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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.[/h2]
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Demon Blade provides you good critical chance, power, attack speed and penetration. Always a good choice if you go for a critical damage based build. You should always buy it instead of Executioner or Dominance.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Tap each threat level to view Chernobog’s threats
Tap each synergy level to view Chernobog’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Chernobog as an ADC.
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Passive - Heart of Cold
It's a relatively simple passive but essential part of Chernobog's kit. Each auto attack you hit on a target gives them a stack. After the third stack is applied, the target is dealt extra damage in a small area around them as the stacks reset. This passive is why landing your auto attacks on Chernobog is essential. Your objective is to apply constant pressure over the enemy, and you can't do that if you can't hit your target. |
Ability 1 - Crystallized Curses
Chernobog throws down a large crystal that deals damage upon landing with a short build-up, but that's not all. Once landed, the crystal starts counting down, exploding, dealing additional damage, and rooting any target caught in the explosion's radius. Alternatively, you can hit the crystal with your second ability for instant detonation, stunning the enemies inside the area of the skill. |
Ability 2 - Vicious Barrage
This little ability has a triple role. A line projectile that goes through all targets functions as an auto-attack, so effects like lifesteal and crit chance will apply. You need to know that Chernobog also gains an attack speed steroid for a short duration when using this skill! |
Ability 3 - Into Darkness
Chernobog dash ability, but what it can do makes it different, and it can act as an offensive tool than strictly defensive. If you hit an enemy god with this, it applies a slow. Suppose Chernobog hits a wall with this ability. In that case, he will enter it and becomes immune to all forms of damage, CC's, and untargetable while he stays inside the wall. You can fire this ability again to dash out from the wall. |
Ultimate - Living Nightmare
Chernobog flies into the air after a brief channeling period and sends out a shadow clone of himself to every enemy god currently on the map. Picking a clone to fly to, he speeds towards the targeted location, giving himself a cooldown reset on all his abilities, minus the ultimate, temporary damage mitigation, and movement speed. You can use this to track down a fleeing target. Still, this ultimate can also prevent the enemy from pushing the lane or completing an objective. Alternatively, you can use this to get away by picking a target in one of the other lanes and dashing back under a friendly tower or safe spot to recall. The damage mitigation and movement speed complement this alternative usage. |
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