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Bumba's Spear is the best jungle starter for our style during the late game, as it will deal the highest ability damage.
Golden Shard will save our mana in the early game, as we will only need 1 ability per jungle camp this way.
You have a deceptive amount of healing with this build. It allows for you to haunt your enemies without needing to return to fountain
Bluestone Pendant would replace Bumba's Spear. This would severely hurt your farming and buff secure in the early game, but will do by far the most damage late game. If you feel confident you can pull it off, feel free to give it a shot.
Tap each threat level to view Cliodhna’s threats
Tap each synergy level to view Cliodhna’s synergies
Passive - Relentless
Cliodhna can walk into walls every 13 seconds, with up to two charges. She looses an increased % of her health overtime inside a wall, and cannot enter a wall below 25% health or when crippled. Phantasmal lets you avoid damage freely, and it also empowers some of your abilities to do bonus effects. You want to hang near walls to be able to quickly hit enemies. |
Ability 1 - Banshee's Wail
Cliodhna wails, dealing damage 3 times to enemies in front of her. The final wail does extra damage, and silences enemies hit. She is knockup immune while channeling. If Cliodhna is inside a wall, the ability appears outside the wall with a wider radius. Banshee's Wail is your main damaging ability, used to clear camps and hit enemy gods. All of Cliodhna's abilities are fine to rank up first, but Banshee's Wail is the best because of the damage it can do from inside a wall. Use it whenever possible from inside a wall. |
Ability 2 - Flickering Visions
Cliodhna fires a bolt of energy which explodes on contact. She then gains movement speed, and enemies hit loose vision of her for a short duration. Flickering Visions is used to hit enemies from afar, and is a solid ability for stopping blinks. It can also be used to disengage, as it gives you movement speed and stealth if you hit an enemy god. |
Ability 3 - Lurching Claw
Cliodhna dashes forwards, damaging enemies she passes through. She then swipes, dealing greater damage to enemies within a cone of the direction she's facing. This ability can be cancelled to deal the cone damage early. If she's inside a wall, the dash travels a longer distance. Lurching Claw deals a solid amount of damage, and should be used as a finisher. If Banshee's Wail wasn't a confirmed hit while inside a wall, you would level this ability to max first as it does a large amount of burst damage. |
Ultimate - Tearing the Veil
Cliodhna summons a portal, exploding for massive burst damage in a straight line, and doing continuous damage to enemies within it's radius. This ability has two charges. If used while inside a wall, it remains dormant until an enemy comes close, in which case it explodes and does the effect in the direction Cliodhna chose. Tearing the Veil does a massive amount of damage, and is her signature zoning ability. You use this ability to hit enemies from afar, while also cutting off chokepoints from them. It has great synergy with cooldown and proc items, as it has 2 charges. |
Cliodhna is a passive jungler, who waits for her enemies to overstep and punishes them from the shadows. Escort your team out of sticky situations in the early game, and go solo into walls during the late game to ambush the enemy team. The more grouped up they are, the more devastating your damage will be!
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