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Baron Samedi - Your next favorite off meta pick (8.2 Support)

6 1 14,273
8
by mb131rc updated March 27, 2021

Smite God: Baron Samedi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Baron Samedi Build

Start

Build Item Sands of Time Sands of Time
Build Item Baron's Brew Baron's Brew
Build Item Imperial Helmet Imperial Helmet
Build Item Multi Potion Multi Potion

With a tanky Solo laner

Build Item Sands of Time Sands of Time
Build Item Lotus Sickle Lotus Sickle
Build Item Shoes of Focus Shoes of Focus
Build Item Pridwen Pridwen
Build Item Talisman of Energy Talisman of Energy
Build Item Celestial Legion Helm Celestial Legion Helm

possible replacements for helm and boots

Build Item Soul Reaver Soul Reaver
Build Item Divine Ruin Divine Ruin
Build Item Gem of Isolation Gem of Isolation
Build Item Contagion Contagion
Build Item Pestilence Pestilence

Build Item Blink Rune Blink Rune
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads

Baron Samedi's Skill Order

Vivid Gaze

1 X Y
Vivid Gaze
1 8 11 12 14

Consign Spirits

2 A B
Consign Spirits
2 4 6 7 10

Wrap It Up

3 B A
Wrap It Up
3 15 16 18 19

Life of the Party

4 Y X
Life of the Party
5 9 13 17 20
Vivid Gaze
1 8 11 12 14

Vivid Gaze

1 X
Baron Samedi animates two skulls, both which briefly warm up before firing two beams of voodoo magic that damage enemies. The beams crossover wherever Baron Samedi was aiming. Enemies hit by both beams take 25% damage on the second hit.

If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced for 3 / 3.5 / 4 / 4.5 / 5s.

Ability Type: Area, Debuff, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Power Reduction: 30%
Attack Speed Reduction: 30%
Hysteria Per Hit: 15
Range: 60
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 9s
Consign Spirits
2 4 6 7 10

Consign Spirits

2 A
Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. Minions and jungle camps take an additional 25% damage. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.

If the enemy god hit is above 30 Hysteria the friendly spirit applies Slow Immunity for allies, and increases their Movement Speed for 3s.

Ability Type: Circle, Buff, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+70% of your Magical Power)
Flat Heal: 30/55/80/105/130
Missing Health Heal: 5%
Movement Speed: 25%
Hysteria Per Hit: 20
Radius: 18
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Wrap It Up
3 15 16 18 19

Wrap It Up

3 B
Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 2.5s and applying a ramp to root.

If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that applies a ramp to root and deals the full damage over time immediately.

Ability Type: Line, Crowd Control, Damage
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Magical Power)
Slow Duration: 1.5s
Root Duration: 1s
Hysteria Per Hit: 5
Range: 60
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Life of the Party
5 9 13 17 20

Life of the Party

4 Y
Baron Samedi pulls the souls of the living towards his Coffin, becoming immune to Crowd Control and taking 50% reduced damage. Enemy gods within range are caught in a Vortex, dragging them towards the Coffin and take damage every .33s. When an enemy god reaches the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their maximum health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.

If targets being pulled are above 30 Hysteria, the pull strength is increased.

Ability Type: Cone, Vortex, Damage
Damage Per Tick: 17 / 24 / 31 / 38 / 45 (+8% of your Magical Power)
Damage On Hit: 100 / 170 / 240 / 310 / 380 (+50% of your Magical Power)
Max Health Damage: 10%
Stun: 1.5s
Hysteria Per Hit: 5
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Baron Samedi Threats

Tap each threat level to view Baron Samedi’s threats

Max
0
Major
2
Even
0
Minor
1
Tiny
0

Baron Samedi Synergies

Tap each synergy level to view Baron Samedi’s synergies

Ideal
0
Strong
3
OK
1
Low
0
None
0

Introduction

Top Tier off meta pick. Typically requires a tanky solo laner. will be adding more to the guide in the future.

As Always upvotes are greatly appreciated.

Pros / Cons

Pros

Strong early laning phase
Good in long/slow teamfights
Aoe root is great for helping your team hit abilities
Heal gives a slow cleanse at high hysteria



Cons
Somewhat squishy
No escape outside of 25% speed when healed and Talisman of Energy
Requires competent team to get your xp(not great at soloing any NPC's)

Items

Capping out your CDR is very important on Baron. It helps build your passive on enemies and your heal has a percent base component to it meaning more instances of heal is better than trying to make it bigger with magic power of % increased healing.

Also having a root and power/attackspeed on short CD is great.

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League of Legends Build Guide Author mb131rc
Baron Samedi - Your next favorite off meta pick (8.2 Support)
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