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This is my build. And I am using it mostly in arena . This doesnt mean it wont work in other game mods. But maybe you need to make some changes according to the situation.
What is more important than the item build is your playing style in Loki. If you want to be a good assasin , you should always be in the right place at the right moment. In arena,generally play far from your team and close to enemy base. When you will play as a combat starter use combat blink for escape.
1,3,4 combo is the most common one. Because 1 gives over time damage. 3,4 and gives the burst. Dont forget the damage buff. And practice. If you make enough practice you can understand which enemies you can kill and which enemies you cant.
There are some screenshots . I will try upload a video soon.
Give just one to 2. Then maximize 1,3 and ultimate of course in arena. For conquest maximize 2 first for lane clear.
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Devourer's Gauntlet doesn't proc on Aimed Strike nor Vanish so it's almost useless now...
I know about this, but this build is for an Auto-Attack Loki, which means he needs to stick to the target longer than the burst phase. Thus, I understand why he needs Devourer's Gauntlet.
Not to say that I agree, but I understand.
Look how much damage I took but only died twice. 21K. More than our tank
You forgot to take into account Damage Mitigated.
Ares took 39112 (18970 + 20142) damage while you took 31357 (21098 + 10259).
Which means the tank was still more attacked than you, but took less damage because of its protection.
Also, with Loki, it is easy to take damage and then get back to base to heal it, as he has one of the best escapes of the game.
But my statement was that, since he is able to throw so much damage with Loki, even though it's not his main role, without dying really much, I found that impressive.
But still, I wonder how he is able to stick on a target so long without dying.
But then, I saw this 27k dmg on a 17 min game, which is high for a Loki.
If we consider the facts
- he is level 30, so he is playing against level 30 people,
- he is over 20 kills, so enemy players should consider him as a threat and a priority target.
- he is not that bursty, so he needs to stick to target to deliver his basic attacks, making him more vulnerable (thus the need of Devourer's Gauntlet)
For it's 49%, don't forget it combines all the game modes.
He currently have 53% win rate in Arena, which is a normal rate.
Loki is pretty much just burst oriented. Devourer's Gauntlet doesn't proc on aimed strike nor Vanish so it's almost useless now... Not to mention you're not building stacks on Loki arena until you hit around level 15.
Lemme pull up my last Loki arena game (I pretty much only play arena with Loki) [link]. It happens to be 17 minutes long as well. What I'm saying is that match might be one of his best matches idk. You don't need top PD as Loki (although I have many times in the past).
Tbh, player damage doesn't matter nearly as much in Arena. Kills are what give you the gold/xp advantage. Kills are what takes away tickets. Being somewhere at the right time in the right place > going all out on a nu wa inflicting 1.4K player damage on her and dying without getting the kill. Look how much damage I took but only died twice. 21K. More than our tank. lol
fyi, 53% on one god isn't that good either. His stats show experience. Not his skill.
But then, I saw this 27k dmg on a 17 min game, which is high for a Loki.
If we consider the facts
- he is level 30, so he is playing against level 30 people,
- he is over 20 kills, so enemy players should consider him as a threat and a priority target.
- he is not that bursty, so he needs to stick to target to deliver his basic attacks, making him more vulnerable (thus the need of Devourer's Gauntlet)
All that considered, I think it requires some skills to achieve these good results so often.
For it's 49%, don't forget it combines all the game modes.
He currently have 53% win rate in Arena, which is a normal rate.
However, on average, you have a KDA of 12/8/12, which is not that impressive for a Loki.
In an Arena match, as Loki your role is to kill secure, destroy isolated squishy and bring fear to enemy more than bring damage.
You have two wonderful escape abilities with Vanish and Assassinate that you should not die very much, which help you team more. This build seems more suited for a Conquest match.
I'm wondering how many basic attacks should Loki need to do to kill his target with this build ?
If he requires one full basic attach chain (to get the 5th attack at 150% dmg), then I find this build to risky for Arena, where you can die in less than 1 second if you are not moving.
But if this build has done wonder for you, even better than the traditional full CDR build, then it's perfect and continue so. Maybe just add in your guide how risky it can be.
If you want a good arena build reference, just check out my guide.
Also, you said this build is for Arena, but building stacks is going to be difficult and time-consuming. On top of that, you generally only finish with 5 items in Arena (at least I generally do) so maybe an item section with a prioritizing factor as to which items are more important. Also, I think if you are building crit on Loki, you should get more attack speed IMO. I would almost say build Asi over Devo Gloves because it's cheaper and the pen would help more with bursting down characters. Not to mention you will have a 2+ attack speed.