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It ain't much but it's honest work.
Shield of Regrowth is optimal for jungling with Tyr due to the self heal of his Power Cleave while in Guard Stance.
This is my standard late game build.
Depending on enemy team comp, pick either Breastplate of Valor for physical protection and CDR, Hide of the Urchin for both physical and magical protection plus HP5, or Heartward Amulet if your team is taking heavy magical damage. My preferred item is Blackthorn Hammer
This is just an example of A final build not THE final build. Swap items as needed to the counter enemy comp.
No one will be healing through this. If this is overkill, swap out Brawler's Beat Stick for Jotunn's Wrath. Most of the time, Toxic Blade is plenty since this build is basic attack damage heavy.
Tap each threat level to view Tyr’s threats
Hi everyone, Dro here and this is my first ever guide for Smite. I've loved Tyr since i began playing and really hope this guide encourages people to play him outside of his usual Solo role.
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Pros
<Good CC> <High burst potential> <Self sustain> <Decent mobility> |
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Cons
<Low late game potential> <Not beginner friendly> <Requires combo for optimal damage> <Whiffs if enemy has CC immunity> |
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Grants 15% magical lifesteal. This is a passive you don't ever have to think about. Built in lifesteal = built in sustain. You can use Pulse on the minion wave to help keep your health up. | |
Upon activation, her basic attacks do additional magical damage for 5 seconds. CD 11 seconds. 25% scaling. Max this 2nd (1st for the Jungler), unless other teammates' wave-clear is superior. Pure single target damage boost. Reliant on Pulse for ranged potential, but can be used without it if an enemy is close and isolated. Low scaling means power items have lesser effect...attack speed items have a huge effect on its damage output. Radiation Sickness
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