This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Bacchus has many pro's and con's to using him, but for this build I will be focusing on the pro's and con's of the Physical Bacchus build. After all, its more fun to beat their faces in with a Turkey Leg after forcing them to get drunk off your juice. Mainly the Pro's would be the high amount of early Damage and the and how hard it is to actually counter against him in lane. The Con's would hurt his gameplay and might push away some people from playing with him.
-Update (2/18/2013)-
Bacchus has changed a lot, and this isn't directly related to him personally. With the removal of Green and Yellow Buffs from the map as well as Meditate's Passive changed (why you guys gatta cry so much?!), Bacchus has been nerfed indirectly. Getting drunk and staying drunk is much harder with extremely high levels of your Chug {1}, and Harrassing has become much more difficult in lane because of how much harder it is to maintain decent health levels. Other then those minor drawbacks, I still feel Bacchus remains a viable choice as an AD Bruiser Build. (I will be making a Ymir Shortly after this).
Drunk-O-Meter: Basically this is your early game free item. Almost the equivalent to a free 2000 gold item, but there is a limitation to this. Ever since Meditates nerf, it is much harder to remained Smashed from the very beginning of the game. If you can, TRY to start right, so that you can nab blue buff so you can keep yourself drunk thoughout early game. +40 Physical power and 10% damage reduction is what makes Bacchus so deadly early game. The reason why people call Bacchus overpowered is his nearly free +50 physical power at the beginning of the game, and the damage reduction that helps him take Minion hits more often then others.
After the update, I have looked at and evaluated the items, and have come up with a different setting for rating items, as I have become much more flexible when building items to fight against people. My personal Build has altered quite a bit, with "Mandatory Items", "Lifesteal Items", and "Situational Items".
Mandatory items are, just that, Mandatory. Mainly because of the fact that the Mandatory items are the key to his Damage and Tank-ness to the build. Lifesteal items come down to three items to choose from, as the forth I consider situation, and with your Heal Nerf from your bletch, you might not even need it. Situational Items, like Mandatory Items, are just what the name suggests.
Reinforced Boots // Warrior's Tabi
Reinforced Boots // Warrior's Tabi
Warriors Tabi and Reinforced Boots are generally based on preference and movement speed. I, personally feel, that you get more for your money from Reinforced Boots but those who argue damage would like the extra 30 Physical power given to them buy the Warrior's Tabi. The boots are your choice, but it is practically given that you will be picking Boots or Tabi for your shoes, as the others don't rightly help Bacchus as much as these two.
Buying Warrior's Tabi gives you:
* 30 Physical power
* 21% Movement Speed
* 6% Critical Damage
* 6% Attack Speed
Buying Reinforced Boots gives you:
* 25 Armor and Magic Resist
* 21%//33% Movement Speed
* 30% CC Reduction
* 15 HP Regeneration
+
Eye of Retaliation
Eye of Retaliation
This item is decent if you find yourself focused a lot. I've found myself in a lot of positions where I was about to loss against an Artemis or Xbal or other ranged carries, and I end up winning only because of the +1 Power per 2% missing at rank 3. Giving me 12% Physical life steal is decent, but there are better Life Stealing items out there. Still, this can get you out of a sticky situation when you crit for 1500+ Damage and heal about 200 Health per attack, when your natural tank-ness makes it so they only deal 500ish damage to you. Again the life steal isn't anything to look at, I mainly only use it against fed carries and barely escape 1 on 1 thanks to the missing health....
Buying this Item gives you:
* 50 Physical power
* 12% Lifesteal
* 1 Physical Power per 2% Missing HP.
+
Deathbringer
** If you Need more damage, buy Deathbringer.
+
Reinforced Boots
Reinforced Boots: The main reason I would suggest this over Warrior's Tabi is the fact that adding even more attack power into your early game would seem rather redundant. The only thing you will be missing out on is critical chance, and that extra 6% isn't really that high. I would rather have early game survival so you can be more dominating rather then that little extra attack power. If your lane partner is competent, there is no reason you shouldn't need that little extra damage to hit someone to death.
The Executioner: I generally try to get this item first if the enemy is smart and tries to start building physical defense against my attacks. Either I buy this first after boots, or I buy this after Quints blades. If you've every fought an Odin without Physical penetration. Great item choice if your opponents try to counter your offense with defense (by the way, 60 points his HUGE for an item like this).
Frostbound Hammer: I like getting his item before Qin's Blades because I would rather have them slow early game then have them escape with a sliver of health because I didn't get lucky with that 10% chance. Most of the time, the enemy shouldn't have enough HP to warrant a Qin's Blade until later.
