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Can add a Vision Ward for complete jungle vision on the enemy jungler (red/speed) depending on your starter
Sundering Arc its basically the new HoG, useful for staling buffs or securing objetives and can be used on gods for extra damage too
Blink Rune Now it can be used on combat (not on cripples tho), so its really usefull to escape from death multiple times or even gank but I wouldnt recommend it cuz it has 240s on cd
Typical full strength build, mostly recomended against squishies
There's a few other passive options like Brawler's Ruin for antihealing or active ones like
Bloodforge
/ Avatar's Parashu
Classic attack speed fenrir, but without golden blade, that can also be used but be aware of the low amount of strength that it has
This builds lack a bit on lifesteal but it has a lot of survivability with these items, u can fight almost anything without dying instantly and deal good amount of damage to objetives and tanky gods
Brawler's Ruin: Great against healing/selfhealing gods like
Aphrodite
Bloodforge: It's usually good on 1v1 fights, it grants good amount of stats and a big shield on late game with
Elixir of Strength, can be used with
Avatar's Parashu but u have to pop it before bloodforge
Void Shield: Good offensive/defensive option against high physical damage output from the enemy team
Golden Blade Can be useful on clearing jungle fast and keep up the momentum, but its weaker than other items on the early game so be aware of your disadventage
Stampede: Situational item that grants a lot of movement speed for you and your team, if your sup doesnt have this u should buy it to chase or scape from the enemy team
Screeching Gargoyle: Useful against gods with jumps/leaps, can silence them and then use your 3 on them or just basic attack them to death
Pharaoh's Curse: Pretty strong on 1v1 situtations against adc's or high movement gods, but it's not that useful if the enemy god is inmune to slows like
Thanatos
Talisman Of Purification: Extremely situational but it can really decide teamfights for your team
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