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Earth, Wind n darkness (Solo, Mid)

1 1 6,108
by ZeroWithATwo updated December 13, 2020

Smite God: Kukulkan

Build Guide Discussion 0 More Guides
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Kukulkan Build

Start for conquest

Build Item Mage's Blessing Mage's Blessing
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

Must get

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Polynomicon Polynomicon

Choices for relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Choices for last 3 items

Build Item Divine Ruin Divine Ruin
Build Item Doom Orb Doom Orb
Build Item Soul Reaver Soul Reaver
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Warlock's Staff Warlock's Staff
Build Item Elixir of Speed Elixir of Speed

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Team Work

Well how do I explain this kuku is a teamworking god when using whirlwind and his spirit of the nine winds he can easily help his team when team fighting

Ability's

Zephyr: Squishy enemies go BRRRTTTTTTTTTTT (Very op)

Whirlwind: Squishy enemies go *wind noises* (Very easy to hit)

Slipstream: Get back here (Speeeeeeeeeeedddddd)

Spirit of the nine winds: Everyone goes BRRRTTTTTTTTTTTTT (Get dinked)

This is my nono circle

If a melee enemy comes too close for comfort just throw a whirlwind around you if they still try to get you you can punish them with your zephyr if your whirlwind is not ready use your ult and run into it as the enemy will take damage if they do follow you

Summary

Keep your distance from enemies help your team in team fights and may the wind be with you

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League of Legends Build Guide Author ZeroWithATwo
Earth, Wind n darkness (Solo, Mid)
Table of Contents

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