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Full Guide Solo and Tyr S11 Builds

39 6 48,083
8.1
by GamerOldTimes updated March 25, 2024

Smite God: Tyr

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Starter Solo

Notes - Bluestone Pendant is core..
- You can replace Blink Rune for Teleport Fragment.
- Mystical Earrings is only for MP5, dont buy the entire item at the start.
- You can replace Mystical Earrings for Cudgel and later buy Blackthorn Hammer.

Notes

- Bluestone Pendant is core..
- You can replace Blink Rune for Teleport Fragment.
- Mystical Earrings is only for MP5, dont buy the entire item at the start.
- You can replace Mystical Earrings for Cudgel and later buy Blackthorn Hammer.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Mystical Earrings Mystical Earrings
Build Item Healing Potion Healing Potion
3
Build Item Chalice of Healing Chalice of Healing
Build Item Blink Rune Blink Rune
Build Item Horn Shard Horn Shard

Core (Now)

Notes Eldritch Dagger is so good for Tyr, try to buy it whenever you can

The Bluestone Brooch is perfect, it gives you a lot of burst damage.

Maybe you can replace Scorching Blink Rune if is necessary.

Notes

Eldritch Dagger is so good for Tyr, try to buy it whenever you can

The Bluestone Brooch is perfect, it gives you a lot of burst damage.

Maybe you can replace Scorching Blink Rune if is necessary.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Eldritch Dagger Eldritch Dagger
Build Item Scorching Blink Rune Scorching Blink Rune

Eldritch dagger

Build Item Bluestone Brooch Bluestone Brooch
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Eldritch Dagger Eldritch Dagger
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

With Manticore's

Notes - Dont buy Manticore's Spikes for the first item, second or third.
- Can replace Genji's Guard for Oni Hunter's Garb

Notes

- Dont buy Manticore's Spikes for the first item, second or third.
- Can replace Genji's Guard for Oni Hunter's Garb

Build Item Bluestone Brooch Bluestone Brooch
Build Item Manticore's Spikes Manticore's Spikes
Build Item Gladiator's Shield Gladiator's Shield
Build Item Eldritch Dagger Eldritch Dagger
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Vs Physical (With healing)

Notes - if their Jg is a mage, maybe you are interested in buy Genji's Guard or Oni Hunter's Garb before the Gladiator's Shield
- If you want to be tougher at the cost of losing damage, replace Gladiator's Shield for Spectral Armor (for the ADC) or Mantle of Discord (For more tanky with the same CD).
- Stone of Binding It is used for its passive aggressive.
- You should change an item for the Eldritch Dagger.

Notes

- if their Jg is a mage, maybe you are interested in buy Genji's Guard or Oni Hunter's Garb before the Gladiator's Shield
- If you want to be tougher at the cost of losing damage, replace Gladiator's Shield for Spectral Armor (for the ADC) or Mantle of Discord (For more tanky with the same CD).
- Stone of Binding It is used for its passive aggressive.
- You should change an item for the Eldritch Dagger.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Contagion Contagion
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Stone of Binding Stone of Binding
Build Item Spirit Robe Spirit Robe
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Vs Mage (With healing)

Notes - If you want to be more tanky and less aggressive, switch the order of Stone of Binding and Genji's Guard, But if their jungle is physical, I don't recommend it.
- You can replace Gladiator's Shield for Oni Hunter's Garb, Mantle of Discord or Spectral Armor to be more tanky.
- You should change an item for the Eldritch Dagger.
- Personally, I recommend you buy Genji's Guard before Pestilence

Notes

- If you want to be more tanky and less aggressive, switch the order of Stone of Binding and Genji's Guard, But if their jungle is physical, I don't recommend it.
- You can replace Gladiator's Shield for Oni Hunter's Garb, Mantle of Discord or Spectral Armor to be more tanky.
- You should change an item for the Eldritch Dagger.
- Personally, I recommend you buy Genji's Guard before Pestilence

Build Item Bluestone Brooch Bluestone Brooch
Build Item Pestilence Pestilence
Build Item Stone of Binding Stone of Binding
Build Item Genji's Guard Genji's Guard
Build Item Gladiator's Shield Gladiator's Shield
Build Item Spirit Robe Spirit Robe
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Actives

Notes These are the possible relics for Tyr
- Sundering Blast it's not the best for Tyr...

