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Can't Touch This! (Arena)

0 0 24,529
by MadDanny updated November 15, 2013

Smite God: Mercury

Build Guide Discussion 3 More Guides
Choose a Build: Support.
Support. Hit and Run Possible actives
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Build Item Boots of Celerity Boots of Celerity

Build Item Heartseeker Heartseeker

Build Item Fatalis Fatalis

Build Item Golden Bow Golden Bow

Build Item Rage Rage

Build Item Deathbringer Deathbringer

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
2 3 7 11 15

Maximum Velocity

2 A B
Maximum Velocity
4 10 14 16 18

Special Delivery

3 B A
Special Delivery
1 6 8 12 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
2 3 7 11 15

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 10 14 16 18

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
1 6 8 12 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Explanation

First Guide. Sorry if I have some grammar mistakes. Hope you guys find this helpful especially the newbies!

These 2 builds is in no way to make you the top killer. It is only used when most of your team has god's that can ensure a kill far better than you. So It's more of a support build than it is of a killer one. The good side is it has good poke potential.

How to use First build

With this build you are uncatchable/untouchable/unreachable. So don't be afraid if your alone. Unless you finish your while build it will be hard to get sure kill by yourself. But this is a support build so your not in it for the kill but in it to win it.

With this build you can use your toss easily to help a fleeing teammate or to catch up on a fleeing enemy with out any real danger of others trying to kill you. Just 3 in and walk out. That's what's clarity is for. Just be mindful of who your facing. If a team of unrelenting CC bombos. Don't engage. I can't say you'll get out alive. So get combat blink if the scenario seems like it needs to.

You can also say it's a troll build. No one can catch you unless they have a slow. If not stuns are nothing if not fully leveled, so you can literally just walk away after a toss if the enemy is coming towards you. Use it to toss away someone if your teammates are about to die etc. You can't be stopped if they can't reach you. Even He Bo's 3 wont have time to target you since you'll get out of range from it in no time. A lot of stuns you'll easily evade with that speed as well.

How to use second build

This is more focused on your ultimate, very obvious. But don't think of saving it for kills alone. Use it to save someone if you can't reach them in time. With that CD you can spam it when ever you want. It is still a support build since you wont be able to get the more essential killing items later on(Rage and Deathbringer)

Some scenarios you can use your ulti in support: Say one person is being ganked by everyone. Just be careful of not ending the ulti right next to them. Just a bit further then after "Run like Hell!" after you ulti them. You might get a well deserved VER or VVT. With the your speed even with out clarity you'll still get away. But make sure to get protected recalled if your not sure about your "Juking" Abilities. Use it after you ulti and your safe but not next to the enemy of course.

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1
MadDanny (34) | November 25, 2013 5:39am
Ya... got lazy for this guide lol. But my other guide is more organized and easy to look at. I might edit this next time in the future. Oh and I'm not really that fluent in english since the people I talk to I have to use my own language mostly. But I like english. But the only place I get to have english conversations is in the net.
1
TormentedTurnip (96) | November 17, 2013 8:16am
As Pandr said, actives shouldn't be categorized as a separate build, but rather shown alongside items.

In the section dealing with the first build, you have "Just 3 in and walk out. That's what's clarity is for" written, but I'm assuming you meant to say "that's what Boots of Celerity are for." On topic of Celerity, I'd have to disagree with their usefulness - not only do they only provide 4% more movement speed when in combat compared to other boots (meaning it will hardly improve being able to use his third skill and immediately retreat), but your build offers literally zero penetration.

I know you said the build is to be more supportive, and I like how you explained using his ultimate to save teammates, but he's not a support character; he's a killer. The skillsequence is also all over the place, but at least you have the ultimate listed at the correct levels (granted, I don't even know if it's best to prioritize his ultimate once you have a point in it, but I'm not very experienced with Mercury, myself).

If this is all you're planning on having in your guide, then I don't think it needs BBCoding, but if you intend to update with more sections, then try this and this.

Other than that, the content is at least separated well, so it's easy to understand. There are grammatical mistakes, but I can't tell if your preemptive apology of them means you welcome notification of them, or if you don't care that they exist.
1
UnknownPandr (35) | November 16, 2013 9:16pm
Pretty good MadDanny, but you shouldn't put each item into a section. for actives just keep them on the same page as the supportive build and you may leave the hit and run build alone as it's a entirely differen't build. I'm pretty sure soon torment is going to come and give the rundown on BB coing so just wait. Just add more chapters colors and just the important things and you should be fine.
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