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You don't need mana potions, only use 1 ability per jungle camp in return.
This build gives you a good balance of damage with defense which is very ideal for a Bruiser god like Fenrir.
This build offers 60 cooldown rate, which adds up to be exactly 37.5% cooldown reduction with the formula.
CDR% = (1 - (100 / (100 + CDRate))) Ă— 100
Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season and I have hit Deity in Smite 2. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!
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Passive -
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Ability 1 -
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Ability 2 -
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Ability 3 -
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Ultimate -
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Fenrir is a monster of a jungler in the early game, and we've all had our moments where he completely shuts down our game. While his pressure slowly gets matched by others as the game goes on, builds such as the crit one will make you ALWAYS (pinkie promise) kill whoever you stun with
Unchained. This guide was created to help clear up the flow of your game, and I hope you gained some knowledge out of it.
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