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In this phase you can pick fight, but only with your teammates behind. If you can outnumber enemy at the beggining and get a kill, good for you. Don't forget the Magic Shell. Potions should give you enough health and mana to stay under a tower and then go fight again.
Your 3 is your main priority as it is you damge ability. 1 and 2 depends on situation. If you are able to push them, level up 1 and use 2 only for the root. If you are getting pushed and you can't get close to them, use 2 for damage/ killing minions
Tap each threat level to view Erlang Shen’s threats
You can switch the order of shields depending on situation but try to build runic first as it loses it's purpose in late game. At this point you can kill pretty much anything that comes your way and it can't run from you because of the frostbound. You engage with your 3. If enemy jumps away, you can use 2 to pin them. Don't forget to activate your 1.
1v1, you can kill almost anything, I got some double or tripple kills going 1v3 but you need to consider if it's worth it.
Depending on your situation. With Qin's, you are the carry now. If you need to go tank-y, you can build mantle.
For me it was super rare to be in joust and sell boots as we were able to end the game in 15-20 minutes. With lifesteal, you need to be careful because antiheal can pretty much destroy you. I am not sure with Serrated edge, I just got it recommended. I would personally preffer ASI because of the attack speed. Talisman of Energy is great if you are going more tank-like (with MoD) but because of the Attack and Movement speed it provides, it could surely work in the Qin's build.
I tried crusher only once and it kinda worked so I put it there but I am not super sure about this
If you are getting great dmg from a cerain god or enemies have only one type of dmg, you can build the armors. You can change them depending on the situation, I am not a big fan of them but if you like to play safe
Toxic blade is used as antiheal. The attack speed and pen it provides is great and can make up for the missing power. Movement speed is just a bonus.
Shell is great in the beggining and also can save you later but don't depend on it in late game too much. Bracer is crucial as this build is for aggressive play and you are not super tanky.
You depend on your Ulti and Bracer when attacking. Keep that in mind.
Your engage will look something like this:
You transform into a mink and pick one of the enemies. Your attack speed is increased now and you can start "holding W".
They can't run from you without abilities because of the frostbound. If they try something, attack with your 2 to pin them.
Think when to use your 1. If they dont have escaping abilities, start it roght after attacking them with mink. If they do, wait for them to use it and then activate it.
1v1 you probably don't need to use bracer or ulti.
If you are going 1v2 or 1v3 (Which you can, just be careful. if you get stunned or they have some hard antiheal, you are dead) attack as you normally would, prefferably starting with carry or mage. If you are getting low, start your ulti. This takes 4 seconds to start, keep that in mind. You can also use your bracer right after the ulti if needed.
With combo ulti + bracer, you have basically 2 lifes. Once again, antiheal WILL cancel that and the whole strategy is gone.
You engage with your 3 so you need to stay in fight long enough to reset the cooldown (or kill them before that lmao). If you manage to escape and you are being chased, use the mink. If you are surrounded, turtle can knock up enemies + gives you shield and mitigations. Don't forget to use Shell. Those 2 basic attacks can save your life.
That's it. You can kill most of the gods. If you get the early kill or two, they will get a bit scared. If they are running away from you, that's good as they can't. I often find myself completely destroying their guardian just because he turned his back to me and tried running away. This is one of the best "W holders" I came across.
If enemies have some hard antiheals, or you need to go tanky for some other reasons, you can be aggressive the same way but stay with your team. You won't be able to do as much dmg. Play safer and wait for the team to be ready to engage. Use your 2 and 4 to protect your teammates (well, this applies for the aggressive verion too)
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