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Chronos: Time decays all

1 1 5,405
by HolyPudding updated September 29, 2013

Smite God: Chronos

Build Guide Discussion 2 More Guides
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Chronos Build

When time began

Build Item Shoes Shoes
2
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

When life started

Build Item Shoes of Focus Shoes of Focus
Build Item Polynomicon Polynomicon
Build Item Demonic Grip Demonic Grip
Build Item Rod of Tahuti Rod of Tahuti

When the world flourished

Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Focused Void Stone Focused Void Stone
Build Item Gem of Binding Gem of Binding
Build Item Fatalis Fatalis

Alternate timelines

Build Item Breastplate of Valor Breastplate of Valor
Build Item Reinforced Greaves Reinforced Greaves
Build Item Hide of Leviathan Hide of Leviathan
Build Item Magi's Cloak Magi's Cloak
Build Item Divine Ruin Divine Ruin
Build Item Ethereal Staff Ethereal Staff
Build Item Bulwark of Hope Bulwark of Hope
Build Item Doom Orb Doom Orb

The spoils of time

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Combat Blink Combat Blink
Build Item Elixir of Power Elixir of Power
Build Item Potion of Magical Might Potion of Magical Might
Build Item Fist of the Gods Fist of the Gods
Build Item Spiked Shell Spiked Shell
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Blink Rune Blink Rune
Build Item Cloak of Meditation Cloak of Meditation

Chronos's Skill Order

Time Rift

1 X Y
Time Rift
2 3 6 7 9

Accelerate

2 A B
Accelerate
4 13 14 15 16

Stop Time

3 B A
Stop Time
1 8 10 11 12

Rewind

4 Y X
Rewind
5 17 18 19 20
Time Rift
2 3 6 7 9

Time Rift

1 X
Chronos creates a rift in time, damaging all enemies in the area.

Ability Type: Circle, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+80% of your Magical Power)
Radius: 10
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 5s
Accelerate
4 13 14 15 16

Accelerate

2 A
Chronos accelerates himself over time, allowing him to move faster initially and gain speed over time. While active, his Attack Speed is increased. This ability also stops the Wheel of Time.

Section I: Heal 1% Max Health Per Second
Section II: 100% Mana Refund On Abilities
Section III: +35% Magical Power
Section IV: +35% Magical Power Contribution to Basic Attacks

Ability Type: Buff
Movement Speed: 20% Initial + 12 / 14 / 16 / 18 / 20% over time
Attack Speed: 25 / 27.5 / 30 / 32.5 / 35%
Lifetime: 7s
Cost: 60
Cooldown: 12s
Stop Time
1 8 10 11 12

Stop Time

3 B
Shooting forward spinning gears of time, any enemies hit by Chronos' attack have their Attack Speed reduced and Ramp to a Stun, taking damage on the initial hit and again when they are stunned.

Ability Type: Line, Crowd Control, Damage
Damage (Applied Twice): 50 / 75 / 100 / 125 / 150 (+45% of your Magical Power)
Stun: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rewind
5 17 18 19 20

Rewind

4 Y
Chronos travels through time to where he was 8 seconds ago, gaining Health and Mana back to the values of that time. All of his Cooldowns are instantly reset as well.

Ability Type: Buff
Cost: 100
Cooldown: 100 / 95 / 90 / 85 / 80s

And so it begins

And from the rift I come. This is it. The best god in smite. Chronos is the very DEFINITION of a hard carry, going from a heavily botched early game to an absolutely unstoppable lategame. This guy has very powerful nukes, decent cc, INSANE autoattack dmg, amazing chase, and the unique ability to easily get himself out of impossible situations from as early as level 5. He is best served as a mid or short solo lane, and each has a different playstyle. I hope you enjoy this guide and that you can use it for your own destructive purposes.

Skillz

Wheel of time: A weird passive, as it has to be activated by another skill. When it is, it will give a benefit based on where the arrow is. The list is here:

I Regen a percentage of your max health every second for 8 seconds: Nice early game for sustain.

II 75% mana refund on abilities cast: Good for farming and pushing, as you can stay for a while and not use as much mana as the enemy.

III 20% more magical power: Great lategame if you want to play more like a nuker.

