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Tap each threat level to view Chang'e’s threats
Chang'e's evasion is great at rendering Baron's ultimate useless, by jumping into the coffin while her evasion is active. This evasion also stops the CC from his slow-to-root, and her antiheal also counters his main strategy.
Array ( [god] => Array ( [god_id] => 96 [display_name] => Baron Samedi [url] => baron-samedi ) [scoreVal] => 5 [notes] => Chang'e's evasion is great at rendering Baron's ultimate useless, by jumping into the coffin while her evasion is active. This evasion also stops the CC from his slow-to-root, and her antiheal also counters his main strategy. ) 1
Chang'e with antiheal can deal with Hel no problem, and her evasion (on instant casting) can dodge her area damage if it is triggered in the first few frames of its animation, rendering Hel defenseless.
Array ( [god] => Array ( [god_id] => 10 [display_name] => Hel [url] => hel ) [scoreVal] => 5 [notes] => Chang'e with antiheal can deal with Hel no problem, and her evasion (on instant casting) can dodge her area damage if it is triggered in the first few frames of its animation, rendering Hel defenseless. ) 1
It is easy to spot when Tyr is trying to dash, and it's even easier to spot his ultimate coming. She can dodge all of these very easily, and punish him well with her antiheal when he attempts to heal back up. Since he is always in close quarters with minions, its also much easier to poke him down and heal allied minions.
Array ( [god] => Array ( [god_id] => 41 [display_name] => Tyr [url] => tyr ) [scoreVal] => 5 [notes] => It is easy to spot when Tyr is trying to dash, and it's even easier to spot his ultimate coming. She can dodge all of these very easily, and punish him well with her antiheal when he attempts to heal back up. Since he is always in close quarters with minions, its also much easier to poke him down and heal allied minions. ) 1
Amaterasu's silence is a problem, and is usually used to bait Chang'e's dodge. This dodge is far better when used on Amat's ultimate, since there is plenty of warning for when it is coming, and it can make Amat waste her ultimate quite easily. The antiheal is also great for when Chang'e pokes an Amat who is using her stance change to stay in lane.
Array ( [god] => Array ( [god_id] => 72 [display_name] => Amaterasu [url] => amaterasu ) [scoreVal] => 4 [notes] => Amaterasu's silence is a problem, and is usually used to bait Chang'e's dodge. This dodge is far better when used on Amat's ultimate, since there is plenty of warning for when it is coming, and it can make Amat waste her ultimate quite easily. The antiheal is also great for when Chang'e pokes an Amat who is using her stance change to stay in lane. ) 1
Chang'e's antiheal decimates Aphrodite, but it does also mean that the player must time Chang'e's healing to maximise this punishment. Aphro's ultimate is a great counter to Chang'e's.
Array ( [god] => Array ( [god_id] => 32 [display_name] => Aphrodite [url] => aphrodite ) [scoreVal] => 4 [notes] => Chang'e's antiheal decimates Aphrodite, but it does also mean that the player must time Chang'e's healing to maximise this punishment. Aphro's ultimate is a great counter to Chang'e's. ) 1
Chang'e dismantles Chaac with her antiheal, and building Contagion against him will punish him even further. He may prove problematic when Chang'e is caught in his rain, and this is usually used to bait her evasion so that he can land an ultimate on her, but this can be avoided by using her dodge with better timing.
Array ( [god] => Array ( [god_id] => 47 [display_name] => Chaac [url] => chaac ) [scoreVal] => 4 [notes] => Chang'e dismantles Chaac with her antiheal, and building Contagion against him will punish him even further. He may prove problematic when Chang'e is caught in his rain, and this is usually used to bait her evasion so that he can land an ultimate on her, but this can be avoided by using her dodge with better timing. ) 1
Chang'e counters his healing, gains lots of mana from dodging his 3, and can evade his ultimate very easily. Given the large slow attached to his dash, it is much better to stay out of dash range because that's when Chang'e gets into troube.
Array ( [god] => Array ( [god_id] => 14 [display_name] => Guan Yu [url] => guan-yu ) [scoreVal] => 4 [notes] => Chang'e counters his healing, gains lots of mana from dodging his 3, and can evade his ultimate very easily. Given the large slow attached to his dash, it is much better to stay out of dash range because that's when Chang'e gets into troube. ) 1
Chang'e can punish a Hades who uses his escape to damage the wave, and can nullify his healing. Her evasion is also excellent for getting out of his ultimate and restoring some mana. She may run into trouble if the player incorrectly anticipates Hades' fear.
