Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Agni guides

Full Agni Guide *Updated to March 2023*

140 22 488,148
8.1
by trickstersquad updated March 2, 2023

Smite God: Agni

Build Guide Discussion 12 More Guides
Choose a Build: Agni’s Various Starts
Agni’s Various Starts Synergy Items Full build Examples All Situational Items
Tap Mouse over an item or ability icon for detailed info

Build Summary

SoT + Early Book/Tablet

Notes This is currently the conquest Meta, build either straight into Tablet of Destinies or Book of Thoth and then Tablet of Destinies.

Notes

This is currently the conquest Meta, build either straight into Tablet of Destinies or Book of Thoth and then Tablet of Destinies.

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Agni's Skill Order Notes Level up in this order, maxing out your abilities in this priority order.

Rain Fire, Flame Wave, Path of Flames and Noxious Fumes last.

Notes

Level up in this order, maxing out your abilities in this priority order.

Rain Fire, Flame Wave, Path of Flames and Noxious Fumes last.

Noxious Fumes

1 X Y
Noxious Fumes
4 15 16 18 19

Flame Wave

2 A B
Flame Wave
2 3 6 7 10

Path of Flames

3 B A
Path of Flames
1 8 11 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
4 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flame Wave
2 3 6 7 10

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Path of Flames
1 8 11 12 14

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 135 / 175 / 215 / 255 / 295 (+60% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Extended Build

SoT + Early Penetration

Build Item Sands of Time Sands of Time
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

SoT + Early Lifesteal

Build Item Sands of Time Sands of Time
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
3
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

SoT + Early Cooldown

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
3
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

VS - Lifesteal

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Rush Book/Tablet

Build Item Book of Souls Book of Souls
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Rush Penetration

Build Item Enchanted Spear Enchanted Spear
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Rush Lifesteal

Build Item Talon Trinket Talon Trinket
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Rush Cooldown

Build Item Restored Artifact Restored Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads
Build Item Vision Shard Vision Shard

Known for & his Strengths

Most notably, Agni is a fantastic beginners god, and is at a discount price of 2000 worshipers. Being one of the first few mages to the game, Agni is a strongly consistent A to A+ Tier god of Smite, and is generally considered to be the pinpoint of balance. Agni is a generic burst style mage with mid-long range attacks, an Aoe stun that can be added on top of any ability, and is great at applying dots/burns. Agni can be the center focus of a team comp, or he can be a good last addition to the team due to his fairly often CC.

Weaknesses

Agni is a well rounded typical mage, although this leaves him vulnerable to your typical mage counters: Hard CC due to having no CC immunity in his kit, Burst damage, and anyone with longer range than him (even though that is a bit more rare). Also Cripples and Silences are a huge detriment to him, if he can’t dash or his dash gets stopped right after casting it, he’s probably dead or has to use his Beads. Agni realistically only has 2 damage options if being used in a more defensive manner, Agni players would prefer to save the dash for an escape, and if caught without his dash up, he’s a much easier kill to lock down. Additionally, it’s not the worst flaw but you can actually look at the halo on top of Agni’s heads and see specifically how many Ultimate charges he has left according to how many meteors are left on the halo.

Abilities

Passive:
Combustion - After landing 4 basic attacks, Agni will gain a buff. On the next cast of Flame Wave or Rain Fire, all enemies hit by those abilities will be additionally set ablaze, taking damage every .5s for 3s.

First ability:
Noxious Fumes - Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, stunning all enemies in the radius.

Second ability:
Flame Wave - Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Third ability:
Path Of Flames - Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to knockback while dashing.

Fourth (Ultimate) ability:
Rain Fire - Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Combos

You should always look to have your passive Combustion up before trying to burst someone down because it’s the best way to reach maximum damage in one combo. Trust me, that “small” tick damage adds up really fast.

Start (1st) with firing a Rain Fire charge and (2nd) quickly putting Noxious Fumes under your opponent’s feet (overlapping with the previous ability’s Aoe) for the stun, then (3rd) you can do 1-2 more Rain Fire charges.

