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Flash & Dash (Jungle + Arena S3)

0 0 13,164
by Soren 3D updated May 19, 2016

Smite God: Susano

Build Guide Discussion 0 More Guides
Choose a Build: Over & Out (Conquest)
Over & Out (Conquest) Slice & Dice (Arena)
Tap Mouse over an item or ability icon for detailed info

Susano Build

Starters and first retreat

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Warrior Tabi Warrior Tabi

Early game (*Choose 2)

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hydra's Lament Hydra's Lament

Mid game

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Hastened Fatalis Hastened Fatalis

Final build (Choose 1*)

Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge

Susano's Skill Order

Storm Kata

1 X Y
Storm Kata
1 4 6 7 10

Wind Siphon

2 A B
Wind Siphon
2 8

Jet Stream

3 B A
Jet Stream
3

Typhoon

4 Y X
Typhoon
Storm Kata
1 4 6 7 10

Storm Kata

1 X
Susano moves three times in quick succession; after each attack he has up to 3s to fire the next one.

First Attack: 100% Damage to all Enemies in a cone.

Second Attack: 100% Damage to all Enemies in a circle.

Third Attack: 50% Damage while Dashing forward.

Ability Type: Dash Special
Damage per Hit: 40 / 65 / 90 / 115 / 140 (+50% of your Physical Power)
Damage (Max): 100 / 163 / 225 / 288 / 350 (+138% of your Physical Power)
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Wind Siphon
2 8

Wind Siphon

2 A
Susano commands the winds to blow, dealing damage in a cone in front of him.

Enemies in the center of the attack are pulled toward him.

Ability Type: Cone
Damage: 80 / 110 / 140 / 170 / 200 (+70% of your Physical Power)
Radius: 35
Cost: 80 / 75 / 70 / 65 / 60
Cooldown: 16s
Jet Stream
3

Jet Stream

3 B
Susano throws forward a gust of air which creates a whirlwind, dealing damage every 0.75s for 3s. He may activate this ability again to teleport to the whirlwind.

If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.

Ability Type: Projectile Special
Damage Per Tick: 25 / 35 / 45 / 55 / 65 (+20% of your Physical Power)
Damage (Max): 100 / 140 / 180 / 220 / 260 (+100% of your Physical Power)
Range: 45
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16s
Typhoon

Typhoon

4 Y
Susano summons a hurricane at his location, creating a Vortex that drags enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at its current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.

Ability Type: Line
Max Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Range: 70
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Chapter Title

Hello Guys,

This is my very first guide made.
I'm an xOne player so I'm not sure if this works well for PC.
But I still hope you guys can get a little bit closer to play a perfect Susano with this.

Skills

The whole point to this God is to get in, have a high damage output and get back out.

The ability doing the most damage, early game, as well as late game is Storm Kata.
This ability actually has a double-damage output and an escape route.
Start by maxing out that ability.

Wind Siphon is the second ability you will want to get maxed.
Since it doesn't do a lot of damage, but gives you the capability to attract the enemy towards you and land 1 or 2 basic attacks before using Storm Kata and get out.
(In some cases you will want to use Storm kata immediately, since some Gods have the ability do evade afterwards)


Jet Stream is, to my opinion, the least powerful ability.
For me, this ability works as a blink, to get in and attack the opponent, then get back out with Storm Kata or to Evade a fight after using Storm Kata and get back out.

Typhoon acutally is more of a finisher move.
1* If you can't finish off an oponent with your combination of the first 3 abilities,
you can still try and get them in the middle of your Typhoon, disabling easy escapes for the enemy, which will probably grant your Team the finishing blow and award you with an assist.
2* If you see an enemy trying to get away, but is still in range, you can use it as an opportunity to get in closer to your enemy.
When the enemies get hit, they have a split-second lack of mobility, wich gives Susano the oportunity to close in and deal the final blow.
3* This ability is very powerful in teamfights. Since it pushes back all enemies on it's path, you can use it as an evade for your team when losing a fight, or to disturb the enemy wall, by pushing them back at first, creating a distance/space between the opponents, dealing a decent amount of damage and haveing a chance for your team to have an actual '1v1' fight with their target in the teamfights.

Pros / Cons

Pros:
* Quick travelling
* Easy to get in and out a fight
* Ability to keep close or close in ennemies
* High damage output

Cons:
* Very ability-based assasin
* Early-game lack of sustain

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League of Legends Build Guide Author Soren 3D
Flash & Dash (Jungle + Arena S3)
Table of Contents

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