Array ( [god] => Array ( [god_id] => 3 [display_name] => Hades [url] => hades ) [scoreVal] => 4 [notes] => Chang'e can punish a Hades who uses his escape to damage the wave, and can nullify his healing. Her evasion is also excellent for getting out of his ultimate and restoring some mana. She may run into trouble if the player incorrectly anticipates Hades' fear. ) 1
Chang'e can outclear him well, and poke him well. Once he gets ahead, he can be threatening, but using antiheal on him as he ascends into his ultimate can really put him in his place. Just don't creep too far up the lane without a backup plan.
Array ( [god] => Array ( [god_id] => 16 [display_name] => Sun Wukong [url] => sun-wukong ) [scoreVal] => 4 [notes] => Chang'e can outclear him well, and poke him well. Once he gets ahead, he can be threatening, but using antiheal on him as he ascends into his ultimate can really put him in his place. Just don't creep too far up the lane without a backup plan. ) 1
Vamana can poke well with his 2, but Chang'e can poke better. Vamana's ultimate is countered pretty well by Chang'e, as long as she uses her antiheal and then gets out of there. His boomerang and dash can also be easily anticipated, and his passive is redundant against her.
Array ( [god] => Array ( [god_id] => 21 [display_name] => Vamana [url] => vamana ) [scoreVal] => 4 [notes] => Vamana can poke well with his 2, but Chang'e can poke better. Vamana's ultimate is countered pretty well by Chang'e, as long as she uses her antiheal and then gets out of there. His boomerang and dash can also be easily anticipated, and his passive is redundant against her. ) 1
Achilles is also great at poking, but the stun can be lured out of him and evaded. Be careful about using the evasion though, since it is best used to avoid his ultimate. He can also be problematic when chasing Chang'e down the lane with his short dashes, so keep a safe distance away.
Array ( [god] => Array ( [god_id] => 94 [display_name] => Achilles [url] => achilles ) [scoreVal] => 3 [notes] => Achilles is also great at poking, but the stun can be lured out of him and evaded. Be careful about using the evasion though, since it is best used to avoid his ultimate. He can also be problematic when chasing Chang'e down the lane with his short dashes, so keep a safe distance away. ) 1
Erlang chases a lot, which is a problem. Chang'e's antiheal is a fierce counter to his ultimate. There aren't many good times to use her dodge against him given his consistent damage output.
Array ( [god] => Array ( [god_id] => 78 [display_name] => Erlang Shen [url] => erlang-shen ) [scoreVal] => 3 [notes] => Erlang chases a lot, which is a problem. Chang'e's antiheal is a fierce counter to his ultimate. There aren't many good times to use her dodge against him given his consistent damage output. ) 1
Horus' abilities can be anticipated, and since he bursts them all out quickly, can be avoided quite easily. If he uses his dash to Chang'e after she has used her evasion, she is in major trouble.
Array ( [god] => Array ( [god_id] => 103 [display_name] => Horus [url] => horus ) [scoreVal] => 3 [notes] => Horus' abilities can be anticipated, and since he bursts them all out quickly, can be avoided quite easily. If he uses his dash to Chang'e after she has used her evasion, she is in major trouble. ) 1
Mulan has a short range, which makes it great for Chang'e to poke her, however her stun-dash can be very problematic if Chang'e's abilities are on cooldown.
Array ( [god] => Array ( [god_id] => 108 [display_name] => Mulan [url] => mulan ) [scoreVal] => 3 [notes] => Mulan has a short range, which makes it great for Chang'e to poke her, however her stun-dash can be very problematic if Chang'e's abilities are on cooldown. ) 1
Both of these gods are great against each other. Chang'e can avoid his main damage bomb, but Odin can successfully bait out an evasion quite frequently but threatening a stun. His ultimate can also be very problematic. Make sure to always poke him when he uses his shield so that he foregoes the +25% damage on his leap.
Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 3 [notes] => Both of these gods are great against each other. Chang'e can avoid his main damage bomb, but Odin can successfully bait out an evasion quite frequently but threatening a stun. His ultimate can also be very problematic. Make sure to always poke him when he uses his shield so that he foregoes the +25% damage on his leap. ) 1
Chang'e interrupts Kui's healing, but Kui's continuous slow and ultimate can be tricky, given that they can't be evaded. Players will tent to panic and use her evasion once the card is pasted onto them, which is when Kui can exorcise for massive damage. Be wary of this.
Array ( [god] => Array ( [god_id] => 42 [display_name] => Zhong Kui [url] => zhong-kui ) [scoreVal] => 3 [notes] => Chang'e interrupts Kui's healing, but Kui's continuous slow and ultimate can be tricky, given that they can't be evaded. Players will tent to panic and use her evasion once the card is pasted onto them, which is when Kui can exorcise for massive damage. Be wary of this. ) 1
Chang'e's evasion is fantastic against Puch's burst area damage, and can give her a great mana boost when this happens. That being said, he is excellent against healers and his ultimate is hard to avoid.
