This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello, dear fellows.
My name is Artemis and I am one of the most widely venerated of the Ancient Greek deities. In smite you may know me as a physical, ranged carry.
I only have my bow as weaponry and since my father sent me out without strong clothes I am very squishy and need to regenerate as much health as possible in my fights.
Relying on what this weird god called " Silv3rX ", said I am not the type of god who just runs away, well, how could I anyway without an ability or leap?
Oh and mr. Pincushion, did you know that this is a GUIDE
, which means that you can use your own preferences and change it up?
Pro :
- Really strong carry
- Great damage output
- Strong utility
- When done with the build she can easily destroy the minotaur on her own (!)
Cons :
- Extremely squishy...
- ...also she has no leap or port
- Ultimate cooldown is quite long (90s)
- Abilitys need too much mana
Lore
Artemis had many roles in Greek mythology and one of them was as the eternally virginal goddess of fertility and child birth. According to ancient Greek lore a woman that died during child birth was said to have died as a result of being shot by the arrows of Artemis. According to Greek legend Artemis was born the day before her brother Apollo on the island of Ortegia and then immediately after being born she was able to assist her mother to cross the waters to Delos where her brother Apollo was subsequently born. Artemis was also considered the goddess of the moon and the hunt and was thought to spend most of her time roaming the forests looking for wild game such as panthers and stags. While Artemis was recognized and worshiped in all of the cities and provinces of ancient Greece she was held in the highest esteem in the area that is now modern day Turkey. In the city of Ephesus in this area what was then known as Asia Minor a huge and elaborate temple was erected in honor of Artemis and that was to be recognized as one of the seven wonders of the world.
Still Target
E: Artemis gains a 5% critical strike chance buff on each successful hit within 4 seconds. Her passive has a maximum of 3 stacks.
T: Since Artemis has a really high damage output this can be really effective.
Transgressors Fate Transgressors Fate
E: Artemis places up to 3 traps that additionally act as wards. Enemy gods coming within 5 feet of her traps activate them, rooting the enemy god and doing 25/40/55/70/85 (+30% of your physical power) physical damage every second for 3 seconds.
Cost: 60/65/70/75/80 mana.
Cooldown: 18/16/14/12/10 seconds.
T: Very usefull as wards, but are also a good combo with her ultimate Calydonian Boar, since you can place it on top of the enemy causing a double stun, which lasts for 5 seconds.
Vengeful Assault
E: Artemis attacks at a furious pace, increasing her attack speed by 35/45/55/65/75% for 3/3.5/4/4.5/5 seconds.
Cost: 70/75/80/85/90 mana.
Cooldown: 18/17/16/15/14 seconds.
T: Artemis attack speed should be around 1.6, when the skill is maxxed out it will grant her a bonus of 75% (1.2), which means a total of 2.8 (!) attack speed for 5 seconds. This is very useful when having high damage output, a high crit chance or even high lifesteal.
Suppress The Insolent
E: Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged for 90/155/220/285/350 physical damage (+30% of your physical power) and are slowed by 25% for 2 seconds.
Cost: 70/80/90/100/110 mana.
Cooldown: 10 seconds.
T: This is her main damaging ability, but can also be a utility, because of its slowing ability. This skill is very good for the early, mid, and late game.
Sustain, sustain, sustain. Thats the keyword for Artemis, but since you can't sustain in the beginning, because of your squishiness, you need to be carried and yes your teammates back will hurt from all this carrying, but when you hit the late game it will be considered that it was a good choice, later on you don't even need to run away anymore, as long as you can attack. Your damage output and hp regeneration will be immense.
The jungle isn't Artemis favorite place to be in.
When you play her, you should totally ignore the jungle for the first 8-12 levels.
When you got your first 3 items, you can slowly try to get, or even steal, the health buff and then the mana buff. You should take the health buff first, because her squishiness just wont let you get the mana buff without a terrible heave struck.
When you are Level 15, the jungle is your place to be, you farm, you initiate ganks and gain levels, you also will distract the enemys, because they think you are an easy pick up, this is a good way to get towers down, or keep the enemy out of teamfights.
The mainbuffs you should focus on are the Health Buff, Mana Buff, Speed Buff and Attack Buff.
If you haven't noticed already, Hi-Rez just released a new gamemode called Arena.
It's a closed combat, deathmatch Map, where one team has to decrease the other teams ticket.
Artemis role in the Arena isnt too good. She is just too squishy for this close combat and her ultimate usually fails, but she can help as a nice damage dealer while other gods, like Loki, do the rest and finish the enemy off.
The Arena build is very situational, but you should still use the core items I mentioned at the beginning of this guide.
Artemis isn't easy to counter, especially not in 1v1, you may think she is, because of her squishiness and lack of getting out of fights. But keep in mind, if you play defensive, she will just buy a Titan's Bane, and if you play offensive she will usually be stronger than you. I know what I'm talking about, because I lost in the quarter finals [ESL], against an Artemis. If you are both at the point where you are maxxed out do everything to survive, as Artemis. Because if you can kill the enemy god before he kills you, you can usually rush his base and kill the minotaur before he gets up again, due to her massive damage output.
