a) Roles
i. Tank
Initiation is the most important thing in Arena. As a tank, for first role is to communicate with your team and tell them who is your priority target. These are normally mages with no escape mechanisms such as dashes (think of Agni here).
Besides initiating, you should try to protect your weakest allies. Athena is very good at doing that and its why its my preferred tank.
Know when to retreat. Your allies will be taking damage and therefore, they will be backing off before you have to do. If you end up alone, you die. Prevent that.
ii. Bruiser
Some bruisers are very good initiators. Tyr is an excellent example. With blink, he will be able to 1+2+3+1 combo an enemy, giving the rest of the team an easy kill. During the teamfight, try to either secure kills or CC the opponents with highest burst.
iii. ADC (Attack Damage Carry)
Follow your tank. He is the heart and soul of the game and you should love him. He is like your mother, you do not question him. If he initiates, you take the big guns and wreak havoc. Hit and run. You are squishy. It is important to stay alive.
Be sure to have an eye for your bruiser, as he may be setting an easy kill for you.
iv. Mages
Kill minion waves. I cannot stress this enough. Every time a creep enters your gate, you lose 1 ticket. Moreover, if you kill that wave, you are actually stealing the enemy tickets. Therefore, your tank should not initiate unless the enemy creep wave is cleared.
Follow your tank. He is the heart and soul of the game and you should love him. He is like your mother, you do not question him. If he initiates, you take the big guns and wreak havoc. Hit and run. You are squishy. It is important to stay alive.
Be sure to have an eye for your bruiser, as he may be setting an easy kill for you.
v. Assassins
A special thanks to
Xeran_, who advised me to add this category.
Even though late game you will be able to dish tons of damage and thus be able to carry your team, assassins should play differently than ADC. While ADCs want to stay near the tank, assassins should try to sneak in and pick off targets out of position. You do not jump in the middle of the teamfight only to die. For example, if you are playing Loki and a teamfight has just begun, backdoor the enemy team and pick off Zeus, who is busy popping his ultimate on your team.
b) Warding
In some games, you will want to ward the jungle, depending on the enemy team composition. For instance, you should always ward when there is a Loki or a Thor in the enemy ranks.
c) Jungling
Try to take buffs as much as possible with the help of your teammates. When someone is jungling, your team does not initiate and you have to try your hardest not to be initiated.
d) Voice chat
Try to take buffs as much as possible with the help of your teammates. When someone is jungling, your team does not initiate and you have to try your hardest not to be initiated.
e) Map awareness
Know where everyone is. You should never fight when you are being outnumbered. You should never chase when you are being outnumbered. Chasing should only be done if its an easy task. If you end up killing the enemy only to die, both teams will go 5 tickets down and there was always the possibility to not get that kill. Only chase if you have good odds to survive.
f) Positioning
Tank has to be upfront. ADC and mages behind the tank. Bruiser and Assassin should try to flank (use the pillar to your advantage). Do not stand too close, but close enough so that when someone initiates, you can follow. When playing against Ares and other AoE gods (Athena), positioning becomes even more crucial.
g) How do I win?
Do not look at your KDR. Look at tickets instead. Try to be conservative. Hit and run. Kill enemies and retreat. Clear all minion waves by last hitting them. Late game, if you are ahead bet your win on creeps. The enemy team will have to push themselves and pressure promotes making mistakes. Take advantage of them.
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