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Honestly Raijin is the most fun ive had in awhile with smite so i decided to make a guide.
All feedback is welcome, grammar fixes etc i know my grammar blows. Will be constantly updating and editing if i find new tips and tricks. Hopefully he doesnt get nerfed super hard next patch.
Honestly he is super strong right now and probably will get nerfed but here are some of the pro and cons i have found playing him.
PROS:
Skill priority goes: 4,2,1,3.
Passive : Static Crescendo
Raijin’s drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next in-hand does additional damage. Basic Attacks grant one Charge.
Bonus Damage : +100% of your Basic Attack Power
Works very well combined with poly.
Percussive Storm
Raijin pounds his drums sending forth 4 peals of thunder in a line, each growing wider as it travels. Each peal deals (25/40/55/70/85 +30% of your Magical Power) to enemies hit, and stops on the first enemy god in it’s path. Cost: 80/85/90/95/100. Cooldown: 10s.
This ability grants one charge of Static Crescendo each time it fires, for a total of 3 charges.
2+1 combo to clear wave early on sometimes it even pokes enemy god.
Raiju
Raijin marks a target enemy by dismissing his ally Riaju, who hides in the enemy’s navel. While asleep, Raiju reveals the target to Raijin’s team on the minimap. The next time Raijin damages the target, Raiju awakens and claws his way out, damaging (80/125/170/215/260 + 70% of your Magical Power) the target and 5 nearby enemies in his attempt to flee. Cost: 70/75/80/85/90. Cooldown: 18s.
Mark Duration : 4/5.5/7/8.5/10s
This ability grants one charge of Static Crescendo upon first activation.
Does massives damage to gods when its triggered and can poke when you clear, also easy to proc poly and passive doing alot of extra damage if you can hit you basic afterwards.
Thunder Crash
Raijin sends a bolt of lightning crashing down at a target location, damaging and mesmerizing enemies. Raijin himself ascends into the sky and crashes down at that location shortly after, doing a second burst of damage to all enemies in the area. Cost: 70/75/80/85/90. Cooldown: 15s.
Lightning Damage : 20/30/40/50/60 (+20% of your Magical Power)
Thunder Damage : 40/60/80/100/120 (+40% of your Magical Power)
Raijin gains one charge of Static Crescendo for each stage of this ability, for a grand total of 2.
Main use if for escape, can be used to mesmerizes and interrupt enemy channel but i personally dont as it can put you at risk for receiving more damage. Can be used to jump wall, also only the middle ring stuns.
Ultimate : Taiko Drums
Raijin flies above the battlefield, beating his drum 4 times to summon 4 peals of thunder in rapid succession, each a choice of three beats. Cost: 90. Cooldown: 90s.
Beat One : 100% Damage
Beat Two : 50% Damage and .5s Taunt
Beat Three : 50% Damage and .5s Fear
Base Damage : 120/150/180/210/260 (+50% of your Magical Power)
Massive damage, at level 5 with 30 doom orbs stacks can kill a squishy with 30-40% hp also really easy to hit, can also be used to taunt or fear for cc in team fights.
Start with your 1 to clear jungle camps early on 25 x 4 peals = 100 damage without adding any extra damage from magic power and its on a faster cooldown as your normally clear damage camp and back harpies camp at the same time. Once you get to lane use your 1 to clear and you should be level 2 after the first wave so upgrade your 2 as it can be place on minions and sometimes pokes enemy gods if there close to the wave combine. it with your 1 to clear very fast or burst an enemy god. When you hit level 3 ethier level up your 3 if your feeling pressured or put a point into your 1. Try to get the mid harpies as much as possible, if you get both and it can set you up to be a WHOLE LEVEL AHEAD of your enemy mid-laner.
Raijin has high hp scaling,magic and physical protections making him some what beefy and harder to burst down compared to other mages. He can help chase or mes multiple people with his 3. he can burst down enemy hunter or mages with 2+1 combo + basic +100% in hand and possibly with poly when you get to team fights. If you have enough damage use your ult for fear or taunt to help your teammates secure kills easier and take less damage from doing so possibly allow you to do objectives.
2+1
3+2+ basic
2+1+4 if there still alive basic when you come down should finish them.
Let me make this clear shoes of focus and shoes of magi you can choose whichever is your personal preference, less then 3% damage difference. I prefer magi for the extra pen on tanks and the extra power spike early can mean the difference between a kill or not with his ult.
Starter
Try to share xp that is close to you with jungler, If you push your enemy mid-laner out of lane try to gank other lanes. if jungler isnt getting damage camp for your solo it. If your midlaner is in another lane follow and counter gank.
His passive meter is really funky at the moment after you cast your ability at 4 drums your next basic gives a yellow number ontop of your white number. your yellow number is your passive. its easy to see the passive work with your 2+ basic combo.
when you do the 2+1 combo make sure you have 3 drums charge and toss your 2 then your 1 it 2 should max your passive and your 1 will use it then your next basic should proc your passive.
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