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Fire rock man

2 3 4,724
5.4
by Bubbly Taco updated April 19, 2024

Smite God: Surtr

Build Guide Discussion 0 More Guides
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Build Summary

Full build in order

Notes Items are in order, read overview for explanation.

Notes

Items are in order, read overview for explanation.

Build Item War Flag War Flag
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Rage Rage
Build Item Vital Amplifier Vital Amplifier
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Hydra's Lament Hydra's Lament

Surtr's Skill Order Notes Personally I 3 in, with a minion from 2 in my hand for a stun and immediately pop my 1. Mid-late game that's enough burst to kill almost anyone but the tank. Get a feel for the damage and LS and build however you'd like!

Notes

Personally I 3 in, with a minion from 2 in my hand for a stun and immediately pop my 1. Mid-late game that's enough burst to kill almost anyone but the tank. Get a feel for the damage and LS and build however you'd like!

Flames of Muspell

1 X Y
Flames of Muspell
1 4 6 7 9

Giant's Grasp

2 A B
Giant's Grasp
3 10 12 15 16

Emberwalk

3 B A
Emberwalk
2 8 11 13 14

End of Days

4 Y X
End of Days
5 17 18 19 20
Flames of Muspell
1 4 6 7 9

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability's bonus damage increases per stack (max. of 999). Surtr gains 1 stack when hitting an enemy, or 3 if the target is a god. Surtr also gains 2 stacks when killing an enemy, or 5 if the target is a god.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 1 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Giant's Grasp
3 10 12 15 16

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Emberwalk
2 8 11 13 14

Emberwalk

3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
End of Days
5 17 18 19 20

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Extended Build

Overview

I've played just over 1,000 hours and I've dabbled in ranked and farmed enough arena to learn the ins and outs of items and the gods. This is my first build so feel free to leave feedback or suggestions.

This build is EXTREMELY squishy, you're going for quick picks and if you catch them off-guard you can take 2/3 of their team and get out quickly with your 4. You basically win the game if they don't pick up AH pretty quickly.

Thanks for viewing, when I'm bs'ing I LOVE this build just to mess around with. A ton of fun.

ALT Build for AH

TBD, I haven't really ran into a team that builds hard enough AH to stop me with this build yet. I'll edit after trying some things out of if someone has feedback I'd love it!

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League of Legends Build Guide Author Bubbly Taco
Fire rock man
Table of Contents

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