Qin's Blades: Main reason I get this item is to fight against the annoying tanks that have huge amounts of armor and physical defense to counter your offense. Now you can sliver down their health surprisingly quickly with this item, and thanks to taking this after Frostbound Hammer, you won't have to worry to much about them running away either.
Ankh of the Golem: Attack Speed, Defense, Health, and power equal to 1.5% of your Maximum health, what ISN'T to like about this item? End game, this item will give you roughly 45-50 Physical Power, which is one of the top Non-creepfarm items. Nothing to sneeze at if you want to build tanky AND damage at the same time.
Witch Stone
Witch Stone: I would buy this sooner if fighting against Physical gods in lane, but this is usually the last item I buy when buying items. Attack Speed, Physical Protection, Damage AND Reducing enemy attack speed and Physical Power? Nothing says "Frack you Attack Damage Carry" by making the fight one sided into your favor. Saved my *** so many times against end-game Baka or Arachne.
Meditation
Meditation: This is practically REQUIRED for Bacchus at the beginning of the game, as this will practically guarantee that you will have full mana despite spamming your first ability to stay smashed all of the time. In case of the off chance you DO run out of mana too, you could also use it for a quick refresh of Mana to pound on your enemies some more. All in all, it is practically required on Bacchus early game.
Aegis Amulet: I've only ever used this if I was fighting against Hades or Ares, though most of the time after lane phase I've never had trouble with them. Against Hades, I usually have my jump unless I get over eager and use it to initiate and this saves my butt, but that is more of a personal problem. Note to self: STOP JUMPING ONTO HADES ULTIMATE! >.<''
Hand of the Gods: This is a great item to start the game with, often getting you to level 2 before the enemy if you are able to nab green buff. I ONLY recommend this item if NOT fighting a team with Hades, Ares, or some other ulti that would completely destroy you and your team otherwise. Quick Green/Yellow buff before jumping back into the lane always helps surviving and harassing the enemy and often times leads to winning the lane sooner if you didn't. Also, helps you survive those 'oh ****' moments that they decide to get gutsy.
Purification Beads: This is only recommended against fighting an ultimate that would incompatibility you otherwise. If the enemy Bacchus uses his ultimate against you, Purification Beads will help you run/fight coherently without ripping out your hair in frustration. Also, stops other, small stuns and abilities that might hamper you anyway.
Just because I am sick and tired of people crying and complaining about Bacchus's unfair advantage, here is what I will have to say to you in terms of countering. I have personally been able to shut down enemy Bacchus as well as BECOME shut down to the enemy team as well because of this. Some of these will work, some of these might not but have worked against less experienced Bacchus players. So please, before commenting on how Bacchus is OP, I will give you several ways to 'counter' him.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
have u considered death toll early to help with the mana regen
Pros:
A right amount of chapters.
You go indepth with the items and skills very nice.
Telling the players the dos and dont such as jungling and lane partners.
No spelling errors I could find so far.
Cons:
Need a bit more chapters.
Its colorless.
Wall of texty.
This is not a con but I would rather go for creeping curse over frost bound if you really need the health Go for frost but thats just my opinion. Just add color and fix the wall of textyness some players may get confused when there reading.
7/10
I recommend this build by far the best build on smitefire
This guide will make you win.
First game using him they surrendered at about 10 minutes.
7/0. Great guide absolutely perfect keep up the good work dude
This guide should really be on the top I know I'm going to try help it get there.
Won every game I have tried with this build
Really great job
Going to try and get this to top guide for Bacchus
^_^
+1
And damn, it feels like as soon as I posted counters online, everyone's been using them against me!
:P Oh well, and for the squishie Magic type gods, the only ones I've ever had trouble with are Hades and HeBo, as their skillshots are much easier to land then other AP's I've come against. And for that, I might even recommend a different build.
I'll definitely go ahead and edit this when I have the free time to and remake the item build. I've been in practice, and I much rather have Soul Eater over Frostbound with the amount of sprint in the game now.
But I'll definitely try to make it more guides when I get better with Gods. :P
Hades might be my next guide, since he is my best champion. Bacchus is more of a Hobby xD
I like to use sprint with Bacchus because it's only way now to escape or chase other gods with same ability. I guess abilities are going to change again quite much in near future but thats my opinion now.
Good and informative guide. I hope you will update this guide if some changes are coming up for Bacchus.
I would have never guessed it's your first guide.
good chapters
alot of pics
A bit more color would be nice but it's not needed or anything.
keep it up :D