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Bad News Bear

0 0 21,419
by Skipling updated February 13, 2018

Smite God: Artio

Build Guide Discussion 0 More Guides
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Artio Build

Starter

Build Item Guardian's Blessing Guardian's Blessing
Build Item Ward Ward
2
Build Item Mana Potion Mana Potion
3

Base Items

Build Item Stone of Gaia Stone of Gaia
Build Item Reinforced Shoes Reinforced Shoes
Build Item Stone of Binding Stone of Binding
Build Item Breastplate of Valor Breastplate of Valor

Defensive Items

Build Item Void Stone Void Stone
Build Item Mystical Mail Mystical Mail
Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe

Other

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gem of Isolation Gem of Isolation

Relics

Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Belt of Frenzy Belt of Frenzy
Build Item Shield of Thorns Shield of Thorns

Artio's Skill Order

Energy Surge / Maul Prey

1 X Y
Energy Surge / Maul Prey
1 6 12 15 18

Entangling Vines / Ferocious Roar

2 A B
Entangling Vines / Ferocious Roar
2 10 14 16 19

Life Tap / Heavy Charge

3 B A
Life Tap / Heavy Charge
3 4 7 8 11

Shapeshift

4 Y X
Shapeshift
5 9 13 17 20
Energy Surge / Maul Prey
1 6 12 15 18

Energy Surge / Maul Prey

1 X
Druid Form: Artio pulses out a strong wave of energy that damages enemies. She will heal herself and allies within 65 units for each enemy god hit by this ability.

Bear Form: Artio slashes twice with her claws, damaging enemies with each swipe.

Ability Type: Cone, Heal, Damage
Druid Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Magical Power)
Druid Heal: 40 / 60 / 80 / 100 / 120
Bear Damage Per Swipe: 40 / 70 / 100 / 130 / 160 (+30% of your Magical Power)
Range: 25
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12s
Entangling Vines / Ferocious Roar
2 10 14 16 19

Entangling Vines / Ferocious Roar

2 A
Druid Form: Artio creates a thicket of vines around herself that cripples enemy gods and decreases their Magical or Physical Power as long as they are in the area.

Bear Form: Artio lets out a ferocious roar that Stuns all nearby enemies and increases her own Physical and Magical Protections for 4s.

Ability Type: Circle, Cripple
Druid Area Duration: 4 / 4.5 / 5 / 5.5 / 6s
Druid Power Debuff: 9 / 10.5 / 12 / 13.5 / 15%
Bear Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Bear Self Buff: 25 / 30 / 35 / 40 / 45 Protections
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Life Tap / Heavy Charge
3 4 7 8 11

Life Tap / Heavy Charge

3 B
Druid Form: Artio channels for 2s, draining the life from enemies. While channeling she deals damage up to 5 times and heals herself up to 5 times. Each hit increasingly Slows enemies and enemies hit all 5 times are Rooted for 1s.

Bear Form: Artio charges forward at an increased movement speed for 3s. Enemies she charges through take damage and are Slowed for 2s.

Ability Type: Line, Crowd Control, Damage
Druid Damage Per Hit: 15 / 30 / 45 / 60 / 75 (+15% of your Magical Power)
Druid Heal Per Hit: 10 / 15 / 20 / 25 / 30
Druid Slow: 10%
Bear Damage: 75 / 120 / 165 / 210 / 255 (+55% of your Magical Power)
Bear Slow: 30%
Range: 55
Cost: 55
Cooldown: 15s
Shapeshift
5 9 13 17 20

Shapeshift

4 Y
Active: Artio Shapeshifts between her Druid stance and Bear stance.

Passive: Every time Artio hits at least 1 enemy with an ability she gains 1 stack of Invigoration. Invigoration stacks increase her Movement Speed and MP5. Stacks last 6s, and stack up to 8 times.

Ability Type: Buff
Movement Speed Per Stack: 1 / 1.5 / 2 / 2.5 / 3%
MP5 Per Stack: 2 / 4 / 6 / 8 / 10
Cost: 0
Cooldown: 1s

Introduction

Well, if a Bear surrounded by a bunch of writhing, wiggling vines coming toward you with the intent to eat you isn't bad news, i'm not sure what is.

That being said, this build is an absolute bear to get around, giving you plenty of HP and the ability to annoy the enemy team to no end. Speaking from experience, it takes a while to kill Artio with this build, and all her healing on top means she can, for the most part, safely throw herself into the fray and give her team all the time it needs to secure kills or objectives.

Pros/Cons

Pros
Healing
Tanky as all get out
You can turn into a freakin' BEAR
Bear puns for days


Cons

Hard not to tunnel vision on kills
Anti-heal can be a pain
Her dance from her win screen isn't an Emote </3

Items

Stone of BindingIs personally one of my favorites to get on Artio, with all of her CC abilities, shes basically a pulsing green beacon for team-wide penetration. On top of that it gives her 30 magical and physical protections, which is great for early game.

Stone of Gaia Gives that MP5 you need, as well as all the HP5 and Health you're gonna need for early to mid game. Knock ups aren't as much of an issue for you now, and you can almost always outlast any opponent as long as your team is there to put the hurtin' on em'.

Gem of Isolation This is more of an "I'm already playing a pain in the butt god, why not add more pain?" It helps secure the root on your 3 in druid form, increases the slow from your 3 in bear form and is an all around keeper in my opinion. It also procs your Stone of Binding on abilities that usually wouldn't proc it, like your slash. Oh, did I mention it also adds to your health pool and CC reduction?

As always, your item choice depends on how you can counter the enemy team.
I personally prefer building up lots of Artio's health then giving her items that have equal physical and magical defense, but sometimes you have to get those aura items, or other things to help you watch over your little bear cubs.

Team Work

Team Work

Artio can be played in two ways, depending on your team set up.

Initiation; This involves you being a general pain in the butt, landing your roots, slows, and stun while letting your team charge in behind you. You have to be aware of what the other team is doing though. Personally I find it to be a problem that I tunnel vision with Artio, and my teammates suffer for it. So you have to know when to drop back and give that assassin or warrior attacking your squishes the boot.

Defensive; Say you have a lovely assassin, or Warrior that is more prone to taking the initiation than you are. At this point it is your job to tie up any loose ends they may have missed. Is that Bastet getting ready to jump on your squish, or land the finishing blow on your initiate? Nope, because you and your big bear butt just stunned them.

Observe, predict, decide, and execute your plan of action. Be the reaction for their action.

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