IV Massive scaling with MP on your basic attacks: Use this almost exclusively when going for kills. The build gives you around 550 mp total, so your basics will be crazy and coming out at about 3 every 2 seconds. Provides stupid dmg and makes chronos such a hard carry.


Time Rift: So, think of it this way. It's your basic run of the mill ground target nuke, dealing 260 dmg in a small circle at max rank. BUT, there's a catch. This thing has a 5 second cooldown, meaning you can easily harass any and all enemies. It has a bit of a delay though, so get used to aiming it. Also, this has an 85% scaling with your magic power, making it rather scary lategame. I max it first for early dmg, chronos' main weakness.

Accelerate: OK folks. Here it is. The thing that makes chronos so feared and despised in the lategame. ACCELERAAAAAAAAAATE! This BEAUTY will activate your wheel of time, boost your attack speed by 40% and move speed by 20% (max rank dude) and best of all, no attack slow penalty. That's right. You can walk at normal pace while still hacking away at their health like a carbine on acid. Amazing and basically the reason I pick up Polynomicon so early. I max it second to last because flat dmg is better than steroids.

Stop Time: Your CC and push, it hits enemies for 110 (+40% of your MP) and slows them for about a second at which point identical dmg is dealt on top of a stun. Great in combination with your 1 and can clear waves due to its size and decent range. Also good for initiations and can technically stun a whole team. On a sidenote, if an enemy is CC immune when the stun is applied, not only will there be no stun, but no more dmg either. Has a long CD, so use it wisely. I max second to push waves and provide more flat dmg.

Rewind: Community chest that nets you a get out of jail free card, as when you activate it and a 2 second period has passed, you will travel back in time 8 seconds before you cast the ability and have your health and mana reset to what they were at that point. Furthermore, all cooldowns are reset and no XP or gold is lost. This is sort of like a toned-down Weaver ultimate from DotA 2, only it takes more skill due to there being the delay before you actually rewind. Use this to escape as well as reset your cooldowns for a SOOPAHNOOK. I max it last as all you get from maxing it is CDR, and I prefer dmg over the CDR on this skill. Rather powerful and sort of defines chronos. You have a get out of jail free card, abuse it.

Early game: Mid

After you take the mid camps with your team, go straight to lane and stop time the first wave. Keep on basic attacking ti to kill it until lvl 2 where you pick up time rift. Once you have that, use it on melee minions after stop time to help speed pushing up. You may get outpushed, but keep your cool and try not to get over harassed. If an enemy steps really out of line, you may want to combo them for a first blood. You'll usually both have junglers, so be careful of their ganks and aggressive when your jungler ganks. Remember that you can rewind a successful gank, and have your jungler come in to clean up. Just, for god's sake, STAY SAFE. If you don;t stay safe, you can;t farm. If you can;t farm? Chronos NEEDS farm badly to get to late game. You shoudl end this phase being involved with about 3+ kills and 2- deaths.

Early game: Solo

Ditto other than the aggressive part with your playstyle. You kind of want blue from your jungle to sustain for a while, and play passive. Farming is still crucial, and remember that you're rather hard to gank, so take advantage of that gank. Only go for kills if there are none of their minions around and you are sure you cannot be ganked. Farm>Kills.

Mid game: Mid

You'll start to flourish once your 1 and 3 are maxed out. By now you should have Poly and Demonic, so using accelerate and bursting enemies down is key. Gank other lanes if needed and assert your dominance. If you get lots of kills here, an F6 is sure to come, and if it doesn;t good for you. Because then you get to have some fun...

Mid game: Solo

Similar to mid, you'll be able to kill some stuff now, and pushing towers is most certainly on your hit list. Using your kill combo on single targets will mostly end them, so you may want to start roaming and only returning to your lane when needed there. If you roam, you lose a bit of farm but can help your team and get lots of kills, thus interrupting their farm, but on the other hand staying in lane and occasionally going off will get you a lot of farm. Which really helps later....

Late game: Mid

Well, what is there to say? You'll be able to 100-0 enemies in a couple of seconds, be universally feared and able to push towers in the blink of an eye. Your accelerate on section IV will be able to destroy anything, so abuse it. Still rewind to escape, as then you're very hard to kill. In teamfights? CC all the enemies and just go to motherflapping town on those guys. Around this point DC and surrender is common on their team, just hold out and wreck stuff. Few words are as empty as their future.

