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Gilded Arrow will provide you good early basic attack damage stats, mana sustain during laning phase and extra gold that will help you to finish your full build earlier than having other starter.
Emerald Ring for early attack speed. As soon as you have enough gold for buying Ring of Hecate you should always try to get back.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Diamond Arrow provides you with amazing basic attack damage, attack speed and penetration.
Ring of Hecate is a low cost item that provides you with good push, power and flat penetration that fits perfectly for the first minutes of the game.
Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.
Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.
Cyclopean Ring is a good item since as Olorun, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.
Calimitous Rod of Tahuti will provide you lots of magical power, penetration and mana sustain, it is always a really good choice for last item as a magical ADC.
Temporal Beads provide you with immunity to cc and cooldown reduction.
As an ex-professional that watches every SPL game, this build is better for Conquest than Conduit's one, because it provides you with more dps to objectives, more penetration and cooldown reduction.
Breastplate of Determination is one of the best defensive choices for hunters, as it provides you with a good amount of magical and physical defenses and cooldown reduction.
Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Cyclopean Ring if you go for it.
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my professional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC platform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Olorun as an ADC.
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Passive - Touch of Fate
Touch of Fate is Olorun's passive. He gains 20% Critical Hit Chance and an additional 2% for every 10 Magical Power from Items upon attaining 100 Magical Power from Items. The damage that Olorun’s critical hits boost is only by 50%. Olorun also gets an extra 5% scaling on his basic attacks. |
Ability 1 - Focused Light
Olorun's main clear skill. Is an incredibly powerful ability that really brings your abilities together if done correctly. Focused Light has you channeling a tiny sun in your hands as the target increases range. You can recast the ability to fire it prematurely. Focused Light's damage does not decrease if you fire it prematurely, the only thing that changes is the range it provides. Do note that the spell can crit, the target moving from the center of the two lines outward is just how long until it is fully charged, and the damage from this ability does charge your 2. |
Ability 2 - Overflowing Divinity
This skill can be a confusing, so it's good to get some grips with it before you try and do anything fancy. When you activate Overflowing Divinity, you will gain an attack speed stim for 4 - 6 seconds (depending on the rank of the ability). When you deal damage, whether by Auto Attacking or using Focused Light, you will charge your meter on your left, by your portrait. If you activate the ability again (within the boost to Auto Attack, or 4 seconds afterwards), you be able to fire a barrage of mini suns(?) depending on how many stacks you currently have, based on how much the donut is filled. You will always have 1 stack, up to 20. Each minion/god you hit with Focused Light adds a stack to your meter. Do note that there is a 1-2 second delay between casting and the mini-suns hitting the ground. |
Ability 3 - Consecration
Olorun's healing ability. He expends the light he carries, knocking enemies back, inflicting damage, and slowing them for two seconds. He and his allies are enveloped in the light, earning a healing effect that lasts for five seconds and ticks every second. Olorun gains physical and magical defenses for each ally god healed. |
Ultimate - Sanctified Field
Olodumare and Olofi are brought forth by Olorun and move forth, forming a vast expanse of divine energy that warps the internal flow of time. The time dilation has a detrimental effect on all enemies in the vicinity, causing them to fight, cast spells, and even move more slowly. Similar benefits accrue to Olorun from the Sanctified Field. The impact of missiles, deployables, debuffs, and buffs is likewise influenced by the strength of the holy field. |
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