Alternatively you can again start with (1st) Rain Fire, into a (2nd) Noxious Fumes stun, and then while they’re stunned you can walk up into mid range and (3rd) Flame Wave.

A closer range option is (1st) Flame Wave, while the wave travels to its end and dies down you can throw out (2nd) Noxious Fumes at the end for the stun, then throw 1-3 (4th) Rain Fire charges.

A good escape option is to use (1st) Path Of Flames to get away, and while the enemy runs past your trail of flames, throw (2nd) Noxious Fumes on top of them and the fire trail for a stun.

Last (and not safe) combo would be (1st) Path Of Flames into (2nd) Noxious Fumes, into (3rd) Flame wave, then dump 1-3 (3rd) Rain Fire charges.

*The only exceptional way you should use Path Of Flames aggressively is if you know it’s a guaranteed kill, or if you know you won’t be in a bad position after using it*
But even then be careful about it because people want to bait you into using it so they can secure an easy kill on you.

But Anyways I think you understand how to use Agni’s Abilities at this point, land your damaging abilities as much as you can meanwhile throwing in your Noxious Fumes on top of your enemies while fire damage is still persisting on the field to instantly confirm stuns to then keep throwing more damaging abilities. Do this in really any way you please and rinse and repeat.

It is noteworthy that you should have a couple mix ups to your combos in mind just because if you do the same thing over and over again, it may be effective, but most people are going to try to start anticipating where you use your stuns in your combos, and they might pre-beads the stuns. To get the most out of your combos or even to potentially bait out your opponent’s beads, try changing when you use your stun in your combos to try to get your opponents to pre-beads without even using your stun for a free beads burn!

How to Start (Your Build)

*Don't forget to check ALL the build tabs!*

Due to the Meta, for conquest I highly recommend starting with the Tablet start and build it as fast as possible, even if you’re not building a book of Thoth or any other mana related items. The Tablet is currently too overpowered to ignore on basically any mage. Believe me I honestly tried to make builds without it and I play tested the damage against as many builds as possible, but alas the tablet’s 2 ticks of 100+ minimum true damage from ONE Agni ability EVERY 2 SECONDS is just too stupid to not get. By building up Agni’s passive Combustion, using his 2nd ability Flame Wave or ultimate Rain Fire with the Tablet of Destinies, you get the true damage proc on hit, and then while combustion is ticking, ToD will refresh before combustion ends, and combustion will proc ToD again from using just that one ability.

So anyways after reading this^ you can ignore the rest below if you’re playing conquest.


Agni is… not great early game because he’s a ramp-up god, meaning he’s slow in terms of burst potential between levels 1-4 specifically due to his Ultimate Rain Fire being such a crucial element to all of his combos. Without his ultimate, the best he can do is use his Noxious Fumes stun for either pure defense just to get enemies off his back or to set up the stun for an ally’s abilities, still not bad applications for his abilities, but again, not much to follow up with compared to his level 5+ potential.

That being said Agni needs to ensure his farm is on point and doesn’t miss any laning phase Xp from the beginning till the point of level 5, by avoiding needing to back before then. To ensure this, we’ll need Sands of Time for the near infinite early game mana sustain along with a few potions of health and multi/mana potions for additional health and mana sustain. Not to mention the early cooldown and true damage to clear feels great too.

Next we’ll be looking at what tier 1 item will build into an item that gives Agni that unexpected “oomph” to his ultimate after his first back. My personal favorite over the years has always been Bancroft’s Talon since it’s the highest and earliest power gain in the game, sitting at +200 Magical Power if your health is low enough (which it will be throughout the laning phase) plus you’re getting more health sustain that also lets you out-sustain your opponent in most scenarios.

Side note: Early game if/when you have lifesteal and you’re running low on health and mana, never feel bad to use some of your Ultimate Rain Fire charges to clear waves or Xp camps, they’re free of mana cost to fire off so you can keep letting your Sands of Time recharge your mana and dealing damage will heal you due to the lifesteal (obviously), so you can sustain longer in lane than most others as long as you don’t play too risky.