Late game: Solo

Ditto.... nothing changes here, just press 2 and have fun.

Combos

Push: Stop time> Time Rift (on melee)

Kill: Accelerate> Stop time> Time rift> Basics

Escape: Stop time> Rewind

IT'S PROS AND CONS TIME!

Pros:
Astounding late game dps
Hard to gank when rewind is up
A very powerful and easy to use CC
Can build attack speed for crazy fire rate
No movement penalty while attacking
Lots of utility thanks to his passive
Able to solo and mid
Can jungle
Good gank and assassination potential
Controls time
Easily able to pick up insane multikills
A terror in arena
Horrifying in assault due to quick farming
Can still make a comeback after bad starts
Probably the highest skill ceiling in the game

Cons:
Needs farm to be of much use
Not the best push ever
A bad midgame will most likely end you
Can't mid against some gods very well
Lofty skill floor

Enemies you love facing

Anubis: Nice death gaze! Got me to about 20 health, no just one basi- NOPE REWIND COMBO BUUUUUUUUUUUUUUUUUUUUUUUUUUUURST kill. Watch the god reveal to see that kinda scenario. It's rather entertaining.
Thanatos: Squishiest mofo known to man. Just kill combo him and he's done for.
Fenrir: SOOOOOOOOOOOO, what happens when you take the best early game jugler and worst late game assassin and pit him against the worst early mage and best late game carry? HE DIES.

Counters:

Odin: Magic protections along with those in his ring may stop you from bursting him before his conveniently placed pick-squad comes in for a cleanup.
Vamana: Big baby hard to kill without weakening curse and/or divine ruin.
Xbal: CC immunity. CC IMMUNITY. So annoying to stop time him.
Chang'e: Counters everything. Goddess of killjoy.
Zeus: Son of a burger will murderate you early game, with very little way of stopping him.

Your nemesis

I present to you....

NE ZHA

You two are at permanent war. Hard melee carry VS hard ranged magic carry is really gonna go down. You're both battling for the same goal: carrying your team. SO you two should avoid each other mostly: whoever has the element of surprise has the element of kill.

Videos

http://www.youtube.com/watch?v=XKnve8psf8A

Bad quality, but a penta happens at 4:40

http://www.youtube.com/watch?v=Wxre_8Abxhg

The dryest of bears plays really well.

The guide comes to a pass

So yeah, that's chronos. Super saiyan carry and powerful nuker, this guy sits unmatched as my favourite god in smite. I hope you enjoyed the guide and found it useful. My IGN is HolyPudding and I hope to meet you on the battleground. Goodbye for now.

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1
HolyPudding (19) | September 29, 2013 12:43pm

Let me start off by saying I love the titles for your builds - very creative. (Although I think there are too many choices given to the reader).

As for the guide, I'm probably being unfair to you in the sense that I haven't actually read it. If I really wanted to play Chronos, then I might have the motivation to, but as it stands I can't bring myself to read a guide that has no BBCoding or color. But the very small sections help out, and I'm sure someone who clicked this guide to actually learn how to play Chronos could muster through it.


Here are the community's guides to BBCoding and Getting Started.

However, you seem to cover the basics, and it shouldn't be too hard for inquiring Chronos players, so I wouldn't say those links are necessary - it would just make it helpful for those like me who have the attention spans of a goldfish.


When trying to do things like that, I often find my own goldfish attention span come into play and I stop. I really need to do these things tbh. Ty for feedback tho.
1
TormentedTurnip (96) | September 29, 2013 7:43am
Let me start off by saying I love the titles for your builds - very creative. (Although I think there are too many choices given to the reader).

As for the guide, I'm probably being unfair to you in the sense that I haven't actually read it. If I really wanted to play Chronos, then I might have the motivation to, but as it stands I can't bring myself to read a guide that has no BBCoding or color. But the very small sections help out, and I'm sure someone who clicked this guide to actually learn how to play Chronos could muster through it.


Here are the community's guides to BBCoding and Getting Started.

However, you seem to cover the basics, and it shouldn't be too hard for inquiring Chronos players, so I wouldn't say those links are necessary - it would just make it helpful for those like me who have the attention spans of a goldfish.
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