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Cthulhu Support Build/Guide S8 Updated

25 10 100,092
6.8
by D_xstine updated February 22, 2021

Smite God: Cthulhu

Build Guide Discussion 18 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Other Viable Items

Notes * Contagion and Pestilence can be decided between when going up against healer comp.
* Spectral Armor can reduce 50% damage from crits if anybody is building it, giving you good health and a decent amount of mana too.
*Stone of Gaia can be really good on him, especially if against characters like Bacchus, Sylvanus, Horus, etc. (characters with grabs, pulls, knock ups and knock backs.)
* Lotus crown is situational, especially since you only have one healing ability that you can only cast when you're in the ultimate. However, it still provides decent physical protections.
* You can use pythagorem's piece when paired with gods who utilize/revolve around life steal (Pele, Anubis, Hades, etc.) This can also add some extra burst potential for your team. Soul Gem was an item I had on here for a while, but I haven't performed well with that item on him (at least in my experience).
*I've watched some videos and I saw one with pretty good performance using Relic Dagger. Haven't personally used it though.
You can really substitute Breastplate of Valor with any other defensive/offensive/whatever item. Many of items I have have worked best for me. Obsidian Shard can work, but I've only used it in Joust so far but even then, it has worked for me.

Notes

* Contagion and Pestilence can be decided between when going up against healer comp.
* Spectral Armor can reduce 50% damage from crits if anybody is building it, giving you good health and a decent amount of mana too.
*Stone of Gaia can be really good on him, especially if against characters like Bacchus, Sylvanus, Horus, etc. (characters with grabs, pulls, knock ups and knock backs.)
* Lotus crown is situational, especially since you only have one healing ability that you can only cast when you're in the ultimate. However, it still provides decent physical protections.
* You can use pythagorem's piece when paired with gods who utilize/revolve around life steal (Pele, Anubis, Hades, etc.) This can also add some extra burst potential for your team. Soul Gem was an item I had on here for a while, but I haven't performed well with that item on him (at least in my experience).
*I've watched some videos and I saw one with pretty good performance using Relic Dagger. Haven't personally used it though.
You can really substitute Breastplate of Valor with any other defensive/offensive/whatever item. Many of items I have have worked best for me. Obsidian Shard can work, but I've only used it in Joust so far but even then, it has worked for me.

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Relic Dagger Relic Dagger
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Spectral Armor Spectral Armor
Build Item Contagion Contagion
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pestilence Pestilence
Build Item Stone of Gaia Stone of Gaia
Build Item Hide of the Urchin Hide of the Urchin
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Lotus Sickle Lotus Sickle
Build Item War Flag War Flag
Build Item Genji's Guard Genji's Guard
Build Item Obsidian Shard Obsidian Shard
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Heartward Amulet Heartward Amulet

Cthulhu's Skill Order Notes If you plan on playing aggressive and know how to, feel free to level up his 3.

Notes

If you plan on playing aggressive and know how to, feel free to level up his 3.

Sanity Break / Sever

1 X Y
Sanity Break / Sever
3 15 16 18 19

The Mire / Devastate

2 A B
The Mire / Devastate
1 4 6 7 10

Rushing Terror / Transfuse

3 B A
Rushing Terror / Transfuse
2 8 11 12 14

Descend Into Madness

4 Y X
Descend Into Madness
5 9 13 17 20
Sanity Break / Sever
3 15 16 18 19

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 14 / 13 / 12 / 11 / 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
The Mire / Devastate
1 4 6 7 10

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Rushing Terror / Transfuse
2 8 11 12 14

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Descend Into Madness
5 9 13 17 20

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 145 / 185 / 225 / 265 / 305 (+50% of your Magical Power)
Max Health: 20%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Cthulhu Threats

Tap each threat level to view Cthulhu’s threats

Max
1
Major
4
Even
3
Minor
1
Tiny
0

Extended Build

Core

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Soul Gem Soul Gem
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Starting Build (Boots)

Notes In conquest, when I play support, this is the start I usually go for.

Notes

In conquest, when I play support, this is the start I usually go for.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Magic Shoes Magic Shoes
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

First Back

Notes Some extra wards can also help if by the time you back you have enough gold. If you're getting ganked often, buying some extra health potions (you could also get the multi pot if they're making you waste your mana but I recommend health still.) I put three boots because those are often going to be your choices. I like going for lifesteal/more damage since I play aggressive

Notes

Some extra wards can also help if by the time you back you have enough gold. If you're getting ganked often, buying some extra health potions (you could also get the multi pot if they're making you waste your mana but I recommend health still.) I put three boots because those are often going to be your choices. I like going for lifesteal/more damage since I play aggressive

Build Item Sentinel's Gift Sentinel's Gift
Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi
Build Item Reinforced Shoes Reinforced Shoes

First Back Starting With Thebes

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Magic Shoes Magic Shoes

Finished Build (With Boots)

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Shoes of the Magi Shoes of the Magi
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Soul Gem Soul Gem
Build Item Mantle of Discord Mantle of Discord

Finished Build (After selling boots)

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Soul Gem Soul Gem
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff
Build Item Elixir of Speed Elixir of Speed

Relics

Notes Phantom Veil could be used if you're against teams with Yemoja or Odin, but it could maybe work as a second relic choice.
Cursed ankh can be used to go up against healers and if they're really annoying you and your team, you can upgrade it to ensure that extra damage for your team. Thorns is still a decent choice if you see yourself diving into the back line often.
Horrific Emblem can be used when you and your team want to go aggressive on the enemy team while/if they're running away.
Heavenly Wings can be useful if you're going up against teams/gods who build a lot of speed (think Arachne or Bakasura).