But anyways that’s just my favorite way to start in most game modes (not conquest), but I highly recommend trying out different builds to start with and playtest what you find most enjoyable. I understand most people in conquest will do a book build for the mid-late game power advantage or a penetration/cooldown build to stomp squishies harder, but I’ve just always found that Bancroft’s Talon has always let my Ultimate charges hit harder and potentially leading to more aggressive plays and kills to take the lead and snowball early game.

For full builds and their breakdowns, check the different tabs and read their side information to more accurately understand their picks.

Relics

As most mages, you’ll just about always want to go with Beads and Aegis as your two relics, easy as that. The only time you’d really need to get anything else is if you’re playing duel or you’re specifically trying to counter your enemy. If you need to replace one for a different relic, hands down you need to keep beads, Agni has no CC immunity in his kit. Although if all the gods you’re fighting have no hard CC at all, then you might be okay without it (although that’s unlikely lol).

Leveling Order

As for gamemodes outside of conquest, start with 2 points in your Flame Wave and 1 point in your Path of Flames, at level 4 get get 1 point in Noxious Fumes, level 5 put your first point into your Ultimate- Rain Fire. From here on out max your Flame Wave with every point you can, and give your ultimate priority to receive points everytime you can level it up. Then max out your Path of flames entirely before maxing out Noxious Fumes.

As for Conquest, ALWAYS start with your first point in Path of Flames. it does the most damage in your kit and not to mention it’s your only form of escape. To clear until you get to level 2, just dash through the minions from the archer side towards the warrior minions side preferably if you can. Obviously once you hit level 2, get Flame Wave and at level 3 put a second point into Flame Wave. At level 4 get Noxious Fumes, and at level 5 get your Ultimate Rain Fire. From this point on upgrade your abilities in this order of priority below.

• (Ultimate) Rain Fire - Highest Priority
• (2nd Ability) Flame Wave - 2nd Highest Priority
• (3rd Ability) Path of Flames - 3rd Highest Priority
• (1st Ability) Noxious Fumes - Last Priority

Agni’s Counters

With Agni being a mid-long range mage with high burst, highly applicable CC, AND an escape, who could counter such a well rounded god? Well I wouldn’t call them hard counters but there are some helpful picks that can give you a leg up in a fight.

Before I go off listing the gods that work best against Agni, I think I should explain the specific intricacies that make them good against him. The best thing you can do against Agni is stop/prevent his Path Of Flames so he can’t escape when put in a bad situation. The most reliable way to do this is by using Cripples, Silences, or Walls. Outside of countering his Path Of Flames, the only other way to counter him is by out-ranging him. Obviously if you don’t get hit, you don’t take damage. Unfortunately there’s only one god in my experience that can reliably out-range an Agni, which is Thoth.

Now that you know what counters Agni, here’s a list of gods that have exactly what I just talked about^

Thoth : Thoth has longer range than Agni, so he wins in lane with poke. Also he’s got a great dash and ultimate with huge range too.

Poseidon : Whirlpool’s Cripple and Kraken completely stops Agni’s Path Of Flames unless he uses beads. Also poseiden’s 2 allows him to move fast enough to dodge Agni’s Fire Rain.

Janus : Janus’ portal can stop Agni’s Path Of Flames, and he has more consistent mobility than him.

Nox : Nox’s infamous 2 & 1 combo will always get Agni and even stop his Path Of Flames unless he has beads.

Isis : Idk how much I believe Isis is a great counter against Agni seeing as he can stun her out of her Wind Gust, but with the proper usage she’s great at catching his Path Of Flames with the silence, then bursting him down with the rest of her kit.

Thor : Thor is great at catching Agni’s Path Of Flames by either using his 2 to wall him off from escaping or stunning him mid-dash, also if Agni’s beads are down then Thor gets a guaranteed full combo on him.

