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I like Golden Shard for clearing purposes, but Horn Shard is a good option for getting a second set of abilities off quicker.
These relics are generally picked up right now.
Persistent Teleport is my go to as pressure is important and there is generally always something to fight about in lane.
The next relic you choose is up to you. Each has pros and cons, just play around with it and find what works for you.
Spectral Armor If enemy team has critical damage.
Corrupted Bluestone is the more popular item, but Sundering Axe is seeing playtime as well.
Breastplate of Determination is an option as well for CDR and a lot of protections.
Uncapped glyphs also allow Amulet of the Stronghold to be picked up creating a very tanky god.
Don't get the 2 until you have to.
Hello, I am BrutalBelly! I've been playing Smite for a few years now and am a Warrior enthusiast. I've been Masters in Duel and Conquest over this time as well. Even hitting GM in both, Duel Season 8 and Conquest current season. Over this time we've seen shifts to items and core builds. I saw a lot of the current builds being presented and wanted to show what I've been running in my games.
Passive - Berserk
Upon reaching 85 rage, Cu Chulainn becomes a technical stance switcher. Gaining a new set of abilities. The berserk transformation is typically feared level 2 as he can secure a kill or pressure to take over the lane. |
Ability 1 - Barbed Spear / Ground Slam
Standard line ability in normal form that applies anti heal. In berserk form it roots. With Cu Chulainn it's all about rage management. This plus your 3 are your primary stackers of it. Be aware of how close you are to transforming as you might transform unwillingly sometimes. |
Ability 2 - Vent Anger
Basically a throw away ability in normal form, usually only used to decrease rage to prolong transformation. When activated it is basically Mystical Mail. Enabled by default in berserk transformation, be aware if you are trying to blink the damage will keep you in combat. |
Ability 3 - Salmon's Leap / Furious Charge
Standard form allows you to leap over abilities, very good for invincibility frames. Berserk form is a push very similar to Hercules. Be aware of how close you are to transforming as you might transform unwillingly sometimes. |
Ultimate - Spear of Mortal Pain / War Cry
Standard form is a very good blink engage ability. Similar to Bellona Bludgeon windup with Chaac knock up. Berserk form is still good, but the CC from it isn't really the strongest. Tremble is alright, but this is mostly used when form is about to expire or trying to secure a kill. |
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