Notes

These are the possible relics for Tyr
- Sundering Blast it's not the best for Tyr...

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads
Build Item Persistent Teleport Persistent Teleport
Build Item Greater Shield of Thorns Greater Shield of Thorns
Build Item Entangling Wings Entangling Wings
Build Item Magic Shell Magic Shell
Build Item Sundering Blast Sundering Blast
Build Item Emblem of Increasing Peril Emblem of Increasing Peril

Alternatives

Notes The Winged Blade will be very useful in some matches.

Notes

The Winged Blade will be very useful in some matches.

Build Item Breastplate of Determination Breastplate of Determination
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Spectral Armor Spectral Armor
Build Item Manticore's Spikes Manticore's Spikes
Build Item Runeforged Hammer Runeforged Hammer
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Void Shield Void Shield
Build Item Glorious Pridwen Glorious Pridwen
Build Item Winged Blade Winged Blade

Tyr's Skill Order Notes Personally, I find it more useful to improve Power Cleave , You will do more damage and heal more.

After improving your Power Cleave and your Fearless to the maximum, improve your Change Stance to the maximum, it will give you free stats, Lawbringer is the last.

Notes

Personally, I find it more useful to improve Power Cleave , You will do more damage and heal more.

After improving your Power Cleave and your Fearless to the maximum, improve your Change Stance to the maximum, it will give you free stats, Lawbringer is the last.

Fearless

1 X Y
Fearless
2 4 8 10 11

Power Cleave

2 A B
Power Cleave
1 3 6 7 9

Change Stance

3 B A
Change Stance
12 13 14 15 16

Lawbringer

4 Y X
Lawbringer
5 17 18 19 20
Fearless
2 4 8 10 11

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
1 3 6 7 9

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
12 13 14 15 16

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 17 18 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tyr Threats

Tap each threat level to view Tyr’s threats

Max
3
Major
3
Even
2
Minor
1
Tiny
0

Tyr Synergies

Tap each synergy level to view Tyr’s synergies

Ideal
2
Strong
1
OK
1
Low
1
None
0

Introduction

Hi, my nick is GamerOldTimes and I've been playing smite since the beta. During these weeks I have been seeing an increase in players in the different game modes, possibly due to the announcement of Smite 2, So I decided to make a small guide to Tyr and the basics of Solo lane

  • The builds works in all game-modes.
  • Any improvement or detail that I may have forgotten, do not hesitate to comment.
  • English is not my main language, any correction is appreciated.
  • Don't be toxic

Here are my socials:

Ability Rotation

Blink Initation:

Blink Rune> Fearless (Red form)> Power Cleave> Change Stance> Basic Attack> Fearless(Blue form) and cancel the ability with Power Cleave

Example video


With Guard Form Initation (Blue):

Fearless> Power Cleave(for cancel the dash)> Change Stance> Basic attack> Fearless(Assault Form)> Power Cleave> Basics Attacks
Example video

Pros / Cons

Pros:
  • High Single Target Damage
  • High CC
  • Good waveclear and mobility
  • Have healing
  • Great ult to attack or escape
  • Very tanky
  • He has one of the best passives in the game

Cons:
  • Needs cooldown
  • Mana hungry early on
  • Cripples and silences are your worst enemy
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To keep in mind

To keep in mind


- You can interrupt your dash of Fearless with your Power Cleave in the middle of the animation
- If you have Eldritch Dagger, you will create a lot of pressure on their backline with Scorching Blink Rune and Temporal Beads, Eldritch Dagger is so good with Tyr
- Manticore's Spikes is nerfed, but you will do more damage for his passive, good item for poke in lane vs picks tanks (warriors-supports).
- Blackthorn Hammer is a good option for dont buy Mystical Earrings at the start
- You can mix the different builds, all the items used work very well with Tyr
- You can replace Pestilence for another item, or buy Genji's Guard first

Solo Basics

Start in Game


Wards for Solo


Yellow=For prevent ganks (Buy in the first or second back)

Green=Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards. (Good for steal buffs in early)

Blue=Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight.
Priorities for solo
Blue >The Totem >White Camp >Naga Camp

- Better if you don't lose minions
- The last hit on the minions will give you extra gold
- Prevent the minions from entering your tower, you will lose gold (-75% gold)
- Make camps between waves

Game Phases

Early Game

Tyr isn't especially strong in the early game, if the other guy is just good and plays carefully, you shouldn't be able to cause pressure before level 3/4, unless you clear wave while hitting the enemy god with your combo.
Although you can easily generate pressure if you use Blink Rune for hit the wave and the enemy solo.

