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Danzaburou is actually a warrior (Y10 10.6)

5 8 8,044
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by iLikeMemes updated June 25, 2023

Smite God: Danzaburou

Build Guide Discussion 0 More Guides
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Build Summary

Starter

Notes you could possibly switch out blessed scepter for spiked gauntlet but i find building scepter more consistent. I heavily reccomend carapace shard as it just results in funky damage. You WILL have mana issues, make sure to secure totem regularly and/or have mana buff.

Notes

you could possibly switch out blessed scepter for spiked gauntlet but i find building scepter more consistent. I heavily reccomend carapace shard as it just results in funky damage. You WILL have mana issues, make sure to secure totem regularly and/or have mana buff.

Build Item Warding Sigil Warding Sigil
Build Item Blessed Scepter Blessed Scepter
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Teleport Fragment Teleport Fragment
Build Item Carapace Shard Carapace Shard

Example full build

Notes Second relic choice is up to you but i most often take shield of thorns.

Notes

Second relic choice is up to you but i most often take shield of thorns.

Build Item Infused Sigil Infused Sigil
Build Item Sekhmet's Scepter Sekhmet's Scepter
Build Item Soul Eater Soul Eater
Build Item Breastplate of Determination Breastplate of Determination
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Gladiator's Shield Gladiator's Shield
Build Item Heroic Teleport Heroic Teleport
Build Item Thorns of Judgement Thorns of Judgement

Danzaburou's Skill Order Notes always take 1 as your first ability as its just the best clear you have, after that take 2 because damage + healing is invaluable.

Which ability you fully upgrade first is up to personal preference i find maxing 2 first just as good as upgrading your 1 first. Just make sure to upgrade 3 last.

Notes

always take 1 as your first ability as its just the best clear you have, after that take 2 because damage + healing is invaluable.

Which ability you fully upgrade first is up to personal preference i find maxing 2 first just as good as upgrading your 1 first. Just make sure to upgrade 3 last.

Fool's Gold

1 X Y
Fool's Gold
1 10 11 12 14

Alluring Spirits

2 A B
Alluring Spirits
2 4 6 7 8

Tanuki Trickery

3 B A
Tanuki Trickery
3 15 16 18 19

Uproarious Rocket

4 Y X
Uproarious Rocket
5 9 13 20
Fool's Gold
1 10 11 12 14

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 145 / 195 / 245 / 295 (+75% of your Physical Power)
Explosion Damage: 40 / 65 / 90 / 115 / 140 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 4 6 7 8

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 30 / 55 / 80 / 105 / 130
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Tanuki Trickery
3 15 16 18 19

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 9 13 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 75% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 100s

Extended Build

Base Items

Notes These are the items you will be wanting to build in almost all matches (The order of the build is up to you but I find the listed order the most consistent for myself). It has insane sustain and tankiness toghether with some VERY chunky damage. (you will have some mana issues in the early game but after getting your breastplate or oni's you should be good. (also please do have common sense and build oni's before breastplate if your enemy laner is magical.) ALSO if you really struggle with mana you could build oni's or breastplate first.

Notes

These are the items you will be wanting to build in almost all matches (The order of the build is up to you but I find the listed order the most consistent for myself). It has insane sustain and tankiness toghether with some VERY chunky damage. (you will have some mana issues in the early game but after getting your breastplate or oni's you should be good. (also please do have common sense and build oni's before breastplate if your enemy laner is magical.) ALSO if you really struggle with mana you could build oni's or breastplate first.

Build Item Infused Sigil Infused Sigil
Build Item Sekhmet's Scepter Sekhmet's Scepter
Build Item Soul Eater Soul Eater
Build Item Breastplate of Determination Breastplate of Determination
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Heroic Teleport Heroic Teleport

Possible last items

Notes The last item you build is mostly situational. If there isnt too much shred in the enemy team or you just want to annoy the **** out of people i would just take asi due to the lifesteal and chunky stats or take glad shield for more tankiness.

Notes

The last item you build is mostly situational. If there isnt too much shred in the enemy team or you just want to annoy the **** out of people i would just take asi due to the lifesteal and chunky stats or take glad shield for more tankiness.

Build Item Asi Asi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Lotus Sickle Lotus Sickle
Build Item Stone of Binding Stone of Binding
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Pestilence Pestilence
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor

Solo laners hate him! Find out why with this simple trick!

Danza is one slippery [redacted] and this can be abused to its fullest potential in solo lane.

Imagine a ranged character with 4 abilities that CC, that is building tank items and sustain and yet manages to churn out stupid amounts of damage. This is that character.
and that is without mentioning two of the best escape/chase abilities in smite.

You have to realise that danzaburou is actually a warrior in disguise and play him like that. (be up in their face) Abuse all your abilities to their fullest potential to bully any and all solo laners that dare oppose you.

This build is mainly an example of how danzaburou solo could be played, the main reason for this guide is just pointing out that danza is a surprisingly viable pick in solo when building bruiser.

I will also be updating this guide as i find out more as i play more danza solo

If you are actually deranged enough (like me) to actually build any of this you will have my utmost respect. I have also managed to find sucess building this as carry but a little less then in solo lane mostly duo to not having blue buff for mana.

The funny leaf is even funnier than you think.

You need to understand that danzabouro's 3 is absurdly strong in solo lane. It slows enemies in its radius, it gives you an insane speedboost AND it gives you a 20% damage reduction against enemy basic attacks. This ability is any enemy solo laner's nightmare.

Oh did i forget to mention THAT IT ALSO GIVES YOU HASTE? YOU CAN LITTERALY WALK AROUND IT WITH FULL (increased) MOVEMENT SPEED WHILST SHOOTING!!! IT'S NOT EVEN FAIR ANYMORE TO ENEMY SOLO LANERS.

Overconfidence is a flimsy shield

One downside to playing danza solo is that you will have no excuse when you die. You have the means to escape any and all situations with 4 cc abilities with 1 of them being a free escape and the another one also being one of the best escape abilities.

Only overconfidence will be your undoing.

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