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Chiron is the newest god available in smite, and while he is clearly a hunter, I find the massive damage that can be dealt between his ultimate and mark alone makes some type of CDR build warranted. This build maximizes CDR, allows for an attack speed item to apply marks while ultimate is down, and has viable penetration options to maximize damage against both tanky gods and squishy ones.
This build maximizes damage dealt from abilities, so this bit is actually fairly important. For wave clear his 1 is obviously his best ability, but the utility it gives in a duo lane or teamfight means you should save it for tight situations. As such, we max 2 first because of the slow, poke, and minor wave clear that it gives. We max 3 finally, since while it does do damage and give some CC, it is far better to use for its escape capabilities. Obviously we put a point in your ultimate whenever we can. The ultimate is the core piece of this build, the bread and butter really. Because your ultimate marks each target for your 2, the overall damage you can deal during a teamfight just between the 3 shots from your ultimate and the active damage from your 2 is extreme. Obviously, your ultimate will not always be up. Even with 40% CDR, you can only get your ultimate down to a 54s cooldown. This is why you need to get an attack speed item as well, because your only way to mark targets while your ultimate is down is through your auto attacks.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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