The only problem is, when you play her and get killed a few times you won't be able to catch up anymore and just die horribly. So be sure if you are good enough to play with her in joust.
I do not own the content in the videos.
Those videos were made by Drybear, one of my favorite youtubers when it comes to Smite content. The first video is a post commentary of a ranked match :
Taunts :
"You'll leave this battle with more holes than you started with!"
"Come into my range if you wanna be a pincushion."
Jokes :
"This arrow has your name on it see?" "Moron" "its on all of them!"
"All these guys are so serious over me...it's stupid! like, give me some space"
"Training a boar to fight with you is much easier than house-training it."
Did you know? :
Did you know that Artemis is the only god in smite with a special skin, which can't be bought?
The only access to it, is going to a convention where Hi-Rez participates.
Thank you for reading my first Smite guide I ever made.
If you need any further help or even have tips for me to improve my guide feel free to write a comment or add me in Skype : Silv3rlink , Steam : Silv3rlink or Smite : Silv3rX.
Please leave criticism, only constructive, thats for sure, in the comment section below.
If you liked this guide you can upvote it, if it didn't help you can even downvote it :(
Feedback probably wants me to make more guides in the near future, so stay tuned and thank all of you again for reading this.
Signed by
Silv3rX
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
You just don't get much use out of lifesteal that early. It doesn't heal you enough to make a gigantic difference and you're robbing yourself out of the damage you need to do well early.
Especially with Bulwark around now. You can go Heartseeker, Boots, Executioner. Which is just a great, solid start with Artemis that gives her everything she needs except lifesteal. Then go into Souleater or Bulwark. Qin's Blades isn't needed on Art. The 150 health doesn't compare when you're getting other health items, and executioner only loses out on 5% attack speed in exchange for the best physical pen in the game on an auto-attack god. (Ends up 21% and 15 flat. Soooo good)
Since you came on my post that talks about the future Nordic gods (I thank you for the interest you have for my work) I had the curiosity to go on your smite blog and I discovered your Artemis guide.
I must say you've done a good job! for me, your guide is very interesting and allowed me to have a better opinion of Artemis.
The build is correct, I personally do not buy the boots first, but it's just my way.
Otherwise, the guide is pleasant to read, with lots of colors, links to the items, skills, and gods.
I also liked the part where she talk about herself, it's pretty nice!
So I vote positively for your work and I cheer you to continue!
+ 1
Sincerely, Magni
penetration can not be a situational item...I'd substitute executioner's for deathbringer if you don't want to give up qin's blade. Like i said when i play mages, who don't have high hp, I ALWAYS have protections, which is going to diminish your lifesteal. I just don't see myself having any trouble with someone who uses this build on art. I'm coming at you with physical protection and penetration vs someone with no protections, and no penetration, you are putting yourself at a huge disadvantage.
penetration is still a situational item(especially the titain's bane). the executioner is a really good item to have and i usually use it as it gives attack speed, damage and a bit of penetration. You are saying that you play a lot of mages and mages usually tend to be in middle lane white artemis don't usually go to middle lane. And as if why i say it is a situational, you don't see a lot of mages build physical protection. They tend to build more magical power to kill the squishy gods like artemis. And deathbringer is a good item to have as it gives more power and more critical strikes and it's useful for artemas as you are taking advantage of her passive. And you have to take note that this build only has 4 core items. There is still 2 more slots which can be for physical penetration.
And this is a very useful guide. +1 :D
shot through vamanas ult without problems.
huge problem with this build is a lack of penetration. Executioners blade over qins blade all day. I don't play tanks but I always make sure I have physical protection as a dps....An agni with some physical protection would ruin her day, so would a ra
Executioner is a really nice item, but if you fight against a tank qins blades passive is just perfect. It deals 10% of the targets max health as damage so basically the enemy is killed within 10 shots when we only count the magic damage. And I know this is only a 30% chance, but still its a huge advantage. And you mentioned the Penetration, thats why I put Titans Bane in the situational item list. If you need penetration just use this item or even feel free to add an executioner, instead of the bane if you are good in hitting skillshots.
I'll do some pros and cons on the guide, not the god :)
Pros:
Those werent hard to find :)
Detailed explanations!
Every corner/situation of the god is covered!
Nice build, with the LS/AS/CRIT combo!
Great and understandable English!
Awesome introduction!
Good use of Icons
Cons:
Hard to spot, and these and more likely suggestions
Missing own experiences with god
Missing ganking methods
Explain what Artemis' role is in teamfights
All in all magnificent, but improvements can be made!
9/10
Which of course is a +1!
Keep up the good work!
- Unid
Also, this is a really nice guide for the first one you ever wrote.
I love the chapters and the fact that you put the Arena mode in and gave us readers some tips about it. Keep them up +1