Array ( [god] => Array ( [god_id] => 65 [display_name] => Ah Puch [url] => ah-puch ) [scoreVal] => 2 [notes] => Chang'e's evasion is fantastic against Puch's burst area damage, and can give her a great mana boost when this happens. That being said, he is excellent against healers and his ultimate is hard to avoid. ) 1
Bellona is great, and can chase Chang'e down the lane. Her clear is also great. A Bellona's slow can be really tricky when timing Chang'e's dodge, since dodging will always lead to Bellona using her ultimate while the player is vulnerable. This means that the player is punished either way.
Array ( [god] => Array ( [god_id] => 63 [display_name] => Bellona [url] => bellona ) [scoreVal] => 2 [notes] => Bellona is great, and can chase Chang'e down the lane. Her clear is also great. A Bellona's slow can be really tricky when timing Chang'e's dodge, since dodging will always lead to Bellona using her ultimate while the player is vulnerable. This means that the player is punished either way. ) 1
Chulainn's clear is great, and the damage aura can be problematic as well as his antiheal. He is one of the few rivals for poking, but his ultimate has a clear wind-up time which means it can be dodged easily.
Array ( [god] => Array ( [god_id] => 89 [display_name] => Cu Chulainn [url] => cu-chulainn ) [scoreVal] => 2 [notes] => Chulainn's clear is great, and the damage aura can be problematic as well as his antiheal. He is one of the few rivals for poking, but his ultimate has a clear wind-up time which means it can be dodged easily. ) 1
Knockups are really hard to dodge, and Chang'e can be bullied by Hercules really easily. The solution is to build Contagion quickly and to stay out of punishment range.
Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 2 [notes] => Knockups are really hard to dodge, and Chang'e can be bullied by Hercules really easily. The solution is to build Contagion quickly and to stay out of punishment range. ) 1
Nike has great clear, which can put Chang'e in a tricky spot. Thankfully, Chang'e can cancel out the effects of Nike's ultimate, yet it renders her poking useless for quite some time.
Array ( [god] => Array ( [god_id] => 83 [display_name] => Nike [url] => nike ) [scoreVal] => 2 [notes] => Nike has great clear, which can put Chang'e in a tricky spot. Thankfully, Chang'e can cancel out the effects of Nike's ultimate, yet it renders her poking useless for quite some time. ) 1
Huge area damage, consistent threat, unpredictable ultimate. Be very careful against Arthur because his abilities are great at punishing a Chang'e who is out of place. Stay back, and play steadily, taking few risks.
Array ( [god] => Array ( [god_id] => 99 [display_name] => King Arthur [url] => king-arthur ) [scoreVal] => 1 [notes] => Huge area damage, consistent threat, unpredictable ultimate. Be very careful against Arthur because his abilities are great at punishing a Chang'e who is out of place. Stay back, and play steadily, taking few risks. ) 1
What a nightmare. Osiris' damage output is really consistent, and he's great at chasing Chang'e down a lane. Once she is hit with a sickle, using her dodge feels like the right choice, but that will always lead to her being hit by a stun or an ultimate, leading her to be severely punished no matter what. His ultimate also stops all incoming healing, which is awful.
Array ( [god] => Array ( [god_id] => 53 [display_name] => Osiris [url] => osiris ) [scoreVal] => 1 [notes] => What a nightmare. Osiris' damage output is really consistent, and he's great at chasing Chang'e down a lane. Once she is hit with a sickle, using her dodge feels like the right choice, but that will always lead to her being hit by a stun or an ultimate, leading her to be severely punished no matter what. His ultimate also stops all incoming healing, which is awful. ) 1
Chang'e is a scary solo laner to play against. Her burst damage and poke make her a painful matchup, with most players understanding that she can be a nightmare to fight against. Her main asset is her poking power, which will allow her to gradually tick down an opponent while clearing the wave. She is not a god who is able to get quick kills early on, and Chang'e players should play for the long run rather than taking risks.
Chang'e's early-mid game damage is a pest. The player should always set off from the fountain as quickly as possible at the start of the game, carrying 650 gold with them, and plant a ward in the enemy mana camp. This way, the player will be able to see which power type they are against and buy their first protection item as the minions are spawning.
Chang'e players should be careful early on, and rely on the Mage's Blessing to bolster the little ticks of damage that she is able to land on opponents who get too close. Always prioritise hitting the wave minions with her crescent, positioning her to maximise damage by hitting the enemy solo with the edge of the crescent, so as to damage the entire wave and poke the enemy. Afterwards, use her heal to further damage the minions and poke the enemy. If the enemy solo is focussing on the melee minions, this ability can also heal your minions and get extra poke on the enemy solo, since her T1 heal surprisingly deals more damage than her crescent. This way, it will take the opponent longer to kill the minions and they can help in poking the enemy solo as well.
