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Chaac Solo

1 1 8,048
by BrutalBelly updated February 6, 2024

Smite God: Chaac

Build Guide Discussion 0 More Guides
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Chaac Build

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Breastplate Breastplate
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
Build Item Horn Shard Horn Shard

Full Build

Build Item Corrupted Bluestone Corrupted Bluestone
Build Item Mystical Mail Mystical Mail
Build Item Breastplate of Determination Breastplate of Determination
Build Item Prophetic Cloak Prophetic Cloak
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Mantle of Discord Mantle of Discord

Alternative Items

Notes Corrupted Bluestone - The more popular item, but Sundering Axe is seeing playtime as well.

Spectral Armor - If enemy team has critical damage.

Pestilence - Can be substituted over Oni Hunter's Garb / Genji's Guard.

Uncapped glyphs also allow Amulet of the Stronghold to be picked up creating a very tanky god.

Gladiator's Shield still works. The damage it does, doesn't really make it a clear cut over Prophetic Cloak, but it can be put in if you don't want to stack.

Notes

Corrupted Bluestone - The more popular item, but Sundering Axe is seeing playtime as well.

Spectral Armor - If enemy team has critical damage.

Pestilence - Can be substituted over Oni Hunter's Garb / Genji's Guard.

Uncapped glyphs also allow Amulet of the Stronghold to be picked up creating a very tanky god.

Gladiator's Shield still works. The damage it does, doesn't really make it a clear cut over Prophetic Cloak, but it can be put in if you don't want to stack.

Build Item Sundering Axe Sundering Axe
Build Item Spectral Armor Spectral Armor
Build Item Pestilence Pestilence
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Gladiator's Shield Gladiator's Shield

Relics

Notes These relics are generally picked up right now.

Persistent Teleport is my go to as pressure is important and there is generally always something to fight about in lane.

The next relic you choose is up to you. Each has pros and cons, just play around with it and find what works for you.

Notes

These relics are generally picked up right now.

Persistent Teleport is my go to as pressure is important and there is generally always something to fight about in lane.

The next relic you choose is up to you. Each has pros and cons, just play around with it and find what works for you.

Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Persistent Teleport Persistent Teleport
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads
Build Item Thorns of Judgement Thorns of Judgement

Chaac's Skill Order Notes Prioritize the 2 as it lowers the cool down
Can prioritize points into ultimate, but 3 gives more in my opinion for leveling it up.

Notes

Prioritize the 2 as it lowers the cool down
Can prioritize points into ultimate, but 3 gives more in my opinion for leveling it up.

Thunder Strike

1 X Y
Thunder Strike
1 8 10 11 12

Torrent

2 A B
Torrent
2 4 6 7 9

Rain Dance

3 B A
Rain Dance
3 13 14 15 16

Storm Call

4 Y X
Storm Call
5 17 18 19 20
Thunder Strike
1 8 10 11 12

Thunder Strike

1 X
Chaac throws his axe forward, damaging all enemies in a radius around its landing location. The axe remains idle in the ground for 5s or until another ability is used.

Ability Type: Circle, Damage
Damage: 100 / 160 / 220 / 280 / 340 (75% of your Physical Power)
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Torrent
2 4 6 7 9

Torrent

2 A
Chaac spins his axe around him, damaging all enemies, and gaining Protections for each enemy hit (max. 4). Gods hit provide 2 stacks.

If his axe is out from Thunder Strike, he will first leap to the axe location, doing 50% base damage to enemies he passes through and then executing his spin attack. This dash can go through walls.

Ability Type: Circle, Teleport, Damage
Damage: 100 / 160 / 220 / 280 / 340 (+70% of your Physical Power)
Protections: 5 / 10 / 15 / 20 / 25
Protection Duration: 6s
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12 / 11 / 10 / 9s
Rain Dance
3 13 14 15 16

Rain Dance

3 B
Chaac summons a rainstorm around his current location for 6s. While it rains, he regains Health, and enemies are caught in the mud and have their Movement Speed, Attack Speed, and Power reduced.

If his axe is out from Thunder Strike, a rainstorm will also spawn at that location. Enemies caught in the area of both rainstorms will have the Movement Slow and Attack Speed Reduction applied twice.

Ability Type: Circle, Slow
Slow: 20 / 25 / 30 / 35 / 40%
Attack Speed Reduction: 15 / 17.5 / 20 / 22.5 / 25%
Power Reduction: 10%
Healing: 8 / 13 / 18 / 23 / 28 every 0.5s
Radius: 20
Cost: 75
Cooldown: 15s
Storm Call
5 17 18 19 20

Storm Call

4 Y
Chaac charges up his lightning axe for a short duration then unleashes a blast, Silencing, Knocking Up and damaging all enemies around him. While charging up, Chaac has Damage Mitigation and is immune to Crowd Control effects.

Ability Type: Circle, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (120% of your Physical Power)
Silence Duration: 3s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello, I am BrutalBelly! I've been playing Smite for a few years now and am a Warrior enthusiast. I've been Masters in Duel and Conquest over this time as well. Even hitting GM in both, Duel Season 8 and Conquest current season. Over this time we've seen shifts to items and core builds. I saw a lot of the current builds being presented and wanted to show what I've been running in my games.

Chaac's Abilities

Chaac's Abilities


Passive - Overflow

Really good for low mana situations and for baiting opponents into thinking you have no abilities left.


Ability 1 - Thunder Strike

This allows for teleportation when combined with your 2. The teleportation is primarily used defensively to avoid enemies and abilities.


Ability 2 - Torrent

When paired with 1 allows teleportation. Teleportation only works if axe is out and the 3 is not active.


Ability 3 - Rain Dance

This is probably the most dreaded Chaac ability. The area debuff is really strong in team fights and can quickly get many people trapped. The movement and attack speed debuff stacks. Chaac creates one around him and one around his axe if it is out.


Ultimate - Storm Call

Very strong blink initiation ability. This ability has insane value with a knock-up plus silence. The combo is known to force relics or defensive ultimates.

Start


Start at XP camp near red, you are going to solo this. Afterwards you go to blue, you solo this as well. Then you head to lane lvl 2 and start your gameplay.

Solo Lane Objectives


Your main priority is in your lane.

Your objectives are as follows:
  • Wave: This is number one, this is your main source of xp and gold.

  • Totem: Very beneficial to the whole map and solo right now is about pressure. Securing totems helps the whole map out very much.

  • Cooldown camp: This one is important as well since controlling the neutral farm is the best way to snowball without directly getting kills.

  • TP harpy: This one is still a decent source of xp, but cooldown camp and totem should be prioritized if you have to pick.

  • Comet: This one is random, but when it does land on your side it is very nice to have. It gives passive aura damage (kind of like a mystical mail) and some xp. Having pressure in solo really helps you secure this when it lands.

  • Blue Buff: This one is a given, you need to defend this (not to the death).

  • Enemy Blue Buff: If you can safely invade and try to steal it, do it. If there are lane objectives up go for them as walking into the enemy jungle is unpredictable.

  • Back XP Camp/Shaman: If your jungle is neglecting this you can steal it, especially if they are on the other side of the map. I've seen a lot of jungles on duo side when this camp and blue are spawning so it is important to get the shamans on the camps as soon as they spawn.

  • Teleporter: This is a good way to get over to duo side without having to sacrifice your TP relic (or way to get back after TPing over duo).

Ward Spots



Common spot to control during laning phase.




When fighting for objectives, you want to have general vision of these areas.



When sieging/defending having vision here allows your team to cast over the wall and lineup accordingly. Also helps to spot traps and split pushers.

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