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!!!THIS BUILD WAS CREATED AT RELEASE!!!
Chaac is the essence of op, so in turn, you must build and play him like a complete fgt. building defence is useless because he is already nearly invincible, and with the combination of his 1 and then 2 into auto attack with Hydra's Lament, your enemy gets absolutely pulverized. if you get combat blink, you will have so much life steal due to lament and bloodforge combo, with the added slow you get from both frostbound amulet and your 3, (which also increases your healing) that you will have enough survivability and escape to dive in on 3+ people, get a kill, and simply skip out of battle again.
Jotunn's Wrath
Items for chaac are fairly simple. Get as much physical power as possible, while still keeping synergy with his abilities. Getting jotunns early game allows for some great poke from your one, due to the increased mana, if you manage to get mana buff at spawn, and 4:20, then you should have enough to constantly harass the enemy team, and even get a few kills early.
Hydra's Lament
Again, hydras lament is something you want to get asap after that jotunns, because it will synergies perfectly with your 1, and then 2 dash combo to get you into melee range, and close enough to pop an auto atk off and shoot that 175% phys power right into their face.
Deathbringer
Nows when you start getting a little ridiculous, once you get your death bringer, you will have the physical power to stack even more damage with your 1, and 2 combo to melt their health, and then the extra crit chance helps just for an extra chance for some dmg. i didnt go for the rage db combo because I would be sacrificing phys power (which contributes to more hydra's lament, and ability dmg) for a higher crit chance for the one auto attack youd be throwing every now and then, its just not worth it.
Bloodforge
Bloodforge is an obvious choice, 20% lifesteal just for the extra healing off of hydra's, and also for a little more survivability. and of course 40 more phys power doesnt hurt either.
Frostbound Amulet
last but not least is frostbound. the extra health can help to soak up more of the crazy late game damage that could be coming your way, and the extra slow will help keep people in melee range after you throw that axe and then dash into their face.
Actives are very important in the game of smite, and can be the difference from a good Chaac who knows how to go ****** mode, and a bad Chaac. Meditation is always a good item, especially on Chaac for the extra mana, which allows him to spew out more damage, and can help secure kills. Along with combat blink, which helps him get out and into most situations. another great active is creeping curse, this will help greatly in team fights, and will also pretty much ensure people do not get away along with his 3. Purifications beads should only be something you should buy if you absolutely need it!! (ex: Ares, or Anubis) Although against ares i suggest amulet because it deny's the damage.
For Chaac skills are easy. max 1 first, putting the occasional point into your 2 and your ulti when possible. Keep your 3 at level 1 until you either need the survivability/healing or simply dont have anything to max anymore.
Pros
Chaac is an extremely powerful character that has some great poke early game, if you keep throwing your 1 into them, and then once they get low, use your 1, 2, into auto atk combo and the battlefield will shake with your damage. Teamwork is for chumps as Chaac, and if you play him youll realize that you have to play like a greedy devil and steal every kill you can. unleash the fgt inside of you and piss people off, because that is how Chaac roles.
Try to be ultra aggressive, dont stop for even a second to think, as long as you keep throwing out dmg, while for all I care running around in circles whenever your abilitys are on cd, then people will keep imploding.
Thanks for reading, contact me in game at Jackychan for any questions or just if you want to play.
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Downvote.
i make this for fun, its more of just a build guide than just an all around chaac guide. no hate. dont get buthurt just because its not a full guide.
Don't be butthurt when you spend five minutes writing this and expect people to lavish praise.
Ok, there's quite a bit I don't like.
First, the item selection. You work on maxing out CDR with Hydra's and Jotunn's, and synergize the skills with the Frostbound Amulet, but you center the Hydra's and Bloodforge around auto attacking, which doesn't merge well. You're kind of forcing two playstyles together which ruins it in general.
Frostbound Amulet is horrible in general. A 10% slow is worthless completely, especially when you already have a slow - it's barely affecting them at all.
Hydra's Lament is bad on Chaac. He requires a skill rotation that doesn't leave room for auto attacking, especially with his 1+2+4 Combo.
Bloodforge, see above. It's also not going to take effect until the end of your rotation, meaning the extra damage is near worthless.
You have no tankiness whatsoever. Frostbound's health is a sad excuse for survivability, especially since according to the build you're going to need to auto attack, and yet you provide no solid ways to survive. The heal is simply not going to cut it.
Before I go further, NEVER, EVER avoid aesthetics from BB coding as a guide writer. You may say 'tough luck', but you are writing this for the people. Don't actively avoid it, as it makes a guide much easier to read and understand when it doesn't feel like a sea of grey washing over a flood of opinion.
Under actives you completely disregard the possibility of Aegis, even though it's known for being a nasty good active.
You haven't listed ANY possible alternatives to the items you have, meaning this build comes off as the 'end all be all' whilst giving no true insight into how flexible of a build Chaac can really follow.