Ares : Ares’ Chains can Cripple Agni, not allowing him to use Path Of Flames, and either forces him to beads or possibly die to Ares’s triple chain damage. Also if Agni’s beads are down, Ares’ Ultimate guarantees another triple chain combo along with setting up anyone else around to burst Agni down.

Cabrakan : Cabraken’s Ultimate wall forces Path Of Flames to only be used in one direction, danger.

Odin : Odin’s Ultimate, Ring Of Spears, completely traps Agni in all directions, rendering Agni completely helpless unless he or one of his teammates have the relic Phantom to bust him out.

Ymir : A good Ymir wall can absolutely demolish an Agni if used to block off Path Of Flames or any escape route. Also Ymir’s stun is devastating if Agni doesn’t have beads up.

Tips & Tricks

Just a couple things I thought might be worth mentioning to the inexperienced Agni players of smite.

1) All of Agni’s abilities (besides Path Of Flames) can be used through/over walls

2) If you’re in need of leaving lane for a rotation and you don’t want to lose the Xp and gold, You can leave Noxious Fumes on top of a minion wave to use as a lingering damage pool, which will count you to be “in combat” with the minions, so at any range away from lane you’ll still catch the Xp and gold when the minions naturally die by fighting each other.

Thanks for reading through!

I took recommendations in the comments to make the guide with BBcode, and I hope it was helpful! If anyone wanted to know how I learned so they can too, here’s a link to the Examples page I used and the Playground page to check if the coding was correct. Thanks for reading and leave me your criticism in the comments so I can improve this guide with your feedback! I may do a Ymir full god guide next since he’s also one of my favorite gods in smite and I really enjoyed making this one :)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
MoonlightAcid | March 11, 2023 4:44pm
Does the 10.2 patch change this build at all?
1
Kriega1 (143) | March 12, 2023 4:21am
Pendulum, Thoth, Tablet, Divine/Soul Gem, Reaver, Soul Gem/Divine is his current meta build
1
Kriega1 (143) | February 27, 2023 3:17am
Odd choice to omit Tablet and Reaver, Agni's strongest items right now outside of Pendulum / Thoth / Divine / Soul Gem
1
trickstersquad | February 27, 2023 4:21am
Guide is still going to be updated further, there will be a couple builds incorporating those items as well, should be finished with updating all the builds by the end of the week.
1
Megelti | August 28, 2021 6:46am
Good combo explanation!

Comment has been deleted

1
Kriega1 (143) | July 1, 2019 10:12am
You're about two years late to the last comment on this build/guide.
1
boogiebass (46) | July 1, 2019 10:52am
If you're planning on updating the build, spear of magus or obs shard should be core in some builds.
1
Sobek-Ra (5) | March 8, 2017 1:06am
So comprehensive, I love it! The duel section especially, with its class-based counters. I think the one thing this guide needs is a bit of BB-coding to break up the text walls, in the combos section if nowhere else. Also I think its worth mentioning that you can place Agni's fumes on top of his escape after you've dashed for a surprise stun that your pursuers don't have a chance to escape. Your build descriptions are super useful though, as I've personally always struggled with Agni in a few game modes, so I'm gonna be coming back to this page pretty often.
1
RomanSilver | February 27, 2017 10:28pm
Thanks for the build.
1
IceColdPappsi (13) | February 25, 2017 6:32pm
I remember when I made my Agni guide, it was just like this, walls of text. Then Zero came around and taught me BB-Coding.

BB-Coding is complicated, but is well worth learning it. Here are 4 guides to using BB-Coding, and a website for colors. Hope they help!

Guide 1
Guide 2
Guide 3
Guide 4
Color BB-Code Site
1
Tentflipper5ide | February 25, 2017 4:03pm
Also good tip for arena with agni is farming his passive before combat. You can hit camps when they are immune to damage, because your out of range, and it will still gives you stacks. Same goes for any item that says it stacks off hits not damage.
1
Tentflipper5ide | February 25, 2017 3:59pm
Soul stone was a good item to start with agni, but sense the update not very effective anymore.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved