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Grand Slam (Season 5)

0 0 18,825
by Creamada_Crop updated March 20, 2018

Smite God: Hercules

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Hercules Build

Starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Round Shield Round Shield
Build Item Multi Potion Multi Potion
2
Build Item Ward Ward
2
Build Item Cloak of Meditation Cloak of Meditation

Final

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Pestilence Pestilence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Cloak of Meditation Cloak of Meditation
Build Item Shield of Thorns Shield of Thorns

Instead of Hide

Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 4

Earthbreaker

2 A B
Earthbreaker
3

Mitigate Wounds

3 B A
Mitigate Wounds
2

Excavate

4 Y X
Excavate
5
Driving Strike
1 4

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
3

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
2

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Why the build?

The items listed give great protections and slight cool down reduction to Hercules as well as a crazy speed boost. By the end of the match, Hercules should basically be unkillable.

Note: ability order doesn’t matter as much after level 5

Pros and Cons

Pros: basically unstoppable
Broken 3

Cons: weak to anti-heal

Hard time against

Issues may occur against in solo lane:
Bellona
Chaac
Osiris (sometimes)
Cu Chalainn (honestly who doesn’t have problems with him)

Combo

You want to do a type of strategy called the “Pluck and F**k” you want to use your 2 against the enemy god and to draw them close and then use your 1 to either knock them under tower, keep them under tower, or separate them from the group in a team fight. Specifically target squishies. Make sure to use your 3 literally as often as possible especially after shield of regrowth. Use your 1 to stun followed by your 4 to do massive damage to the opponent.

Quick disclaimer

Hercules was the first god that I actually enjoyed playin in smite. He was just a big bruiser that could do whatever he wanted and would never die. I do want you to take this into consideration (top 50 in ranked conquest on PS4) however I do want you to understand that this is just a guide. Find what fits YOU best. This is the first guide I’ve ever made so there’s obviously mistakes and such but thank you very much for your time.

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Collapse All Comments

1
krawf | March 27, 2018 9:22pm
Would recommend putting your first point on your 2 then leveling your 1 if playing conquest. It helps with the early wave clear in my experience
1
BestMinionEver (69) | March 27, 2018 11:35pm
I would disagree to this,not that it matters a lot (5 damage difference).

But Driving Strike is one of the strongest level 1 abilities for smacking, so not going that on level one is a mistake IMO.

If you are struggeling with damaging the whole wave with it, just slapp the enemy solo with an AA and agro the melee minions towards the archers.

But again we are talking about 5 damage which is basically nothing and a smacking ability that you most likely wont use for anythin except wave clear until level 2 anyways.
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