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Erlang Shen Solo

0 0 6,347
by BrutalBelly updated February 6, 2024

Smite God: Erlang Shen

Build Guide Discussion 0 More Guides
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Erlang Shen Build

Start

Build Item Death's Toll Death's Toll
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
4
Build Item Golden Shard Golden Shard

Full Build

Build Item Death's Embrace Death's Embrace
Build Item Phalanx Phalanx
Build Item Berserker's Shield Berserker's Shield
Build Item Envenomed Executioner Envenomed Executioner
Build Item Qin's Sais Qin's Sais
Build Item Glorious Pridwen Glorious Pridwen

Alternate items

Notes Shogun's Kusari can be swapped in for more magical defense.

Spectral Armor to deal with heavy critical damage.

Instead of Death's Embrace You can go Axe of Animosity to be more tanky and still output good damage. Death's Embrace just really helps keep your 1 cooldowns low.

Spirit Robe is also a good option for surviving a CC oriented team, it provides a good chunk of quick mitigations.

Notes

Shogun's Kusari can be swapped in for more magical defense.

Spectral Armor to deal with heavy critical damage.

Instead of Death's Embrace You can go Axe of Animosity to be more tanky and still output good damage. Death's Embrace just really helps keep your 1 cooldowns low.

Spirit Robe is also a good option for surviving a CC oriented team, it provides a good chunk of quick mitigations.

Build Item Spectral Armor Spectral Armor
Build Item Shogun's Kusari Shogun's Kusari
Build Item Axe of Animosity Axe of Animosity
Build Item Spirit Robe Spirit Robe

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
3 8 10 11 12

Pin

2 A B
Pin
2 14 15 18 19

72 Transformations ES

3 B A
72 Transformations ES
1 4 6 7 9

9 Turns Blessing

4 Y X
9 Turns Blessing
5 13 16 17 20
Spot Weakness
3 8 10 11 12

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Lifesteal: 4 / 8 / 12 / 16 / 20%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
2 14 15 18 19

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 4 6 7 9

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Knocks up enemy gods and gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16s
9 Turns Blessing
5 13 16 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 70s

Introduction

Hello, I am BrutalBelly! I've been playing Smite for a few years now and am a Warrior enthusiast. I've been Masters in Duel and Conquest over this time as well. Even hitting GM in both, Duel Season 8 and Conquest current season. Over this time we've seen shifts to items and core builds. I saw a lot of the current builds being presented and wanted to show what I've been running in my games.

Erlang Shen's Abilities

Erlang Shen's Abilities


Passive - Howling Celestial Dog

One of the better boxing passives in the game. The dog paired with your one really help chip away damage from any god.


Ability 1 - Spot Weakness

Mega stim which really helps when boxing/versing an ADC. Death's Embrace plus the reduction for autos allows you to really have this up at all times.


Ability 2 - Pin

Standard root, use to close distance.


Ability 3 - 72 Transformations ES

Mink is a stim used to help in boxing/catch up to an opponent. Turtle is for the shield primarily. They got rid of the knock up on it leaving it as a more defensive option than offensive.


Ultimate - 9 Turns Blessing

Paired with your one's damage reduction you will be very tanky. This is a taunt, so it can be also used as a fight initiator off a blink.

Start


Start at XP camp near red, you are going to solo this. Afterwards you go to blue, you solo this as well. Then you head to lane lvl 2 and start your gameplay.

Solo Lane Objectives


Your main priority is in your lane.

Your objectives are as follows:
  • Wave: This is number one, this is your main source of xp and gold.

  • Totem: Very beneficial to the whole map and solo right now is about pressure. Securing totems helps the whole map out very much.

  • Cooldown camp: This one is important as well since controlling the neutral farm is the best way to snowball without directly getting kills.

  • TP harpy: This one is still a decent source of xp, but cooldown camp and totem should be prioritized if you have to pick.

  • Comet: This one is random, but when it does land on your side it is very nice to have. It gives passive aura damage (kind of like a mystical mail) and some xp. Having pressure in solo really helps you secure this when it lands.

  • Blue Buff: This one is a given, you need to defend this (not to the death).

  • Enemy Blue Buff: If you can safely invade and try to steal it, do it. If there are lane objectives up go for them as walking into the enemy jungle is unpredictable.

  • Back XP Camp/Shaman: If your jungle is neglecting this you can steal it, especially if they are on the other side of the map. I've seen a lot of jungles on duo side when this camp and blue are spawning so it is important to get the shamans on the camps as soon as they spawn.

  • Teleporter: This is a good way to get over to duo side without having to sacrifice your TP relic (or way to get back after TPing over duo).

Ward Spots



Common spot to control during laning phase.




When fighting for objectives, you want to have general vision of these areas.



When sieging/defending having vision here allows your team to cast over the wall and lineup accordingly. Also helps to spot traps and split pushers.

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