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Diamond Ullr Carry Build

0 0 1,816
by TottiGR updated January 22, 2025

Smite God: Ullr

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Ullr Build

Starter Build

Notes Bumba's Golden Dagger it is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Transcendence.

Purification Beads will save you during early game giving CC immunity for 2 seconds.

Notes

Bumba's Golden Dagger it is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Transcendence.

Purification Beads will save you during early game giving CC immunity for 2 seconds.

Build Item Bumba's Cudgel Bumba's Cudgel
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full Build

Notes Bumba's Hammer provides several advantages, including enhanced jungle clear for faster buff and camp clears, increased structure damage to push towers and objectives more effectively, and sustain through health and mana regeneration from jungle monster kills.

Transcendence (Evolved) you should always look to build this item with skill based ADC's, it gives you high power, CD and infinite mana sustain during the game.

Hydra's Lament provides you of 10% CD that fits perfectly in a skill based build like this one and also of a good amount of power and mana sustain for not much gold, also his power buff to the next basic attack after using an skill goes perfectly with this GOD.

Tekko-Kagi can be particularly beneficial due to Ullr's stance-switching mechanics and reliance on abilities, it also allows more frequent ability usage, aligning well with his playstyle.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Notes

Bumba's Hammer provides several advantages, including enhanced jungle clear for faster buff and camp clears, increased structure damage to push towers and objectives more effectively, and sustain through health and mana regeneration from jungle monster kills.

Transcendence (Evolved) you should always look to build this item with skill based ADC's, it gives you high power, CD and infinite mana sustain during the game.

Hydra's Lament provides you of 10% CD that fits perfectly in a skill based build like this one and also of a good amount of power and mana sustain for not much gold, also his power buff to the next basic attack after using an skill goes perfectly with this GOD.

Tekko-Kagi can be particularly beneficial due to Ullr's stance-switching mechanics and reliance on abilities, it also allows more frequent ability usage, aligning well with his playstyle.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Transcendence (Evolved) Transcendence (Evolved)
Build Item Hydra's Lament Hydra's Lament
Build Item Tekko-Kagi Tekko-Kagi
Build Item Titan's Bane Titan's Bane
Build Item Heartseeker Heartseeker
Build Item Purification Beads Purification Beads

Alternative Actives

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. Yoy should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. Yoy should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Alternatives

Notes With Ullr you will be spamming skills so Serrated Edge's passive will fit perfectly with the an aggressive playstyle in duo lane. In case you want to try this item you should buy it instead of Tekko-Kagi.

Notes

With Ullr you will be spamming skills so Serrated Edge's passive will fit perfectly with the an aggressive playstyle in duo lane. In case you want to try this item you should buy it instead of Tekko-Kagi.

Build Item Serrated Edge Serrated Edge

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
2 3 6 7 10

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
4 15 16 18 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
1 8 11 12 13

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 9 14 20
Bladed Arrow / Thrown Axe
2 3 6 7 10

Bladed Arrow / Thrown Axe

1 X
Bow: Fire an arrow that passes through enemies and deals Physical Damage to all targets hit.

Damage: 70 / 120 / 170 / 220 / 270
Damage Scaling: 75% Strength
Range: 11.2m
Radius: 48m
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14

Axe: Throw an axe that Stuns and deals Physical Damage to the first enemy it hits.

Damage: 50 / 80 / 110 / 140 / 170
Damage Scaling: 70% Strength
Stun Duration: 80 / 90 / 100 / 110 / 120
Range: 11.2m
Radius: 48m
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Expose Weakness / Invigorate
4 15 16 18 19

Expose Weakness / Invigorate

2 A
Bow: Gain bonus Attack Speed.

Attack Speed: 20 / 25 / 30 / 35 / 40%
Buff Duration: 5
Cooldown: 14
Cost: 50

Axe: Gain bonus Movement Speed.

Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Buff Duration: 5
Cooldown: 14
Cost: 50

Additional Notes:
  • The buff persists after switching stances.
Hail of Arrows / Glory Bound
1 8 11 12 13

Hail of Arrows / Glory Bound

3 B
Bow: Fire a volley, dealing Physical Damage. The arrow remains in the ground for 3s. If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies.

Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 100% Strength
Slow: 30%
Range: 12.8m
Radius: 160m
Slow Field Radius: 2.4m
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15

Axe: Leap to deal Physical Damage. The axes remain in the ground for 3s. If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit.

Damage: 50 / 80 / 110 / 140 / 170
Damage Scaling: 55% Strength
Physical Protections Reduced: 5 / 10 / 15 / 20 / 25
Debuff Duration: 4
Range: 8.8m
Radius: 2.4m
Cooldown: 15
Cost: 50 / 55 / 60 / 65 / 70
Wield Axes / Wield Bow
5 9 14 20

Wield Axes / Wield Bow

4 Y
Change stance, remove Disarms, and gain benefits depending on which stance you are in.

Bow: Ranged Basic Attacks and additional Strength.

Axe: Melee Basic Attacks and additional Lifesteal.

Strength: 10 / 15 / 20 / 25 / 30
Lifesteal: 3 / 5 / 7 / 9 / 11%
Cooldown: 1s
Cost: 0

Additional Notes:
  • You also gain half of the benefit of the opposing stance.

Ullr Threats

Tap each threat level to view Ullr’s threats

Max
2
Major
0
Even
0
Minor
0
Tiny
0

Ullr Synergies

Tap each synergy level to view Ullr’s synergies

Ideal
4
Strong
0
OK
0
Low
0
None
0

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League of Legends Build Guide Author TottiGR
Diamond Ullr Carry Build
Table of Contents

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