Pros/Cons come at the beginning of a guide.
Your actives section is a jumbled mess of a paragraph.
You have no skills section, which would include a description of the skills, a description of how to most effectively use them, and a reasoning behind your skill order. You put in Hydra's Lament to combo in between skills but give NO insight on how to accomplish this, meaning it would lead to people spamming all their skills and auto attacking in frenzy, making Hydra's worthless.
Finally, Chaac most certainly does not roll like a 'fgt' who steals every kill he can. He has a very high base damage build, which is taken advantage of by being built bruiser. You are leading people in the complete wrong direction, as stealing kills from the Mage and Carry leads you to lose the game. Unless you are in Arena, kills simply don't matter, and because you have no tankiness whatsoever, you are going to instantly die (from not having Aegis), and leave your team exceptionally squishy to be absolutely demolished by not having items. Literally your only insight into the gameplay of Chaac was to killsteal, which is entirely wrong. Teamwork is in no way for chumps, and this is going to lose people games. This mindset is what plagues MOBAs these days, and in reality, almost NO CHAMPIONS OR GODS are able to 1v5 an entire team with both reliability and with efficiency, meaning there should NEVER be a time only one god is to get kills or is meant to killsteal. In summary of not only the guide, but this final, very flawed mindset, I am not only avoiding an upvote, I am actively downvoting this. However, since the ability to revise both a guide and a mindset may arise, I can always change the vote.
I apologize if this is harsh, but you have stated this is a guide put out at release for the sake of it, and the mindset involved, I seek to incur a very steep change in outlook on not only the god, but the game itself. I hope you take this criticism to heart, because MOBAs are, by design, a team game that cannot be won alone. All it would take is a simple splitpush to absolutely ruin a team that only has one fed god, after all.
Regards,
Raventhor
Actualy its not as bad as you say... Chaac is good as he has a great way to get into melee range with his 2, the cdr is very good for the extra ability spam, and the auto atk dmg is good for once you get in range. they merge very very well together. i think your understanding it wrong... bloodforge has 40 phys power, more than most items, so its not for the life steal alone... the frost bound is controversial, but i feel if you are becoming weaker as the game goes on, it helps a lot to medicate some of it, and also the slow helps to keep in melee range once you jump in.
Personally, Warrior Tabi, VoidBlade, Jotunn's Wrath, Ankh of the Golem/Bear, Bulwark of Hope, and a situational that could easily be Soul Eater or Frostbound Hammer for health and lifesteal/a slow. Warrior Tabi could be exchanged for Ninja for the extra CDR if the pen is not needed. But it has 2 phys protection, 1 magic protection, a nice Bulwark passive, plus health scattered across the items.
But for another build, my Tyr guide covers common bruiser items..
anyway, not here to steal thunder, just provide criticism.
Ok, there's quite a bit I don't like.
First, the item selection. You work on maxing out CDR with Hydra's and Jotunn's, and synergize the skills with the Frostbound Amulet, but you center the Hydra's and Bloodforge around auto attacking, which doesn't merge well. You're kind of forcing two playstyles together which ruins it in general.
Frostbound Amulet is horrible in general. A 10% slow is worthless completely, especially when you already have a slow - it's barely affecting them at all.
Hydra's Lament is bad on Chaac. He requires a skill rotation that doesn't leave room for auto attacking, especially with his 1+2+4 Combo.
Bloodforge, see above. It's also not going to take effect until the end of your rotation, meaning the extra damage is near worthless.
You have no tankiness whatsoever. Frostbound's health is a sad excuse for survivability, especially since according to the build you're going to need to auto attack, and yet you provide no solid ways to survive. The heal is simply not going to cut it.
Before I go further, NEVER, EVER avoid aesthetics from BB coding as a guide writer. You may say 'tough luck', but you are writing this for the people. Don't actively avoid it, as it makes a guide much easier to read and understand when it doesn't feel like a sea of grey washing over a flood of opinion.
Under actives you completely disregard the possibility of Aegis, even though it's known for being a nasty good active.
You haven't listed ANY possible alternatives to the items you have, meaning this build comes off as the 'end all be all' whilst giving no true insight into how flexible of a build Chaac can really follow.
Pros/Cons come at the beginning of a guide.
Your actives section is a jumbled mess of a paragraph.
You have no skills section, which would include a description of the skills, a description of how to most effectively use them, and a reasoning behind your skill order. You put in Hydra's Lament to combo in between skills but give NO insight on how to accomplish this, meaning it would lead to people spamming all their skills and auto attacking in frenzy, making Hydra's worthless.
