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Welcome to my fifth Smite God Guide, featuring Freya, The Queen of the Valkyries.
To take advantage of Freya's passive, Brisingamen's Blessing it's best to build her with A LOT of Magical Power. Getting an early Doom Orb can really help you reach this high damage but if your not doing so well early game (Dying a **** load/Hard lane match up) then take a Warlock's sash as these stacks don't fall off upon death and will give you some nice Health to help your survive.
By building Freya with pure magic power you negate the reason to have Attack Speed. Magical Power will . It is good to build Attack Speed but this doesn't mean that you should build a Fatalis as you will be missing out on essential Magical Power. If you are going for and prefer having some Attack Speed either go for Qin's Blades or The Executioner. They give some physical power and have great passives.
If you are playing with a tank then have them buy the Wards. You need the money more so as you can focus on buying items to deal as much damage as possible. If the person your laning with isn't a tank or is just play ignorant then buy the Wards yourself.
Warding isn't an essential if your not playing up against a Jungler. Although it still is a good idea as it can give you sight on the Mid Lane Gankers.
Thank you for taking the time to read my forth Smitefire guide, I hope I have covered the basics and have achieved what I aimed to do, a simple yet descriptive guide for people new to Freya and the Duo Lane Guide or even Smite.
Please get back to me guys, your input really helps me improve my quality of information, im here to help you and if you can help me do that, it is always much appreciated.
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attack speed and crits came around 500 damage. Build 1 gave me the feeling i play on slow motion speed, the ult scored some nice big hits around 350 and 400. I took the cooldown buffcamp quite often to make advantage of this. In the end, build 4 was more fun to play.
Spear of magus is just too powerful over doom orb. They get you early kills and they let you control the lane creeps.
Beads are good, but not worth 500g against a team that has no CC or very poor CC
I understand that beads are situational, but so is every other "ability", especially since you can only currently choose 2 of them. I just felt they should be mentioned because 1) the god has very little escapabilty and 2) your doom orb stacks are at risk.
I like to get purification beads on freya. Lacking any real escape, these beads will save your life, especially when building next to no HP/Defenses.
A good example on how beads could turn a fight. I was fighting an anubis, he managed to snare me and then ulted. I would most likely have died, but instead I popped beads, and ulted, completely wasting his ult and ended up getting a kill in return.
with doom orb stacks on the line, 500G is well worth it.
I feel girdle of might is perfectly suited for freya. since you can make use of both the AD and Mag buffs, was glad to see it in the guide.
Great guide, though sometimes I like to start with doom orb if Im laning with someone I know, getting those stacks earlier in the game could make a big difference in your laning, and you also have more money to spend on pots/wards. also the MP5 helps with the early game mana issues.
Spear of magus is just too powerful over doom orb. They get you early kills and they let you control the lane creeps.
Beads are good, but not worth 500g against a team that has no CC or very poor CC
A good example on how beads could turn a fight. I was fighting an anubis, he managed to snare me and then ulted. I would most likely have died, but instead I popped beads, and ulted, completely wasting his ult and ended up getting a kill in return.
with doom orb stacks on the line, 500G is well worth it.
I feel girdle of might is perfectly suited for freya. since you can make use of both the AD and Mag buffs, was glad to see it in the guide.
Great guide, though sometimes I like to start with doom orb if Im laning with someone I know, getting those stacks earlier in the game could make a big difference in your laning, and you also have more money to spend on pots/wards. also the MP5 helps with the early game mana issues.
Yeah i know, I have stated this somewhere in my guide and said that for that first lil section of the game to play carefully. Its just that the sheer amount of damage you can build early game with getting the Spear of the Magus and Doom Orb will just shatter the enemy.
Agreed, only thing I can really think of to play safely though is avoid mid side jungle and place wards near the openings so you at least have a chance to run.