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This build is meant to get stronger the more people you are fighting and stronger as the fight progresses in a sense.
Pestilence shouldn't be bought just for the base stats but only if there is a lot of healing on the enemy team. Ancile only if you are getting burst-ed and want more power same for discord but for defenses.
I would recommend Crusher over Soul Eater but it is an option for a little bit more sustain if you want it.
This build is mostly for fun and shouldn't be played in competitive play or Joust because of the item passives. This is mostly a joke build I made but I found a lot of success with it. The point of this build is to build items that make you stronger the more people you're fighting and the longer the fight goes on.
This should not be played in Joust or Ranked Due to the lack of movement speed you have to play a little bit around your team. (This build will not work without communication) If your team is not ready to engage then you should not be engaging as you cannot get away from fights very well at all. If the enemy team has lots or heavy slows you will be barely moving at all and should be ready to eat a lot of abilities. But that's what you want or at least... what your team wants. You are the first to engage and the last to leave if even possible. You can't do up close poking or half effort engages. Its either all in or nothing. You go in, put the enemy kits on cooldown, remain above 20% health and then your team comes in to clean up. Most of your deaths will come from being out of position and following up too late on team fights. If you are the one following up on team fights and not the one engaging then you are playing this build correctly. You have to position passively and play aggressively.
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