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Seer Of The Jungle (built from Eye Of The Jungle) gives us a large stat bonus, and absurdly high objective damage. You mathematically will deal the highest objective dps of any character in the game
Rushing crit right away is very strong on mercury, as he has one of the highest attack speed stims in the game. By building crit early, we are capable of incredibly high dps at an early point in the game, which makes our fight much stronger.
This build is for solid late game damage, but you get your damage as early as possible.
These items would replace Demon Blade.
Mantle of Discord would be built if you want a stronger 1v1 against the enemy jungler, or you want to be harder to kill while you ult in on the enemy backline.
Magi's Revenge is good into junglers that force beads, or if you find yourself having to relic before you can deal damage.
Tap each threat level to view Mercury’s threats
Tap each synergy level to view Mercury’s synergies
Passive - Fastest God Alive
Mercury gains increased auto attack damage for his next auto attack, scaling by distance traveled. Additionally, he gains bonus physical power from his movement speed. Fastest God Alive gives you additional damage on your first hit, and the bonus power from movement speed items is why you want to pick up speed buff/buy movement speed items. |
Ability 1 - Made You Look
Mercury punches, dealing aoe damage to anyone in a location of his choosing. This ability can crit. Made You Look is your main damaging ability, and used on cooldown to clear camps/hit enemy gods. The ability being able to critical hit is one of the reasons why Mercury scales hard with critical strike. |
Ability 2 - Maximum Velocity
Mercury gains movement speed passively, and when this ability is activated he gains a massive amount of attack speed and immunity to slows. Maximum Velocity is the second reason Mercury scales so well with crit, as it supports the built-in attack speed from this ability. |
Ability 3 - Special Delivery
Mercury dashes forward, grabbing the first enemy god hit and throwing them towards a direction of his choosing. Special Delivery is your escape ability, but can also be used aggressively to disorient the enemy. It is very powerful if the enemies do not have beads, and throwing them against a wall will keep them closer to you, allowing more auto attacks to land. |
Ultimate - Sonic Boom
Mercury charges up a long dash, increasing in range the longer he charges. He can choose to cancel, or to dash forwards a very long distance, damaging and stunning enemies hit. Sonic Boom is his gap closer and initiation, used almost every time you dive. It is one of the reasons why Blink Rune is not necessary on Mercury, as this ability has more than enough range to hit an enemy. |
Mercury is one of the strongest late game gods, but struggles to keep up early game pressure. Use your movement speed to your advantage, outfarming and outrotating the enemy jungler. It doesn't matter what the enemy jungler could do if they never make it to the fights to begin with. Your 1v1 becomes insanely powerful after your first few crit items, as you do large amounts of damage. Throw some hands!
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