Starting Positions
The duo lane switches sides depending on which team you are on. Remember that the duo lane is always the side lane where the tier two towers are farther apart. For that reason the duo lane is also often called the long lane.
Starting on the right side will have you do right mid harpies first, then blue buff, which automatically gives your character level 2. In this case start with Rama's III to get to blue and into lane quicker, then level his I for the clear. If you start on the left side, you will normally only be doing blue buff, which is why you will still be level 1 when you arrive in lane, therefore start with your I.
Early Game
The early game is essentialy all about outpushing the opponent. After you establish push, you can look to poke -- and maybe get a kill. Lane clear, poke, and confirming the kill are things Rama excels at with his kit. Target the enemy support early rather than the ADC if the support is underleveled.
There is a little trick to get the advantage early in lane, and possibly get first blood: push the (first) creep wave super fast, with your
Astral Strike (I), before the enemy can. This way you get to level 2 if you start on the left side, while their support is still level 1, and you can then look to engage hard on the level 1 enemy, and usually get a kill. When starting on the left, the support can sometimes get away with HOGing the minion wave for a quick level 2 which allows for pushing the advantage.
Enemy Jungler
Knowing where the jungler is in the early game will save your life many times. Usually junglers start on the solo-lane side, and farm the solo lane for a bit. The average time you should keep in your head is around the 2:10-3:00 min mark, at which point the jungler will be heading over to your side to do his red or speed buff (depending on the side), before going to either gank you or going to mid harpies.
Mid Game
Mid game is determined by items and rotations. Any hunter using this build is in mid-game form once
The Executioner is finished. You should be farming as much as possible until you reach mid-game form. While in mid game you should look for opportunities to rotate more so than you would do in the early game. Your main focus during this phase of the game should lie on trying to take down Gold Furies and towers off the backfoot of said rotation opportunities.
Late Game
Late game is reached once
Rage is finished, and work on
Deathbringer has begun. Once you are in late-game form, you should be a beast in team fights. This is the point in the game where you do a lot of damage, and the enemy team is probably gunning for you. Being conscious of your positioning is especially crucial in this phase of the game, and Rama's III,
Rolling Assault, helps out a lot here for repositioning yourself in fights, and chasing down targets.
The ADC gets blue buff first (there is your MP5), so for him to be able to actually stay longer in lane, and have the sustain necessary for the duo lane in the first few minutes of the match and in order to "walk out" damage, an ADC needs to buy a health pot first as a starter item -- this is actually not personal preference. For your first basing, when you get Gloves 3, then you may buy mana potions and wards if necessary.
Your assumption that "fast arrows never beat powerful arrows" is quite wrong in regards to not only Rama, but every hunter in Smite: items proc on hit, and you want them to proc as many times and as fast as possible. This is the whole reason why Rama's attack speed steroid, as you mentioned yourself, is the best in the game! Therefore you want to prioritize leveling Rama's attack speed steroid for procing your items (life steal and crits later) as often as possible, and for dueling opposing hunters. His AOE arrows are great, but they are great already at rank 1 for the lane clear and push.
I meant if you want to stay long enough so when you back, you have enough gold for full dev gloves and tier 1 warrior tabi, you'd get mana potion. And I got why you say his 2 is better leveling first. I actually took a look at the scaling, now I level 2,3,1,ult for him :D
Yes Same with what they said up there, the leveling makes no sense, for Rama rely's on basic attacks why would you start of with
Second I would like to see a bit more BBCoding, Its a no vote for me sorry, I see weak points.
The Skill Leveling section lays out why Zapman levels Rama that way. You must realize that starting on the right, at mid-harpies, automatically gives you level 2 when going into lane. The skill order overview at the beginning of the guide can only cover one starting position; the article section on leveling, if you will read the text, covers the other as well, and explains them both sufficiently.
In regards to the article style, I have laid out the guideline for that in the Introduction, that the quality of this guide's content, and its conciseness, shall stand over a fanciful representation, childish as is, and interfering with the content, with lots of colors and big image, that has become common practice here on Smitefire.
Second I would like to see a bit more BBCoding, Its a no vote for me sorry, I see weak points.
This skills leveling doesn't make any sense for me. Maybe I'm not a diamond Rama, but I do have 75% W/L ratio and a KDA of 3.52 as him in ranked. Your start is good, but I get mana pot not a healing pot (For the sustain and staying in lane longer). It's a personal pref, so no stress on that. Then for the leveling, Rama's 1 is made for early game. It helps you clear wave with 3 arrows and if you wanna chase, trust me, it will bruise badly. His speed steroid is one of the best in the game tbh. Though, it shouldn't be leveled first since "fast arrows" never beat "powerful arrows" or at least not in this case. It takes about 3 arrows to bring someone to a little under half health. Which means you need 3 arrows and ult for an early kill. If you level your speed steroid first, the arrows won't be as powerful. Like I said, that's how I do him and been successful.
The ADC gets blue buff first (there is your MP5), so for him to be able to actually stay longer in lane, and have the sustain necessary for the duo lane in the first few minutes of the match and in order to "walk out" damage, an ADC needs to buy a health pot first as a starter item -- this is actually not personal preference. For your first basing, when you get Gloves 3, then you may buy mana potions and wards if necessary.
Your assumption that "fast arrows never beat powerful arrows" is quite wrong in regards to not only Rama, but every hunter in Smite: items proc on hit, and you want them to proc as many times and as fast as possible. This is the whole reason why Rama's attack speed steroid, as you mentioned yourself, is the best in the game! Therefore you want to prioritize leveling Rama's attack speed steroid for procing your items (life steal and crits later) as often as possible, and for dueling opposing hunters. His AOE arrows are great, but they are great already at rank 1 for the lane clear and push.
It is interesting you say this is a Zapman build yet Zapman maxes Astral Barrage first. This website should be used for theorycrafting not trying to comprehend anothers build and make your own post about it to boost viewers with such a title.
In your remark you're unnecessarily accusatory. A general leveling order as given in the guide cannot possibly cover every instance of a match. You are wrong in your claim that he maxes Rama's Ult first. How Zapman levels Rama's Ult in detail varies depending on the matchup and the situation in the lane. In some matches you will see him prioritize his Ult until rank 2, but then switches back to maxing Rama's II and III respectively; in others Rama's Ult doesn't get as much priority after the initial rank than Rama's II for instance. I have made additional changes to the leveling section to make that point more clear.