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Go Beads first if the other team has lots of cc.
youll have 100% crit rate.
Enter fight with your one will crit enemy then use 2 to strip phys. protections. Finish off with auto atks or use your 3 if they pull away to stun. With Devo and Serrated youll heal off auto atks really fast.
Tap each threat level to view Ratatoskr’s threats
As Ratatoskr you get a special item so well be starting with Nettle Acorn and Eye of the Jungle since we are Jungle. I like to be aggressive so i always choose Blink Rune for early ganks but if the other team has a lot of hard cc then go beads. after that you should have enough for 2 hp pots and 2 mana pots. you can opt for the mixed pots instead all preference.
In this build well be using Dart as our main attack so well be taking Bristlebush Acorn allowing us to Crit when we use our Dart and giving us 15% Life Steal and 20% basic attack Damage. This item also gives us 25% crit strike chance and 6% movement speed.
Next item is the Protector of the Jungle. This will give us attack speed and protections plus bonus power and protections while in the jungle. Most objectives are in the jungle and gaining the extra power and protections when fighting is just a huge must imo.
3rd item we built was Rage we want this item early to start the stacks and give us the 45% crit chance and 45 power from the base items 35% Crit chance and 30 power. This plus Bristlebush Acorn our Crit chance is now 70% Crit chance.
4th item we took Devourer's Gauntlet for the auto attack lifesteal. Devo stacks really fast since you are in Jungle so farming camps/lanes and getting kills will be super easy. This item gives us more survivability when at full stacks gaining another 15% lifesteal and +15 Phys. Pen.
5th well be taking Serrated Edge. This item is great because it gives us more movement speed to chase after or run from enemies. Also gives more survivability with 10% more lifesteal. Serrated Edge also gives us more Phys. Pen. allowing more heavy attacks. The passives grant us more lifesteal and power for each non-ultimate ability that is on cooldown which is all of them since well be using Dart to enter the fight, then 2 to remove their Phys. Protections, and lastly Acorn Blast to stun or finish them off.
Last item of this build is Malicious Deathbringer. This will push our crit chance to 100% so now every Dart and auto attack will crit. I chose Malicious over Envenomed because Malicious makes our critical hits deal 25% more damage. It will also reduce our cooldowns on our abilities for each critical hit we land on an enemy player allowing us to run in dump our abilities, basic attack and then dash back out due to how fast our cooldowns on our abilities will last.
Abilities wise youll want to start with your (3) Acorn Blast to clear camps. As you enter lane you should be lvl 2 and you can take your (1) Dart. At lvl 3 you can now take your (2) Flurry. Lvl 4 take (1) Dart again and then lvl 5 take your (4) Through the Cosmos.
The rest of the game youll want to max out (1) Dart then max out (2) Flurry and interchange (3) and (4) til you hit lvl 20.
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