As her clear is better than a lot of enemy solos', the player is encouraged to take advantage of her ranged basic attacks and add some extra little ticks of damage to the enemy solo laner while her abilities are on cooldown: it all adds up.
Change'e's dodge can be very hard to use effectively, but can be a pain when used correctly. Given its huge cooldown, the dodge should be used as a last resort. Bear in mind that it cancels any active CC, which is great against long lasting, annoying CC, like Nike's ultimate. Even if the player misjudges and uses the dodge too late, they can still gain from mitigating these long-length CCs which are usually her end if her dodge is not up.
The enemy solo will always be aware that the dodge has a huge cooldown, and will be constantly trying to bait it out. Do not fall for it. Using a dodge to evade melee attacks while an enemy solo is chasing Chang'e does little when they dump abilities on her when she is vulnerable. Therefore, try to bait the hard-hitting abilities from opponents, and try to spot when they want to use their ultimate. This is also handy when being ganked by a jungler, since the jungler will usually be called in after she has used her dodge, meaning there is no escape. Understand the abilities of the enemy solo laner, and spot when they try to dump damage onto Chang'e, then use her dodge to maximise its mitigation.
STRENGTHS:
- Chang'e is a monster at poking. Her area damage and close combat damage will punish melee opponents who try to poke her.
- She will not need to return to the fountain ever, if her abilities are used economically and effectively, and if you keep getting the MP5 Totem. On top of this, her area damage can easily punish enemy solos who try to take the totem from her, as she can damage both the totem and the opponent simultaneously.
- Chang'e's healing and antihealing are fabulous in all stages of the game, and her area damage is handy in teamfights, whittling away opponents.
- Chang'e has better clearing capabilities than a lot of other solo laners, which gives her more time to directly attack an enemy solo who is trying to focus on minions.
- If built correctly, Chang'e can frequently get both top damage and top mitigation on the team.
WEAKNESSES:
- Chang'e lacks single target damage, and can really struggle if she is singled out from a teamfight.
- Once her evasion is on cooldown, she becomes a prime target for ability dumps and enemy junglers.
- Her ultimate is less effective in team fights when the opponents are spread out.
- Antiheal can really affect Chang'e's longevity in lane.
The key to building Chang'e is versatility, which means that the player must have a good understanding of who they are against in lane and who they are against in general. After getting the first protection item, the player must always get cooldown boots: the key here is maximising her cooldown reductions as fast as possible. After this, she will have reached 30% CDR against a magical opponent, or 20% against a physical one. Therefore, the spirit robe or BPV will boost her CDR to a maximum of 40%.
After this, the build may seem up in the air, but there are a few items that work really nicely on Chang'e, and should be built based on the opposing team's composition. Usually the fourth item can go one of two ways: if she is ahead enough to gank enemy lanes, or if she needs mobility to avoid constant ganks, Doom Orb is a great choice. If the opponent has built up a strong magical defense, Charon's Coin is a great choice, given its penetration boost as well as the mobility boost. If an opponent relies on healing and Chang'e is ahead, use Divine Ruin in this slot, or use Pestilence/Contagion if she is behind and needs extra defence. Towards the end of her build, Obsidian Shard is a handy item which will give her even more penetration, since penetration is really strong on Chang'e and lets her poke harder than power would. Upon completing the fifth item, try to keep the evolved Mage's Blessing, then trade it out for an item with 10% cooldown reduction as soon as possible to keep her CDR at the maximum of 40%.
Towards the end of the game, if built with sufficient penetration, will become a great aide in destroying towers and looking after the ADC. Given her healing abilities, she is great for split pushing with an ADC and can absorb structural damage with her huge protections and a correctly timed dodge.
In team fights, Chang'e should focus on defending allies rather than instigating attacks, as she needs to get close to enemies to damage them, which puts her in a vulnerable position. This is why the spirit mantle is important. Chang'e should not be on the front line, and should instead be between the front line and the back row, in order to maximise healing effectiveness and letting her have easy access to her ADC if the enemy jungler creeps up behind. Her ultimate is fantastic at stopping enemies from getting too close, and can set up with other ultimates amazingly, with a fairly consistent stun of 2/3 seconds, giving allies time to converge on opponents. Chang'e excels in saving allies who have been separated from the group, and can quickly make her way towards these isolated and vulnerable allies with the Doom Orb of Charon's Coin, saving the much squishier high-damage gods that the team needs alive in order to finish the game.
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