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Danzaburou: The Legendary Tanuki

1 1 2,633
by CK3Official updated December 16, 2020

Smite God: Danzaburou

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Danzaburou Build

Start

Build Item Attacker's Blessing Attacker's Blessing
Build Item Mace Mace

Core

Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Odysseus' Bow Odysseus' Bow
Build Item Hydra's Lament Hydra's Lament
Build Item Soul Eater Soul Eater
Build Item Heartseeker Heartseeker

If you get speed elixir and sell boots

Build Item Titan's Bane Titan's Bane

Danzaburou's Skill Order

Fool's Gold

1 X Y
Fool's Gold
1 3 6 7 10

Alluring Spirits

2 A B
Alluring Spirits
4 8 11 12 14

Tanuki Trickery

3 B A
Tanuki Trickery
2 15 16 18 19

Uproarious Rocket

4 Y X
Uproarious Rocket
5 9 13 17 20
Fool's Gold
1 3 6 7 10

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 145 / 195 / 245 / 295 (+75% of your Physical Power)
Explosion Damage: 40 / 65 / 90 / 115 / 140 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
4 8 11 12 14

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 30 / 55 / 80 / 105 / 130
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Tanuki Trickery
2 15 16 18 19

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 9 13 17 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 75% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 100s

Danzaburou Threats

Tap each threat level to view Danzaburou’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Pros / Cons

Pro's

Good early game
Strong as hell
Good engage
Good Wave clear
Basic attack reduction




Cons
Smol mana pool
No escape other than ult
Can be punished easily
Falls off in the late game (Lvl 17+)

How I Play

First thing i wanna make clear is that im am not a pro smite play though have play 900+hrs on smite.

Danza is a VERY fun god to play and i would say hes particularly difficult

In my opinion the way to play danza is aggressive but to play aggressively youll probably need a decent support. this is because hes can be jumped quite easily and has no real solid way to escape unless you have amazing juking skillz or are gonna you his ult to escape, and even then they can just stand in front and taking the hit and stun.

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League of Legends Build Guide Author CK3Official
Danzaburou: The Legendary Tanuki
Table of Contents

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