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Passive -
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Ability 1 -
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Ability 2 -
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Ability 3 -
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Ultimate -
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The Hun Batz aspect adds more crowd control to your kit by applying a stun to his
Overhand Smash ability. However, this comes at the cost of a significant damage reduction on that same ability.
Personally, I’d recommend using this aspect if you're playing Hun Batz in a support role, where utility and setup are more valuable than raw damage. But if you're playing him in the jungle, the trade-off isn't worth it—the damage loss is just too high.
Pros: Provides an additional way to force beads from your opponents, giving you more setup potential.
Cons: Sacrifices too much damage, especially in a role where burst is essential.
Hun Batz is a nimble jungler who goes about forcing relics. You have a slow start in the early game, but you rapidly gain pressure and have
Fear No Evil one of the best team fighting abilities in the game. Play to your strenghts, and go bananas mon!
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