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Gilga Ultimate Guide

9 6 29,415
6.7
by VikingPenguin updated April 14, 2023

Smite God: Gilgamesh

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

solo start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
Build Item Wing Shard Wing Shard
Build Item Teleport Fragment Teleport Fragment

full solo build

Build Item Bluestone Brooch Bluestone Brooch
Build Item Berserker's Shield Berserker's Shield
Build Item Contagion Contagion
Build Item Shogun's Kusari Shogun's Kusari
Build Item Frostbound Hammer Frostbound Hammer
Build Item Spirit Robe Spirit Robe
Build Item Persistent Teleport Persistent Teleport
Build Item Corrupted Blink Rune Corrupted Blink Rune

Gilgamesh's Skill Order

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 3 6 7 10

Drop Kick

2 A B
Drop Kick
4 15 16 18 19

Hero's Advance

3 B A
Hero's Advance
2 8 11 12 14

Winds of Shamash

4 Y X
Winds of Shamash
5 9 13 17 20
Sun-Forged Scimitar
1 3 6 7 10

Sun-Forged Scimitar

1 X
Gilgamesh ignites his sword with the ferocity of the Sun for 3s. Enemies around the ignition take damage and are slowed for 2s. Lane Minions take an extra +40% damage. Gilgamesh's Basic Attack deals bonus damage equal to 3% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 6s. Gilgamesh gains passive HP5.

Ability Type: Circle, Slow, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+50% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
HP5: 10 / 15 / 20 / 25 / 30
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Drop Kick
4 15 16 18 19

Drop Kick

2 A
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Ability Type: Line, Crowd Control, Damage
Kick Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Physical Power)
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+20% of your Physical Power)
Burst Damage: 50 / 95 / 140 / 185 / 230 (+30% of your Physical Power)
Stun Duration: 1.2s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Hero's Advance
2 8 11 12 14

Hero's Advance

3 B
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 10% of Gilgamesh's highest Protection.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+40% of your Physical Power)
Movement Speed: 25%
Lifesteal: 10.5%
Range: 55
Radius: 30
Cost: 70
Cooldown: 16s
Winds of Shamash
5 9 13 17 20

Winds of Shamash

4 Y
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s, damaging and Rooting enemies who are still inside the ring.

Ability Type: Ground Target
Initial Damage: 90 / 145 / 200 / 255 / 310 (+40% of your Physical Power)
Initial Slow: 20%
Wind Damage: 16 / 20 / 24 / 28 / 32 (+5% of your Physical Power)
Wind Wall Slow: 40%
Binding Damage: 150 / 225 / 300 / 375 / 450 (+50% of your Physical Power)
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Gilgamesh Threats

Tap each threat level to view Gilgamesh’s threats

Max
0
Major
0
Even
1
Minor
0
Tiny
0

Extended Build

optional fillers

Build Item Erosion Erosion
Build Item Genji's Guard Genji's Guard
Build Item Magi's Cloak Magi's Cloak
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pridwen Pridwen
Build Item Spectral Armor Spectral Armor
Build Item Winged Blade Winged Blade

Introduction

Hello My gamer name is Penguinlazor i main gilga and rat i mostly play jg but i will play both in solo no issues my build is completely my opinion not hardcore min-maxing its just what i personally feel is strong this guide will be updated regularly

Pros / Cons

Pros of gilga:
-good escaping ability
-strong stun/displacement
-Great teamfight god

Cons:
-full tank doesnt do jack squat for damage
-if jump is used to engage can be turned on and killed
-nerfed into the ground

Creeping / Jungling

for your standard clear i personally find it best to wait for minions to stop at your wave jump in kick an archer into the front minions/god then 1 auto clean up

as for jg minions kick the big one if its a buff into the minis and just 1 auto to death

Team Work

try to rotate as much as you can gilga is good at it and look to kill their carries into the wall or enemy team which is your job in late unless the carry can easily turn abd kill your carries in that case you just wanna do your normal solo laner duties and zone them out

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