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Since they recently buffed jungle items and gave bumbas dagger power its now a viable option. Consumables to go are 2 health pots and 1 hand of the gods(hog)
Bumbas hammer is good again since now you do enough damage to not worry about bumbas hammer not having power or pen. If they have any healing replace crusher with brawlers. Then late game sell jotunns for heartseeker. Whether you keep crusher or not is up to you, but you can still sell it for a shifters, serrated, etc.
Your 3 is your main damage so you'll max that first. The reason you level your 2 over your ult is because you get more power on all your abilities by leveling your 2 and your ult is used for either kill set up or kill confirm. Your combo is 2, 1, auto, 3, auto, ult, auto
Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
these will be your go to consumables through out the match and later on in the game only buy the two wards since the sustain you get from the potion is about nothing later on
these items are for matchups like spectral armor for crit. Magi's for gods with hard cc. And brawlers for any aphro, anubis, chang'e, quan yu, etc. Stone cutting sword can replace jotunns in the builds I've shown earlier because it has good with Fenrir's brutalize since the ability already gives you protections making you even tankier in it while doing more damage since you are stealing their prots(this is why you see stone cutting on Fenrir in the SPL).
Before you go for a kill from jungle you're going to want to pop your 2 early so that the god you are targeting doesn't hear your howl. When in the team fight portion of the fight you'll never want to be the initiator because the whole enemy team will collapse on you and you'll die very quickly. If they have a god that can cancel your abilities or leap away you're gonna want to wait until those abilities are on cooldown like Geb shell, Scylla 1, Anhur leap, etc.
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i cant read
Fenrir has base health of 2,015 at level 20. Add in Bumba's and it's 2,315. Add Oni and it's 2,415, or Bulwark and it's 2,565. On the protection side, he'll have a base 48 magical protection. If we follow the rest of your build, keeping Prid but replacing Mantle, he'll have 138 prot w/ Oni and 158 w/ Bulwark. Of course, we assume that the enemy will likely have flat / % pen to reduce this to a degree.
Now, sometimes we underestimate mitigations, as they reduce damage from all sources (including true), and they're not subject to reduction due to pen like regular prots are. The increased health from Bulwark base and passive are subject to items like Qin's Sais, Heartseeker, Soul Reaver, etc. as well.
That being said, you're going to have enough protections that outside of true damage abilities, you're going to be mitigating a decent amount of incoming damage already. If they even get his magical prot down to ~70 (which w/ Oni would require 40% pen + 15 flat), he's still going to be mitigating 40% of incoming magical damage. If we apply the same pen with the higher prots from Bulwark, the mitigations increase by ~4.5% (roughly half the extra mitigations if we assume full Oni passive use). I would say the extra base health + the 385 added health from Bulwark easily balances out the Oni passive, at least on the magical side.
On the physical side, Bulwark only has the added health going for it, so in some ways Oni may be a bit more functional in countering physical damage, though not by a huge amount.
Oni not having a cooldown is a good point, but the requirement for more enemies to be close to get the full effect should also be considered.
In the end with these considerations, I think in most respects the two items end up being pretty similar in protection function in this type of setup. The only other point I'd mention here is that the rest of the build has no MP5. Oni's is pretty nice, so the mana sustain there means less need to back if you're using abilities regularly (which you will since you're maxing CDR), and that one respect would make me consider Oni more strongly.
But still...this build setup has major issues to start.
Remains to be seen if Pridwen will still be good on Fen next patch following the changes to it, will have to see if the item will still interact with his ult like it does currently.
Up to you but you could mention the crit build some junglers are running on Fenrir atm, it's Eye Of The Jungle, Ninja Tabi, Stone Cutting Sword, Rage, Wind Demon, Serrated Edge, Protector Of The Jungle. Like from here: https://smite.guru/match/1142632527