This ability starts at 50% Size and Damage and increases over the duration.
The Typhoon will travel in the direction Susano is facing on refire.
Introduction
Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season and I am rank Deity in Smite 2. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!
Susano slashes in a cone, circle, and then dashes forwards. He has to manually press the ability 3 times to fully complete it, and can wait up to 3 seconds in-between slashes.
Storm Kata is Susano's main damaging ability, used to clear and poke enemy gods. Cancelling it to sneak in an auto attack is essential for maximum dps, and I highly recommend putting the ability on "Quick Cast" or "Instant Cast".
Susano throws a whirlwind forward which stops on the first enemy hit. It proceeds to follow and damage them over time for 3 seconds, and Susano can activate the ability again to teleport to the whirlwind.
Teleporting to an enemy reduces the cooldown. Jet Stream is used to get close to the enemies, or to escape from them.
Susano summons a giant hurricane at his location, slowly pulling enemies towards the center and increasing in size. Susano can activate the ability again to fire it, damaging enemies and knocking them up if it is big enough.
Instead of teleporting to Jet Stream for damage, use your Storm Kata combo instead. Save your Jet Stream teleport for when the enemy uses their escape ability.
If you think the enemy will run away the second you go in, save your Typhoon until after you teleport with Jet Stream. If the enemy does not run away right away, use your Storm Kata until they do so.
If the enemies escape the center of your Typhoon, press it early (but it's size should be big enough to knock up).
Typhoon can be pressed twice to instantly shoot out a small Typhoon with no knockup, this is good for a quick execute on a low health enemy.
If the enemy gets the blink off on you first, press Typhoon instantly, and cancel it as soon as possible to knock them up.
Jungle Tutorial
Early Game:
Start at the Gold Fury side Speed Buff; once the Speed Buff jungle camp is cleared, head towards your XP Buff right next to your Speed Buff; afterwards, you want to head towards the XP camp right next to the Gold Fury Buffs (this will let you hit level 2).
After that you want to head towards mid to contest the mid camps in the right jungle with your mid laner. Once that is done, head towards your red buff, and either you or your mid laner can take this buff.
Then go down towards your scorpion camp and XP camp (this will let you hit level 3).
You should have a priority of Buff Camps > Rotations > Harpies. Farming is important for you because you scale hard with items. If neither of the side lanes look like a good rotation, focus on farming for your ultimate Typhoon, as it is a very powerful ability.
If you are looking for early fights before unlocking Typhoon, you almost always want your Wind Siphon leveled as it is very important for kill pressure. In other words, level 3 is where your solo fights may start.
Once you get your first item, you are able to Typhoon harder and much more often, and that is when you should look to get active. Depending on the jungler matchup, you may look to fight them. A rule of thumb would be: if the enemy is a jungler that forces beads, avoid. If not, it might be worth fighting the 1v1.
Mid Game:
Begins around ~14 minutes, or when most people have hit Level 12. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.
While you can look for the 1v1 fights, it is difficult for you to play without having Purification Beads. Working with your team to get a kill is much smoother, and you are solid in big team fights as well
Your farming rotation of Buff Camps > Rotations > Harpies still remains, but objective and team fights are your top priority. Try to never be late to them, as you are very important for the fight.
Pulling someone towards your team with Wind Siphon and then using Typhoon is a strong combination, as your Typhoon will threaten the enemies and keep them away. Susano has a very strong team fight for this reason.
Late Game:
Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.
You don't want to initiate fights. Wait for a fight to begin, and then blink in to deal damage. Unlike the mid game, only look to Wind Siphon > Typhoon if you know the enemies are alone. Most enemy frontliners can force your relics in the process, and you are vulnerable to the enemy jungler blinking in. Damage numbers are too high during the late game to afford loosing Purification Beads
You can play counter to the enemy jungler, or dive the backline with your solo laner, both are good options.
During a Siege Fight, you can split push or push with your team. It's up to you, and usually depends on if the enemy jungler wants to 1v1 or team fight. If they are a similar team fighting god, it might be easier to keep them mid lane, as your team will have less to worry about.
Warding
Blue - Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards
Green - Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight
If you find yourself at an enemy buff camp, feel free to drop a ward for the timer if you plan on coming back!
It is very important to recognize which side of the map enemies are on. If you see the enemy jungler on the solo side, recognize they could counter-rotate if you try to play on that side of the map. On the flip side, it means you are free to rotate on the Gold-Fury side of the map!
Final Advice
Susano might seem daunting and hard to play, but simple things such as "Instant Casting" or "Quick Casting" make his gameplay much more fluent. You are a highly mobile assassin, who boasts a strong team fight. Once you get the hang of your relic usage, you will have a blast playing Susano
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