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Chang'e - Can't Touch This

2 1 13,655
by TheLazyRaven updated September 5, 2013

Smite God: Chang'e

Build Guide Discussion 2 More Guides
Choose a Build: Support (Duo Side Lane)
Support (Duo Side Lane) Mage (Solo Mid or Solo Side Lane)
Tap Mouse over an item or ability icon for detailed info

Chang'e Build

Build Item Shoes of Focus Shoes of Focus
Build Item Winged Blade Winged Blade
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Hide of Leviathan Hide of Leviathan
Build Item Soul Reaver Soul Reaver

Starting Items

Build Item Shoes of Focus Shoes of Focus
2
Build Item Mana Potion Mana Potion
3

Chang'e's Skill Order

Crescent Moon Dance

1 X Y
Crescent Moon Dance
1 4 6 7 10

Moonlit Waltz

2 A B
Moonlit Waltz
3 15 16 18 19

Moonflower Dance

3 B A
Moonflower Dance
2 11 12 14

Waxing Moon

4 Y X
Waxing Moon
5 9 13 17 20
Crescent Moon Dance
1 4 6 7 10

Crescent Moon Dance

1 X
Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path.

Ability Type: Cone, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+55% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 6s
Moonlit Waltz
3 15 16 18 19

Moonlit Waltz

2 A
Chang'e performs an evasive spin dance. She is immune to damage and Crowd Control during the action. For each tick of damage from an ability or Basic Attack that was avoided, Chang'e restores mana to herself and her allies.

Ability Type: Circle, Buff
Mana Restored: 20 / 30 / 40 / 50 / 60 per tick avoided
Cost: 60
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Moonflower Dance
2 11 12 14

Moonflower Dance

3 B
Chang'e twirls, scattering flowers around her, healing herself and all nearby allies and damaging nearby enemies.

Ability Type: Circle, Heal, Damage
Heal: 40 / 80 / 120 / 160 / 200
Damage: 85 / 110 / 135 / 160 / 185 (+60% of your Magical Power)
Lifetime: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Waxing Moon
5 9 13 17 20

Waxing Moon

4 Y
Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and Stunning enemy gods in front of her. Each subsequent god that is Stunned is Stunned for longer than the previous one.

Ability Type: Line, Stun, Damage
Damage: 150 / 215 / 280 / 345 / 410 (+65% of your Magical Power)
Stun: 1s + 1s for each god already Stunned
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Introduction

Hi! I'm TheLazyRaven, and this is my first ever god guide so I'd appreciate any feedback and CONSTRUCTIVE criticism. I'm creating this guide for anyone who wants to know more about chang'e (my favorite god) and her play style, as well as some tips and my favorite builds. If it helps you I would certainly appreciate a good guide rating or a rep+ ;)

Pros / Cons

Pros

  • Has heals
  • great sustain
  • good poke damage
  • Ult does a ton of damage and stuns all (its very easy to use also)
  • great team fight presence
  • Good speed and is very evasive

Cons
  • Mana Hungry
  • Squishy (Defense Items Help)
  • low burst damage
  • Low Scaling

Skills

Jade Rabbit

Chang'e can purchase or sell items from anywhere and her Jade Rabbit companion will fetch them. When the rabbit reaches the store then returns, the transaction completes. Only one item can be purchased or sold in this way at a time. Chang'e also gains +25% movement speed with no backpedal penalty when using her dances.

Crescent Moon Dance

Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path. Her and her allies gain a physical protection buff for a short duration.

Moonlit Waltz

Chang'e performs an evasive spin dance, unable to be hit during the action. For each tick of damage from an ability that was avoided, Chang'e restores mana to herself and her allies.

Moonflower Dance

Chang'e twirls, scattering flowers around her, and healing herself and all nearby allies. Chang'e heals herself an additional 25% for each god that she heals. Her Moonflower Dance also reduces the healing of all nearby enemies.

Waxing Moon

Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and stunning enemies in front of her. Each subsequent god that is stunned is stunned for longer than the previous one.

Items

Items of mention for chang'e are:

Winged Wand
Bracer of Replenishment
Soul Reaver


Winged Wand is a great item for chang'e. Her second ability as well as her heal make her very hard to kill. Winged Wand amplifies this trait. It allows you to move faster for escapes, as well as protecting you from slows. It also gives Cool Down Reduction, which is important for chang'e because her second ability has a HUGE cool down. Also, it makes her first ability spammable (it starts with a low cooldown), which helps you and/or your lane partner secure more kills.

Bracer of replenishment allows you to stay in your lane longer without going back to base. This is especially useful on chang'e becaus it helps to utilize her passive ability.

Soul Reaver Is good because it gives a lot of mana and magic power, and passive deals a decent amount of damage. This is good for chang'e because as a support, she tends to have pretty low damage output. Soul Reaver helps make up for this.

Creeping / Jungling

Don't Jungle With Chang'e. Its a bad idea. Just Don't.

Thanks!

I hope everyone enjoyed reading my guide. Comment to let me know what you think! :D

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1
AceCrafter | March 2, 2014 9:50am
I think this is very good for a first build! Your grammar is good and you can tell that you put effort into it but I do have a bit of constructive critisicm. Firstly, your skills and items sections could use some more BB coding and a list of god matchups (such as good lane companions and gods that are a challenge when using this build) would be a great addition. Situational items wouldn't hurt. Anyway, the guide is great and has lots of potential. Smite on!
1
Levitations | November 1, 2013 6:00am
Solid build, it worked well for me, although after I gave it some thought I would recommend Gem of Binding over Gem of Isolation...

The reasoning behind this is, Chang'e only has 2 abilities that will be able to apply the slow (One which doesn't matter since it stuns anyway.) While slowing with crescent is great I think it'd be more efficient to slow with basic attacks in order to slow them down to keep spamming said crescent.

What do you think?
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