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Freya - Making them rage.

24 7 86,082
by Nezoic updated February 11, 2013

Smite God: Freya

Build Guide Discussion 13 More Guides
Choose a Build: Movement is your friend.
Movement is your friend. The Slap Chop (Melee)
Tap Mouse over an item or ability icon for detailed info

Freya Build

Magical - Best logical order for most games.

Build Item Boots of Celerity Boots of Celerity
3
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Void Stone Void Stone
3
Build Item Pythagorem's Piece Pythagorem's Piece
3
Build Item Fatalis Fatalis
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Rod of Tahuti Rod of Tahuti
3
Build Item Heavenly Wings Heavenly Wings

Freya's Skill Order

Irradiate

1 X Y
Irradiate
3 13 15 16 19

Pulse

2 A B
Pulse
1 4 6 8 10

Banish

3 B A
Banish
2 7 11 12 14

Valkyrie's Discretion

4 Y X
Valkyrie's Discretion
5 9 17 20
Irradiate
3 13 15 16 19

Irradiate

1 X
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage. Freya may cancel this ability early to put it on cooldown.

Ability Type: Buff, Damage
Damage per Attack: 35 / 50 / 65 / 80 / 95 (+20% of your Magical Power)
Duration: 5s
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Pulse
1 4 6 8 10

Pulse

2 A
Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.

Ability Type: Area, Buff, Damage
Damage Per Attack: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Duration: 6s
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 12s
Banish
2 7 11 12 14

Banish

3 B
At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.

Ability Type: Circle, Banish
Banish Duration: 1.5s
Radius: 10
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
Valkyrie's Discretion
5 9 17 20

Valkyrie's Discretion

4 Y
Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.

Ability Type: Circle, Damage
Damage Per Blast: 90 / 125 / 160 / 195 / 230 (+35% of your Magical Power)
Duration: 3.6s
Radius: 12
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 110s

Why movement is so powerful

So most build focus on all offense or add in a little defense, well in this case, movement for Freya, and many squishy gods alike makes up for lower offensive stats and lower defensive stats. The idea here is that, if melee cannot get to you, and ranged users cannot sustain damage on you, you essentially cannot be killed. You also cannot be our ran, which we all know is the most annoying thing in the world, having to chase someone down who is at 5% health, only to be ganked by several of their teammates because you ran 1/2 way across the map only to fail at the very last second. With speed, this rarely happens.\

Boots of Celerity I buy these off the bat mainly for the speed, but the cooldown makes a huge difference as well for keeping pulse up to clear creeps safely at range. These combined with Purification Beads and Sprint will allow you to escape just about any bad situation early game. But more importantly is being aware of your surroundings and playing cautious. You're still very fragile early game so be aware of MIA calls.

Fatalis is 4th in my build order mainly because Pythagorem's Piece Added sustainability that I normally opt for instead. The Life Steal is so vital for recouping after fights. The less time wasted porting back, the better. It's also vital in negating damage when fighting gods.

Once you have these, you're essentially running around with 50% Run Speed. Not many other people build to move this fast, so chances are you'll be able to out run, catch, or ambush anyone before they know what hit them.

Getting the upper hand.

Getting and keeping the upper hand is what makes speed so valuable from an offensive perspective. In order to gain the best upper hand possible, we need to get the first kills (and ensure we do not become a first kill). Not only does it help with ganks, but being able to circle the map and kill creeps + Jungle Buffs early makes a world of difference in your income.

As soon as you hit level 5 look for the easy gank, your 40% run speed from Boots of Celerity will allow you to get to your target as fast as possible and get that kill, watch lanes for ANYONE at or around 50%, even Ymir doesn't stand a chance unless he went with a Stone of Gaia build first. Try to position yourself behind them and get a few shots of Pulse in to weaken them farther, do NOT waste Valkyrie's Discretion. If they get too far ahead of you, use Banish. Save Valkyrie's Discretion for when they get to their tower line, you can still finish them off from a good distance. SO don't be so trigger happy with it. Chances are, someone on their team is headed your way to help them out and you may need it to escape or finish them off as well.

The key to Freya, as is with most gods is survival. Always keep in mind that most decent players know how fragile Freya is and will be looking to burn their Ultra on you as soon as they hit 5.

So my second build item is Void Stone Early game this is huge to up your damage and counter anyone who picked up Reinforced Boots But most importantly is the Magic Protection. Remember, the key to this build is to NOT be hit, by upping your movement. We're not worried too much about Physical Resists, yes there are a few ranged gods with physical but most ranged that will hit you is going to be magical.

The counter strike.

