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[DIAMOND V] 7.3 Ranked/Casual CQ - 90% Crit rush build *APPROVED*

15 3 30,286
8.7
by Corrupter235 updated March 22, 2020

Smite God: Jing Wei

Build Guide Discussion 5 More Guides
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Jing Wei Build

Start

Notes Pretty simple start:

Rush Rage and play safe early until you get Ninja Tabis

Notes

Pretty simple start:

Rush Rage and play safe early until you get Ninja Tabis

Build Item Hunter's Blessing Hunter's Blessing
Build Item Hidden Dagger Hidden Dagger
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Pre-final Build

Notes You can swap Bloodforge for Execuitioner if you don't need the early sustain or prefer more early attack speed and penetration.

Sell Hunter's blessing and finish with Deathbringer.

Now you will have 90% crit chance.

Notes

You can swap Bloodforge for Execuitioner if you don't need the early sustain or prefer more early attack speed and penetration.

Sell Hunter's blessing and finish with Deathbringer.

Now you will have 90% crit chance.

Build Item Rage Rage
Build Item Ninja Tabi Ninja Tabi
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Endgame 30-40min+

Notes If the game goes very long and you got enough gold - swap Boots for Asi 4 some xtra sustain.

*Optional*
If there are alot of healers you can try getting Toxic blade.
But it's not really that necessary in my opinion.

Notes

If the game goes very long and you got enough gold - swap Boots for Asi 4 some xtra sustain.

*Optional*
If there are alot of healers you can try getting Toxic blade.
But it's not really that necessary in my opinion.

Build Item Rage Rage
Build Item Asi Asi
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Relics

Notes Self explaining

Notes

Self explaining

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Consumables / Situationals /Antiheal

Notes -Mantle of Discord if you're really having trouble staying alive.

-Magi's Cloak if you're too stoned and getting CC'd too often. (Ne Zha 3 + ult for example)

-Toxic Blade if needed.

-You can play around with Ichaival and Poisened Star if you box alot against the enemy ADC.

-Ward -> always

-Odysseus' Bow for boots if you like yellow flashes.

-Devourer's Gaunlets for Bloodforge (not recommend)

Notes

-Mantle of Discord if you're really having trouble staying alive.

-Magi's Cloak if you're too stoned and getting CC'd too often. (Ne Zha 3 + ult for example)

-Toxic Blade if needed.

-You can play around with Ichaival and Poisened Star if you box alot against the enemy ADC.

-Ward -> always

-Odysseus' Bow for boots if you like yellow flashes.

-Devourer's Gaunlets for Bloodforge (not recommend)

Build Item Elixir of Speed Elixir of Speed
Build Item Elixir of Power Elixir of Power
Build Item Potion of Power Potion of Power
Build Item Elixir of Defense Elixir of Defense
Build Item Baron's Brew Baron's Brew
Build Item Ichaival Ichaival
Build Item Poisoned Star Poisoned Star
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Toxic Blade Toxic Blade
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Odysseus' Bow Odysseus' Bow

Jing Wei's Skill Order

Persistent Gust

1 X Y
Persistent Gust
1 3 6 7 9

Explosive Bolts

2 A B
Explosive Bolts
4 10 11 12

Agility

3 B A
Agility
2 15 16 17 19

Air Strike

4 Y X
Air Strike
5 8 14 18 20
Persistent Gust
1 3 6 7 9

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
4 10 11 12

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 10s
Agility
2 15 16 17 19

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 5s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 30 / 35 / 40 / 45 / 50
Air Movement Speed: 25%
Range: 35/55
Cost: 60
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Air Strike
5 8 14 18 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+120% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction:

Hey guys,

just a quick and simple build/guide for Jing.
I think she's currently one of the top Tier ADC's.
She's very hard to gank and dishes out a lot of damage mid - endgame.

I'm an EU PC Diamond V player, mainly playing JG for 4 years now.
This build worked really well for me on Jing from Silver II - Diamond V.

Thorns and High-defense builds can counter you hard.
You will have a nice DMG peak if Rage is stacked + her AOE-crit steroid (Ability 2) and outbox nearly every ADC. (Atleast those I played against)
If you're having problems getting Rage stacked, try to rotate to grp fights in the right jungle OR have a nearly "guaranteed" kill in the mid lane. OFC you can try to solo or gank the enemy ADC if possible.

Take note that you will have some mana problems in the early game.
Don't forget that you can back more often with Jing, because you can get faster on your lane than most of the other Gods. (Passiv)

Please read the notes for more details.



Vote ↑ UP if this guide helped you!


Thank you very much!





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1
Devampi (105) | March 23, 2020 8:58am
Honestly I am quite curious to how much the difference in damage is going to be compared to the normal "bloodforge" rush crit build. Mostly because remembering old artemis passive (the one that gave crit) crit feels a bit underwhelming before having a high power item.

I do think however if someone is going a bloodforge rush you will get outboxed early, cause of the damage consistency and lifesteal Bloodforge gives. yes a crit will do more damage however you will do ~140 every crit and half every non crit. meanwhile with bloodforge you will do slightly lower at ~120 per hit. I pretty much see the healing bloodforge gives nullifying your crit bonus damage. Especially if you have some basics that do not crit (which should average out to 7 every 10 autos assuming you have lvl 1 Explosive Bolts and no stacks)

and both build will even out till executioner. Only if you gained some kills during this time I see a benefit, however I find rage easy to stack so taking this early sustain hit I feel is not really worth it.
1
Corrupter235 | March 23, 2020 4:50pm
Hey Devampi,

thank you for your reply!

TBH i think Hidden dagger has more than 5% crit chance.
It's pretty funny if you get those unexpected tripple crits @ lvl 2-5 ;D
1
Devampi (105) | March 24, 2020 2:22am
Thing is more that it's unknown how exactly crit works. It's unknown if it's psuedo crit or rng crit.

The first one will balance it out so if you haven't critted for a while the crit chance creeps up a bit while multiple crits in succession it will creep down a bit.

and random is just random in the full sense that a d100 is rolled and if it rolls 1-5 (or 95-100) you crit. Which in a short engagement can unreliably crit more or less (you can test this with a coin flip it 10 times and see if you reach a 50/50 chance and flip it 50 times. The 50 times will be closer to the 50% then the 10.

Still early game you crit for ~80-100 damage which isn't that much especially since jings abilities are easy to dodge compared to most other hunters. and other hunters will out regen you cause of the lifesteal. Guardians and abilities are a bigger threat during those lvls. Yes the extra damage can help out a bit if it applies. However making use of the starter combo is not something that is done as much compared to early ability advantages.
1
boogiebass (46) | March 23, 2020 5:04pm
Devampi is correct, and I agree with him.
1
Corrupter235 | March 21, 2020 10:35am
COPY THIS BUILD 4 FREE WINS
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League of Legends Build Guide Author Corrupter235
[DIAMOND V] 7.3 Ranked/Casual CQ - 90% Crit rush build *APPROVED*
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