. Good pairings for the ult in my experience would be anyone with a wide area special like Kukulkan, Sol or Scylla but you can't really go wrong. Ideally save your abilities for a successful ult then immediately rain the shackles down on the enemies captured, follow it up with the bolster defenses and then finish with the searing flesh to get the most utility out of this kit. I always buy the chalice at the match start as Ares rather than potions to maximize time on the field early on and its a solid buy anyways so might as well get it over with.

Skills

This sequence aims to maximize damage output and crowd control. The combo I use always opens with as many shackles across the enemy teams I can manage immediately followed by bolstered defenses to boost the team based off of how many enemies shackled and finally finish up with searing flesh to bully any enemies foolish enough to approach your team or even finish off that last bit of health an enemy may have. If any minions are near be sure to point some flames their way. If you're leading the charge don't be scared to charge in with your flames, with good aim Ares can basically wipe out a troop of minions in seconds with searing flesh alone.
Finally always try to pair no escape with your blink rune as you can sneak right into the middle of the enemy team to grah them all and pair with a teammate to do some crazy damage.
This ult is very useful as you can blink towards an enemy who otherwise would have escaped and ult them ruining their day, I've even ulted an enemy safe in their spawn zone and pulled them to my teammates waiting by their portal so do whatever feels right.

Full Aura

This build will be the outline of your team, giving everyone a solid boost able to penetrate almost any defense, I'm aware many people prefer the gauntlet of thebes for their starting build and if you do swap it for the prophetic cloak as its my personal preference. This build can be swapped a few ways depending on play style and enemy teams.
Sometimes that extra attack speed boost can cripple enemies early game so don't be scared to purchase shoguns kusari early on. This purchase order aims to maximize overall team defenses and maximize team damage output, but that does depend on a team willing to stick with you or baby sit your team, otherwise half the utility here is wasted. If the enemy team isn't doing serious damage ill occasionally swap out either sovereignty or the amulet depending on which damage stat their team is lacking for another useful aura like contagion or pestilence to cripple their heals, be sure not to use both as their anti heal auras don't stack. Another good option for a switch would be mystical mail as that little bit of damage being dealt throughout the match can add up to some big numbers especially if you spend solid time in the fray with multiple enemies you can even finish off enemies with your presence, so if you have a solid team this is a good option to maximize your damage. Another great final item to swap out with would be relic dagger as the blink rune cool down will allow you to blink and ult the enemy team many times throughout the match and the extra team shields can save you and your teammates in a pinch especially in the instance of an unsuccessful blink ult combo. Be sure to return to base occasionally to refill your chalice and don't forget to engage your chalice while in fray to maximise your time on the battlefield.

Situational

This mostly consists of aura abilities to cripple an enemies offenses and defenses which should allow your team to push forward confidently, teamwork is a must.
Now I wouldn't use this set outright most of the the time as this set can be fun but the defenses your team would otherwise receive are absent so a mix of the full build with situational items from this set would be more ideal in most instances but if you're blessed with a good team and can pull this off the results can be godlike allowing you to bully an enemy team to their spawn. Contagion is a must to shut down annoying healers and life steal. Mystic mail can deal massive damage overtime especially pushing forward with a good team. The void items are excellent for shutting down enemy defenses, ideally use whichever your teams offenses are taking advantage of whether it be magical or physical damage or if you have an extra ability slot and your teams doing great get both. And finally the spectral armor can shut down annoying assassins or hunters taking advantage of critical attacks as they can shred even your solid defenses if stacked aggressively, I often encounter Rat, Cernunnos, Fenrir, Da Ji and Cupid among others dealing crazy damage utilizing critical attack builds so keep an eye out when you encounter them and have spectral armor ready in your back pocket as it can completely catch them off guard and shut down their playstyle.

Picking and choosing which items and which auras can benefit your team and shutdown your opponents strategies is key and its all the easier with a great team behind you. With a little practice you can be leading the charge as Ares and completely overwhelm your opponents. Don't be afraid to sell an item late game to get one you may need as sometimes a change in your approach is all you need. Good luck!

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1
Kriega1 (143) | January 29, 2024 3:14pm
Always go Thebes 1st or 2nd in Arena
2
BROMANCE666 | January 29, 2024 4:22am
Pythagoras' Theorem boosting lifesteal would help me when I play Chronos. I use lifesteal to survive. This Ares would be great for Chronos teammate and I think other hunters/mage adcs.
2
Kriega1 (143) | January 29, 2024 3:14pm
Chronos is generally better built ability based so the lifesteal isn't that necessary outside of giving a little extra power once you have Typhon's
2
Branmuffin17 (400) | January 30, 2024 11:06am
Pythag's losing the CDR hurt it quite a bit as a utility tank item IMO. The lifesteal changes for 11.1 keep it somewhat relevant in teamfight modes, but the proliferation of anti-heal will counter its effect quite a bit.

Agree with Kriega that Chronos is better with a higher focus on ability use (he's also a high level Chronos player). That said, in Arena for funsies, a full basic attack build w/ Hastened, Demonic, Telk and Typhon's can be fun. Cyclopean Ring is also good for the hybrid function w/ CDR but not sure if you might start overcapping here. Maybe swap it for Hastened if you'd overcap.

Another fun trolly thing to do is build protections and MS from things like Breastplate of Regrowth and just run around the enemies and frustrate them that they can't kill you. I'm probably hurting Kriega's soul even suggesting this.
2
MoreIce | January 29, 2024 10:21am
Theorum has been a game changer to my build as I hadn't started using it until about a month ago and have seen crazy plays ever since, a buddy of mine plays a great Sol and the Pythagoras boost paired with Kisaris speed boost has him shutting down our opponents early game. Very fun build with some good teammates.
Thanks for the input dude, Ill have to checkout Chronos.
2
BROMANCE666 | February 3, 2024 6:27am
Oh snap, yeahhhhh.
Intersect, a long time player who gives in-depth explaination of lifesteal in Smite, said that lifesteal is best with auto atttacks. Sol teammate+Ares Pythagoras' Theorem boosting her lifesteal is a big win! Glad you had fun. Afterall, the Phythagoras' Thm. was your idea, not mine
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