Finally, Chaac most certainly does not roll like a 'fgt' who steals every kill he can. He has a very high base damage build, which is taken advantage of by being built bruiser. You are leading people in the complete wrong direction, as stealing kills from the Mage and Carry leads you to lose the game. Unless you are in Arena, kills simply don't matter, and because you have no tankiness whatsoever, you are going to instantly die (from not having Aegis), and leave your team exceptionally squishy to be absolutely demolished by not having items. Literally your only insight into the gameplay of Chaac was to killsteal, which is entirely wrong. Teamwork is in no way for chumps, and this is going to lose people games. This mindset is what plagues MOBAs these days, and in reality, almost NO CHAMPIONS OR GODS are able to 1v5 an entire team with both reliability and with efficiency, meaning there should NEVER be a time only one god is to get kills or is meant to killsteal. In summary of not only the guide, but this final, very flawed mindset, I am not only avoiding an upvote, I am actively downvoting this. However, since the ability to revise both a guide and a mindset may arise, I can always change the vote.
I apologize if this is harsh, but you have stated this is a guide put out at release for the sake of it, and the mindset involved, I seek to incur a very steep change in outlook on not only the god, but the game itself. I hope you take this criticism to heart, because MOBAs are, by design, a team game that cannot be won alone. All it would take is a simple splitpush to absolutely ruin a team that only has one fed god, after all.
Regards,
Raventhor
So what build would you recommend? :D
First, the item selection. You work on maxing out CDR with Hydra's and Jotunn's, and synergize the skills with the Frostbound Amulet, but you center the Hydra's and Bloodforge around auto attacking, which doesn't merge well. You're kind of forcing two playstyles together which ruins it in general.
Frostbound Amulet is horrible in general. A 10% slow is worthless completely, especially when you already have a slow - it's barely affecting them at all.
Hydra's Lament is bad on Chaac. He requires a skill rotation that doesn't leave room for auto attacking, especially with his 1+2+4 Combo.
Bloodforge, see above. It's also not going to take effect until the end of your rotation, meaning the extra damage is near worthless.
You have no tankiness whatsoever. Frostbound's health is a sad excuse for survivability, especially since according to the build you're going to need to auto attack, and yet you provide no solid ways to survive. The heal is simply not going to cut it.
Before I go further, NEVER, EVER avoid aesthetics from BB coding as a guide writer. You may say 'tough luck', but you are writing this for the people. Don't actively avoid it, as it makes a guide much easier to read and understand when it doesn't feel like a sea of grey washing over a flood of opinion.
Under actives you completely disregard the possibility of Aegis, even though it's known for being a nasty good active.
You haven't listed ANY possible alternatives to the items you have, meaning this build comes off as the 'end all be all' whilst giving no true insight into how flexible of a build Chaac can really follow.
Pros/Cons come at the beginning of a guide.
Your actives section is a jumbled mess of a paragraph.
You have no skills section, which would include a description of the skills, a description of how to most effectively use them, and a reasoning behind your skill order. You put in Hydra's Lament to combo in between skills but give NO insight on how to accomplish this, meaning it would lead to people spamming all their skills and auto attacking in frenzy, making Hydra's worthless.
Finally, Chaac most certainly does not roll like a 'fgt' who steals every kill he can. He has a very high base damage build, which is taken advantage of by being built bruiser. You are leading people in the complete wrong direction, as stealing kills from the Mage and Carry leads you to lose the game. Unless you are in Arena, kills simply don't matter, and because you have no tankiness whatsoever, you are going to instantly die (from not having Aegis), and leave your team exceptionally squishy to be absolutely demolished by not having items. Literally your only insight into the gameplay of Chaac was to killsteal, which is entirely wrong. Teamwork is in no way for chumps, and this is going to lose people games. This mindset is what plagues MOBAs these days, and in reality, almost NO CHAMPIONS OR GODS are able to 1v5 an entire team with both reliability and with efficiency, meaning there should NEVER be a time only one god is to get kills or is meant to killsteal. In summary of not only the guide, but this final, very flawed mindset, I am not only avoiding an upvote, I am actively downvoting this. However, since the ability to revise both a guide and a mindset may arise, I can always change the vote.
I apologize if this is harsh, but you have stated this is a guide put out at release for the sake of it, and the mindset involved, I seek to incur a very steep change in outlook on not only the god, but the game itself. I hope you take this criticism to heart, because MOBAs are, by design, a team game that cannot be won alone. All it would take is a simple splitpush to absolutely ruin a team that only has one fed god, after all.
Regards,
Raventhor
Easy downvote. Next time, put more effort into it.
A LOT
Overall, it seems you did the guide in a complete hurry, what means it lacks a HELL LOT of stuffs. Chaac is a very new god that is still being discovered, if you really wanted to make a guide so soon, you should have done a lot of research on the god, to make a solid guide, with useful tips and decent explanation of the god, with some good items choices so people could choose them relying on who they are facing. It is ok if, in this guide you wanted to cover only one way to play this god, but to do so, you should let it very clear so people can know when to use your guide and when to don't as you also should briefly explain all the other roles Chaac can fit.
Work the hell out on this and i shall upvote it.