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Fenrir Casual [Full Damage Build]

19 4 68,157
8.9
by Fappy69 updated June 9, 2019

Smite God: Fenrir

Build Guide Discussion 3 More Guides
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Fenrir Build

Start

Notes We Trans rush around these parts, boi. Get that Mace start out my face.

Notes

We Trans rush around these parts, boi. Get that Mace start out my face.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Full Build

Notes Do not start boots until you have Transcendence built. Transcendence is a core item to this build and you want to be stacking it as soon as possible.

Notes

Do not start boots until you have Transcendence built. Transcendence is a core item to this build and you want to be stacking it as soon as possible.

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Bloodforge Bloodforge

Possible Boots Replacement

Notes Heartseeker works well considering Fenrir's passive. Asi if you're not concerned about anti-heal. Titan's and Brawler's are usually the go-to.

Notes

Heartseeker works well considering Fenrir's passive. Asi if you're not concerned about anti-heal. Titan's and Brawler's are usually the go-to.

Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Asi Asi
Build Item Brawler's Beat Stick Brawler's Beat Stick

Relics

Notes Blink is a great option to engage if you want to use Unchained as an escape, although Unchained is going to be your primary way of engaging.

Notes

Blink is a great option to engage if you want to use Unchained as an escape, although Unchained is going to be your primary way of engaging.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 4 8 10 11

Seething Howl

2 A B
Seething Howl
12 13 14 15 16

Brutalize

3 B A
Brutalize
1 3 6 7 9

Ragnarok

4 Y X
Ragnarok
5 17 18 19 20
Unchained
2 4 8 10 11

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
12 13 14 15 16

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 9

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 17 18 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Why we go full damage in casuals?

Because no defense is the best defense, nerds.

Reason behind not putting points into Seething Howl immediately:

Only use it as another way to proc Hydra's Lament mid-game and heal off jungle camps late-game. It's useless in the early-game. The power buff isn't useful early, neither is the lifesteal. It's also very audible; practically shouting "Hey, I'm about to gank you!" Just ignore it until you have Hydra's Lament or are done leveling Unchained and Brutalize.

How to bully a Ra bot:

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1
boogiebass (46) | June 9, 2019 6:58pm
I have never played with a transcendence that early in the game. How is your clear speed? How is your rotation speed since you get trans before boots?

Late game, how are you not blown up in less than 2 seconds? Positioning will only get you so far, especially with almost every god having some sort of hard cc. Won't you at least consider a magi's cloak?
1
Fappy69 | June 11, 2019 6:20am
Oh you're dead almost immediately late-game, but emphasis on this just being "full-damage". Not something I'd recommend; just something I do for fun. Pretty much forced to play off bad enemy positioning or just blink and Ult when you know their beads are down.

Rotation and clear speed isn't bad. Pretty much one-shot camps with Brutalize by the time you've bought Trans. Usually gotta buy boots if I lose speed to invade/death tho. Trans is fun early game for the kill potential and Mana sustain (never having to back for Mana is neat), but it's not worth it if you're a snail.
1
Gulfwulf (81) | June 9, 2019 8:06pm
Considering how easy it is for a jungler to stack trans, I don't see the benefit in rushing it. Also, not having protections is just asking to get blown up.
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