Speed also opens many doors that the average 25% doesn't allow for. A good example is counter attacking in the jungle, when you're being chased, and outrunning an enemy, it is very important to keep watch on the distance between you. The second you see them turn around and give up, strike! This is very effective for several reasons. Their team probably saw you being chased, started to follow suite and are most likely unable to see you on the radar once your original pursuer turned tail. Thus they return to whatever they were doing. So now, you're off the radar, you have some unsuspecting target moving away who you can easily catch up to and they're most likely on your teams radar... Easy Gank, made even easier once you posses Gem of Isolation

This always makes people rage a little. Here they thought they had a nice squishy target, but they just couldn't get to it, then the tables turned and there they are looking at a respawn timer.

Applying the Rage (/Quittin time.)

The most powerful combo I've found in this game thus far is Gem of Isolation + Pulse Together they will 50% snare a target for 2 seconds. With a little attack speed + Banish Freya can essentially 50% snare someone indefinitely.

Once you have Fatalis + Gem of Isolation You can literally run circles around any target, regardless of their speed buffs.

Granted I've only recently purchased Freya a few days ago, but in that time while applying this combination and this guide in general, many players in my lane either quit the game or move to another lane more often than not.

Leave a Comment

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1
PowaManG (4) | July 19, 2013 9:26am
Can someone please remove this for being extremely out of date, I've seen 3 new Freya players use this and they all ended up feeding like 0-9 a few minutes in.
1
Kaden (7) | April 10, 2013 2:54am
good guide, maybe update it though, pythagorem could probably be replaced with banecroft now, since its higher mag dmg and still has the mag life steal.
1
xboxniellas | March 29, 2013 4:37pm
Great build! Have had 4 surrenders in a row now lol
1
Sandric (3) | March 22, 2013 5:04am
Hello I wanted to ask you what you take at the start because if you take Rank 2 Boots of Celerity and both abilities you wont have money left for potions which in my opinion are really needed to survive with any god
1
LordForrest | March 17, 2013 9:51am
I really like this build it makes a lot of sense and can be very powerful if you are good a strafing and hitting moving targets, but i want to make a suggestion its actually why i made an account, for the lulz i did a build in the hoarder game match that included a frostbound hammer instead of the void stone or pythagorems piece cant remember, and the slow on pulse was utterly ridiculous i actually pegged a ao kuang who just activated slither and was outpacing him the entire time i was using pulse his slither actually ended before the slow did, so i just irradiated him to death. I am not suggesting to edit your build but to add another one for an inescapable Freya. But thank you for this build i use it alot.
1
Tyrlien | March 14, 2013 9:23pm
So, i've been using this build for a couple days now and I have to say I love it. I'm fairly new to SMITE but I do have one question about this build: the general consensus that I've seen around the community is that Fatalis is really a ****py item...do you think Qin's Blades would be a sufficient replacement. The reason some think that is because Fatalis gives you no magic damage or penetration. Was wondering what your thoughts were on this.
1
Ragingstorm (49) | March 12, 2013 7:31pm
Xtremvil...No.
1
Xtremvil | March 12, 2013 6:35pm
Ch0uka wrote:

This build is awesome, great job. Ive been playing with it for about a week now and I absolutelly love it! :)

if you love it so much why dont you MARRY IT. loljk.
1
Holywraths | March 6, 2013 11:42am
seem all good but i feel like the Rod should be bough a little bit earlier then at the end and it could also be an extra for either harassing or getting some early game kill but all in all tryed it liked it (even tough it doesn't pull as much damage as my usual build) but it pull it's weight and have some good survivability.
1
sgAmirul (1) | March 3, 2013 6:59am
I have bad news.. I'm addicted with Frejya and your build-guide!

Thank you so much!! I'm having a long win streak using her after reading your build today!
Frejya is my 2nd god which i bought (Started smite just this week) and I regretted buying after using her and experiencing defeat and seeing how useless she was until I saw your build.

It works as a charm! You dont know how much I want to express my exaggeration thanking you!
1
Ch0uka | February 28, 2013 10:52am
This build is awesome, great job. Ive been playing with it for about a week now and I absolutelly love it! :)
1
Nezoic (1) | February 13, 2013 7:20am
Thanks for the comment. I sometimes build Fatalis second, depending on the situation, for instance in conquest, holding left lane where the mana buff is easily accessible. With high enough MP5 regen you can pretty much machine gun down creeps and push left lane efficiently.

I've found that if you're holding mid vs any magic dealer, the Void Stone makes a huge difference in sustainability especially vs He Bo, Agni, Anubis (most common middle defenders)
Not only does it negate a lot of their damage, but the damage bonus it gives off is huge, most people do not expect their nukes to do so little damage to Freya early game, by the time they realize that their ultimate wont even do 50% life(as it would normally kill Freya) it's usually too late for them to get away.
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