Notes

Phantom Veil could be used if you're against teams with Yemoja or Odin, but it could maybe work as a second relic choice.
Cursed ankh can be used to go up against healers and if they're really annoying you and your team, you can upgrade it to ensure that extra damage for your team. Thorns is still a decent choice if you see yourself diving into the back line often.
Horrific Emblem can be used when you and your team want to go aggressive on the enemy team while/if they're running away.
Heavenly Wings can be useful if you're going up against teams/gods who build a lot of speed (think Arachne or Bakasura).

Build Item Magic Shell Magic Shell
Build Item Phantom Veil Phantom Veil
Build Item Cursed Ankh Cursed Ankh
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns

Introduction

Hello, I'm D_xstine. I'm a casual smite player and I just got Cthulhu and I thought I'd make a guide. This is my first guide and as he is knew, as the meta shifts and possible tweaks arrive, this guide will probably change. I'm open to feedback as I'm still learning (Only mastery 1 since a lot of people were instant locking him in.) This guide included some counters, builds, situational items and notes on leveling order.

Pros/Cons

Pros:

    Decent CC (Root, Stun, Knockback, Knockup, Slow, Fear)
    Good Base Damage
    His Kit Just Feels Really Smooth
    Good Setup to secure kills/poke

Cons:

    -Mana Hungry for the first few levels.
    -Targetting him in team fights can easily kill him.
    -CC will cancel his two casting (Think Ganesha, Bacchus, etc.)

Team Comp. (How Can I fit him In)

Cthulhu is able to set up for his own abilities and his teammates'. Aphrodite is a good matchup, especially due to her heals. Other healers are also good with him and due to his own healing, he could utilize other healer's use of Rod of Asclepius or Caduceus Shield. His root and stun can also set up for Arachne's basic attacks. Allowing for a long amount of CC. Along with this, Sol's ult can be helped out by his Root, since they'll be in place, a few of the hits of it can hurt the target.



An Additional Note:
As time goes on and I get more experience, I will add onto how you can fit him into team comps.

Summary and My Thoughts

Cthulhu is a Smite Great Old One guardian who in the current state could be one of the best poking/set up guardians that I've played with. To me, he seems balanced but could use a couple of tweaks here and there, but he is particularly new so we could be seeing more nerfs, tweaks or buffs to his kit. He's probably one of the stronger guardians with his total of 6 CCs (I've counted but there's also an attack speed reduction. Not really a CC though). I really enjoy playing him and using his kit. I'm just glad we aren't dealing with another Baba Yaga situation. This was my take on making a build for a support Cthulhu and I'm into hearing the readers' feedback and criticism and based on the recommendations of change I get, I'll edit this so it could better my performance and anyone who plans on using this build.

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1
Kriega1 (143) | February 22, 2021 9:15am
Soul Gem on Cthulhu.... in support....
1
D_xstine | February 22, 2021 9:18am
I like it, since you’re able to hit minions and then attack enemies, when allies are close to you, you can give the aoe heal. you can get pythagorean if you want tho. i just put the build i see i have the most success with.
1
Kriega1 (143) | February 22, 2021 9:53am
Soul Gem scales off power which you're not building in support. And Cthulhu is more of a solo laner anyway.
1
Kriega1 (143) | September 16, 2020 2:44pm
Where is thorns
1
Big Damage (37) | September 16, 2020 11:18pm
Thorns are probably the least common relic pick up in support just before phantom veil, I think Belt of Frenzy should definitely be added for the teamfight in Cthulhu ult potential and for the obvious objective play.
1
Kriega1 (143) | September 17, 2020 1:42am
Ok and? Common support pickup relics and Cthulhu are 2 different cases. Thorns on both Kuzenbo and Cthulhu Support are standard.
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1
D_xstine | June 17, 2020 8:41am
I’ve read all the comments I’ve gotten so far. The editing process is gonna be slow but I’ll update it (out of the house for a little bit since I had a little bug problem. Especially since he’s a new god and it’s like a race to pick him, I haven’t gotten a lot of practice (I really should be saying gameplay since I’ve practiced but I havent been able to play him a lot. Other jungles and solos instant lock him) but I’ve been reviewing his mechanics. Thanks for all the feedback and I’ll update it soon.
2
Gulfwulf (81) | June 17, 2020 7:12am
I wouldn't buy either of the chalices at the start of the game, and instead get some Healing Potions and a Hand of the Gods for quicker purple camp clear. You should always have a Sentry Ward and two Wards ready to be placed once you start rotating, so the chalices aren't a good choice.
1
boogiebass (46) | June 16, 2020 11:46pm
I don't think Tyrannical Plate Helm is good right now.
1
silentshell (5) | June 17, 2020 7:18am
boogiebass wrote:
I don't think Tyrannical Plate Helm is good right now.



There's actually a few gods i have had success with it on(i know, arena...lol)but I agree, i did not like it on him at all when i tried it. Just from a basic build standpoint I am wondering why you would build SoB if you are going to build it so late though...but it is confusing..i am wondering if there are unfinished edits.
He has tyrannical, iso, binding and void as core so that would have his boots before selling with a 6th situational, but then he shows
finished build with
SoB 5th before selling blessing and no 6th item. and then after selling blessing and shoes he has iso last, but he lists it as a core item. aren't core items supposed to be in your 1st 4 slots?
1
Gulfwulf (81) | June 17, 2020 7:35am
Binding is still a bridge item in that you buy it early and replace it with your sixth item before you buy the speed pot and replace your shoes.
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