Mid Game
After holding on for the first few levels, the mid game is where Try really starts to build high pressure, at this point you need to have some CD, his sustain is better than many gods, however, to get a good amount of sustain, you must reach at least 3 levels in your skill. That is why at level 6/7 you can afford to fight the enemy alone even with the wave against you.
In case you rotate to the center line, you should be able to kill the enemy mid

Late Game
In the late game you want to work closely with your team, try to dive into the backline to knock the mage/adc out of position either towards the rest of your team or so he can't contribute to the team fight .
You should also be able to kill the enemy backline if you go with a hybrid build.

All camps and Objectives

All camps and Objectives
  • Mana Buff: Composed of two Satyrs and one Satyr Buff Holder that spawns 15 seconds into the game and has a respawn time of 2 minutes, It is important that as solo you secure your blue.
    Stats Blue Camp
  • The Totem: Defeating it grants 25 gold to all members of the killer's team and enhances all allied towers until it respawns. The enhanced towers grants a buff to allies within the tower area until they leave it, after which the buff lasts for 10s. The buff increases movement speed by 5% and MP5 by 20 to 30, scaling over time with 3 tiers from 0-15 min.
    Stats Totem

  • Naga Camp: Nagas will guard the area of the teleport until minute 8, You are interested in getting their gold and extra experience between the lines
    Stats Naga Camp
  • White Camp: It is composed of one Scorpion. It spawns in the second wave and have a respawn time of 120 seconds
    White stats
  • Celestial Comets: At 90 seconds into the game, a Comet will crash down in a lane, has 10 pips and can be damaged only by Basic Attacks, each time a Comet is damaged, a Chunk will fly off of it toward whoever hit it, after the Comet is destroyed, Indra’s Scepter will spawn, which then can be picked up when only one god remains in its area
    More info

  • Totem Buff for your blue camp: Now when you pick up the blue, you will get a passive depending the selected totem, you must always choose the blue totem (+10% CD) if you do not have the 40% cooldown, if you have it, you must choose the green one (for support) or yellow (for penetration)
    All info of totems

  • The Stygian Beacon: Instead, each team that captures the Beacon will deal damage to all frontline enemy structures, this damage can kill Towers, but will never bring a Phoenix lower than 10% of it’s Maximum Health.
    - YOU SHOULD TRY TO BE IN THIS TEAMFIGHT
    More info
  • Harpies: Defeating it grants XP and gold, you can invade their jungle, but you must be careful with their enemy jg.
    Harpies Stats

  • Damage Buff : They are composed of two Manticores and one Manticore Buff Holder. They spawn 0 seconds into the game and have a respawn time of 2 minutes (120 seconds)
    Stats Red camp

  • Support Buff : They are composed of two Dryads and one Dryad buff holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
    Stats Green camp

  • Speed Buff : They are composed of two Centaurs and one Centaur Buff Holder. They spawn 5 seconds into the game and have a respawn time of 2 minutes (120 seconds).
    Stats Speed camp

In Game Builds Examples

Conquest vs Ah puch
Vs Ah puch Solo

Why is Eldritch dagger important?


Play agressive with Blackthorn Hammer

Skills

Passive - Unyielding



    Stuns, Taunts, Fears, Roots, and Mesmerize cannot affect Tyr for longer than 1s.
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Fearless



    Tyr charges forward, immune to Knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.
    Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.
Damages
Power Cleave



    Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.
    Assault Stance: Enemies that are knocked up in the air are knocked away.
    Guard Stance: Tyr heals himself for each enemy hit (max 3).
Damages

Change Stance



    Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.
Stats

Lawbringer



    Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in. Assault Stance: Deal additional damage. Guard Stance: Stun enemies hit.
Damages

Lore and Skins

Lore
lore

Skins
Skins

Changelogs

- The same day I publish it I will probably add some things regarding the Solo and the combos

Spoiler: Click to view

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